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missing gl define
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5421 fc73d0e0-1445-4013-8a0c-d673dee63da5
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2 changed files with 10 additions and 4 deletions
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@ -84,6 +84,9 @@ extern qlpSelTexFUNC qglClientActiveTextureARB;
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#ifndef GL_HALF_FLOAT_OES
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#define GL_HALF_FLOAT_OES 0x8D61 /*GL_OES_texture_half_float*/
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#endif
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#ifndef GL_UNSIGNED_INT_24_8
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#define GL_UNSIGNED_INT_24_8 0x84FA
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#endif
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#ifndef GL_ARB_multitexture
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#define GL_ARB_multitexture 1
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@ -13,10 +13,13 @@
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!!cvardf r_tessellation_level=5
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!!samps !EIGHTBIT diffuse normalmap specular fullbright upper lower reflectmask reflectcube
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!!samps =EIGHTBIT paletted 1
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//!!permu VC -- adds rgba vertex colour multipliers
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//!!permu SPECULAR -- auto-added when gl_specular>0
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//!!permu OFFSETMAPPING -- auto-added when r_glsl_offsetmapping is set
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//!!permu NONORMALS -- states that there's no normals available, which affects lighting.
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//!!permu VC // adds rgba vertex colour multipliers
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//!!permu SPECULAR // auto-added when gl_specular>0
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//!!permu OFFSETMAPPING // auto-added when r_glsl_offsetmapping is set
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//!!permu NONORMALS // states that there's no normals available, which affects lighting.
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//!!permu ORM // specularmap is r:Occlusion, g:Roughness, b:Metalness
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//!!permu F0R // specularmap is rgb:F0, a:Roughness (instead of exponent)
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//!!permu PBR // an attempt at pbr logic
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#include "sys/defs.h"
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