Basic team overlay. TODO: Tabs for formatting. Translate $5 and similar macros in loc names.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2711 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Molgrum 2007-10-05 11:45:37 +00:00
parent 882132f765
commit 609ea3a9d9

View file

@ -196,6 +196,7 @@ drawelementfnc_t Hud_Blackness;
drawelementfnc_t Hud_TeamScore;
drawelementfnc_t Hud_TeamName;
drawelementfnc_t Hud_Tracking;
drawelementfnc_t Hud_TeamOverlay;
// TODO: more elements
// - generalized graphic elements
// - cvar controlled small and big numbers
@ -242,7 +243,8 @@ drawelement_t drawelement[] =
{Hud_ScoreName, "Scorename", 128, 8, 7, {"Player 0", "Player 1", "Player 2", "Player 3", "Player 4", "Player 5", "Player 6", "Player 7"}},
{Hud_TeamScore, "TeamScore", 32, 8, 7, {"Team 0", "Team 1", "Team 2", "Team 3", "Team 4", "Team 5", "Team 6", "Team 7"}},
{Hud_TeamName, "TeamName", 128, 8, 7, {"Team 0", "Team 1", "Team 2", "Team 3", "Team 4", "Team 5", "Team 6", "Team 7"}},
{Hud_Tracking, "Tracking", 128, 8, 0}
{Hud_Tracking, "Tracking", 128, 8, 0},
{Hud_TeamOverlay, "Team overlay", 256, 64, 0}
};
huddefaultelement_t hedefaulttype[] = {
@ -445,6 +447,20 @@ qboolean mousedown, shiftdown;
float mouseofsx, mouseofsy;
qboolean context;
vec3_t player_location[32];
int player_armor[32];
int player_health[32];
unsigned int player_items[32];
char *player_nick[32] =
{
"", "", "", "", "", "", "", "",
"", "", "", "", "", "", "", "",
"", "", "", "", "", "", "", "",
"", "", "", "", "", "", "", ""
};
void Hud_TeamOverlayUpdate(void);
/*
==================
COM_DefaultExtension
@ -1168,6 +1184,128 @@ void Hud_TeamName(void)
Draw_Colour4f(1,1,1,1);
}
void Hud_TeamOverlay(void)
{
static int current_player = -1;
char str[256];
int offset = 0;
if (hudedit)
{
UI_DrawString("UnnamedPlayer1: r999/999 rlg ra-mega", 0, 0);
UI_DrawString("UnnamedPlayer2: r999/999 rlg ra-mega", 0, 16);
UI_DrawString("UnnamedPlayer3: r999/999 rlg ra-mega", 0, 32);
}
else
{
unsigned int i;
// If the tracking has changed, flush the old teaminfo
if (current_player != players[trackedplayer].userid)
{
int j;
for (j = 0; j < 32; j++)
player_nick[j] = "";
current_player = players[trackedplayer].userid;
return;
}
for (i = 0; i < 32; i++)
{
// Empty nicknames are defined as not being printed
if (player_nick[i] != "")
{
char armortype = ' ';
char* bestweap = " ";
char loc[256];
// More info about armortype
if (player_items[i] & IT_ARMOR3)
armortype = 'r';
else if (player_items[i] & IT_ARMOR2)
armortype = 'y';
else if (player_items[i] & IT_ARMOR1)
armortype = 'g';
// Only care about reporting weapons that have some meaning
if (player_items[i] & (IT_GUN6 | IT_GUN7))
bestweap = "rlg ";
else if (player_items[i] & IT_GUN7)
bestweap = "lg ";
else if (player_items[i] & IT_GUN6)
bestweap = "rl ";
else if (player_items[i] & IT_GUN5)
bestweap = "gl ";
else if (player_items[i] & IT_GUN4)
bestweap = "sng ";
else if (player_items[i] & IT_GUN2)
bestweap = "ssg ";
GetLocationName(player_location[i], loc, sizeof(loc));
// TODO: Tabs for formatting. Translate $5 and similar macros in loc names.
snprintf(str, sizeof(str), "%s%c %c%d%c%d %s%c%s%c",
player_nick[i], // player netname
':'+128, // colored colon
armortype, // armor type: r, y, g or none
player_armor[i], // current armor
'/'+128, // colored slash
player_health[i], // current health
bestweap, // best weapon
'\x10', // left bracket
loc, // player location
'\x11' // right bracket
);
UI_DrawString(str, 0, offset);
offset += 16;
}
}
}
}
void Hud_TeamOverlayUpdate(void)
{
int user;
char str[256];
// Number in the players[] array
Cmd_Argv(1, str, sizeof(str));
user = atoi(str);
// Position in the x-axis
Cmd_Argv(2, str, sizeof(str));
player_location[user][0] = atoi(str);
// Position in the y-axis
Cmd_Argv(3, str, sizeof(str));
player_location[user][1] = atoi(str);
// Position in the z-axis
Cmd_Argv(4, str, sizeof(str));
player_location[user][2] = atoi(str);
// Player health
Cmd_Argv(5, str, sizeof(str));
player_health[user] = atoi(str);
// Player armor
Cmd_Argv(6, str, sizeof(str));
player_armor[user] = atoi(str);
// Player item bitmask
Cmd_Argv(7, str, sizeof(str));
player_items[user] = atoi(str);
// Setting this nick will make this info print
player_nick[user] = players[user].name;
return;
}
//fixme: draw dark blobs
void Hud_Blackness(void)
{
@ -2100,6 +2238,12 @@ int Plug_ExecuteCommand(int *args)
// FIXME: add this command
return 1;
}
// Support for KTX team overlay
if (!strcmp("tinfo", cmd))
{
Hud_TeamOverlayUpdate();
return 1;
}
return 0;
}
@ -2145,6 +2289,9 @@ int Plug_Init(int *args)
Cmd_AddCommand("hud");
Cmd_AddCommand("sbar");
// Teamoverlay support
Cmd_AddCommand("tinfo");
UI_SbarInit();
if (BUILTINISVALID(FS_Read))