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lame way to fix decals not affecting rtworld.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5083 fc73d0e0-1445-4013-8a0c-d673dee63da5
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4 changed files with 11 additions and 4 deletions
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@ -731,6 +731,7 @@ static void P_LoadTexture(part_type_t *ptype, qboolean warn)
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"{\n"
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"program defaultsprite\n"
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"nomipmaps\n"
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"sort unlitdecal\n"
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"{\n"
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"map $diffuse\n"
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"blendfunc blend\n"
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@ -750,6 +751,7 @@ static void P_LoadTexture(part_type_t *ptype, qboolean warn)
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"{\n"
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"program defaultsprite\n"
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"nomipmaps\n"
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"sort unlitdecal\n"
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"{\n"
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"map $diffuse\n"
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"blendfunc GL_SRC_COLOR GL_ONE_MINUS_SRC_COLOR\n"
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@ -829,7 +831,7 @@ static void P_LoadTexture(part_type_t *ptype, qboolean warn)
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"{\n"
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"program defaultsprite\n"
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"nomipmaps\n"
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"sort decal\n"
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"sort unlitdecal\n"
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"{\n"
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"map $diffuse\n"
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"blendfunc GL_ZERO GL_ONE_MINUS_SRC_ALPHA\n"
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@ -849,7 +851,7 @@ static void P_LoadTexture(part_type_t *ptype, qboolean warn)
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"{\n"
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"program defaultsprite\n"
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"nomipmaps\n"
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"sort decal\n"
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"sort unlitdecal\n"
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"{\n"
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"map $diffuse\n"
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"blendfunc GL_ZERO GL_ONE_MINUS_SRC_COLOR\n"
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@ -869,6 +871,7 @@ static void P_LoadTexture(part_type_t *ptype, qboolean warn)
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"{\n"
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"program defaultsprite\n"
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"nomipmaps\n"
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"sort unlitdecal\n"
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"{\n"
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"map $diffuse\n"
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"blendfunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_COLOR\n"
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@ -268,7 +268,7 @@ void Surf_LessenStains(void)
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static float time;
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if (!r_stains.value)
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if (!r_stains.value || !r_stainfadeammount.value)
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return;
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time += host_frametime;
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@ -42,6 +42,8 @@ typedef enum {
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//fixme: occlusion tests
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SHADER_SORT_DECAL,
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SHADER_SORT_SEETHROUGH,
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//then rtlights are drawn
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SHADER_SORT_UNLITDECAL,
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SHADER_SORT_BANNER,
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SHADER_SORT_UNDERWATER,
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SHADER_SORT_BLEND,
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@ -984,10 +984,12 @@ static void Shader_Sort ( shader_t *shader, shaderpass_t *pass, char **ptr )
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shader->sort = SHADER_SORT_SKY;
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else if( !Q_stricmp( token, "opaque" ) )
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shader->sort = SHADER_SORT_OPAQUE;
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else if( !Q_stricmp( token, "decal" ) )
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else if( !Q_stricmp( token, "decal" ) || !Q_stricmp( token, "litdecal" ) )
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shader->sort = SHADER_SORT_DECAL;
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else if( !Q_stricmp( token, "seethrough" ) )
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shader->sort = SHADER_SORT_SEETHROUGH;
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else if( !Q_stricmp( token, "unlitdecal" ) )
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shader->sort = SHADER_SORT_UNLITDECAL;
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else if( !Q_stricmp( token, "banner" ) )
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shader->sort = SHADER_SORT_BANNER;
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else if( !Q_stricmp( token, "additive" ) )
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