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Fix xonotic crosshair position.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5160 fc73d0e0-1445-4013-8a0c-d673dee63da5
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1 changed files with 0 additions and 12 deletions
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@ -1741,12 +1741,6 @@ static void QCBUILTIN PF_cs_project (pubprogfuncs_t *prinst, struct globalvars_s
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out[0] = out[0]*r_refdef.vrect.width + r_refdef.vrect.x;
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out[1] = out[1]*r_refdef.vrect.height + r_refdef.vrect.y;
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if (csqc_isdarkplaces)
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{
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out[0] *= (float)vid.pixelwidth / vid.width;
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out[1] *= (float)vid.pixelheight / vid.height;
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}
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if (tempv[3] < 0)
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out[2] *= -1;
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}
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@ -1763,12 +1757,6 @@ static void QCBUILTIN PF_cs_unproject (pubprogfuncs_t *prinst, struct globalvars
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float v[4], tempv[4];
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if (csqc_isdarkplaces)
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{
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tx *= (float)vid.width / vid.pixelwidth;
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ty *= (float)vid.height / vid.pixelheight;
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}
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tx = ((tx-r_refdef.vrect.x)/r_refdef.vrect.width);
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ty = ((ty-r_refdef.vrect.y)/r_refdef.vrect.height);
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ty = 1-ty;
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