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Improve compat with nq servers.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6126 fc73d0e0-1445-4013-8a0c-d673dee63da5
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2 changed files with 5 additions and 2 deletions
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@ -973,7 +973,7 @@ void CLFTE_ParseEntities(void)
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if (!cl.validsequence)
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cl.ackframes[cl.numackframes++] = -1;
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else
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cl.ackframes[cl.numackframes++] = cls.netchan.incoming_sequence;
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cl.ackframes[cl.numackframes++] = cls.netchan.incoming_unreliable;
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{
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extern vec3_t demoangles;
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@ -5374,6 +5374,9 @@ static void CL_ProcessUserInfo (int slot, player_info_t *player)
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int i;
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char *col;
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int ospec = player->spectator;
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if (cls.protocol == CP_NETQUAKE)
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player->userid = slot;
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Q_strncpyz (player->name, InfoBuf_ValueForKey (&player->userinfo, "name"), sizeof(player->name));
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Q_strncpyz (player->team, InfoBuf_ValueForKey (&player->userinfo, "team"), sizeof(player->team));
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@ -5443,7 +5446,7 @@ static void CL_ProcessUserInfo (int slot, player_info_t *player)
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#ifdef QWSKINS
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else if (cl.teamplay && cl.playerview[0].spectator && slot == Cam_TrackNum(&cl.playerview[0])) //skin forcing cares about the team of the guy we're tracking.
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Skin_FlushPlayers();
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else if (cls.state == ca_active)
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else if (cls.state >= ca_onserver)
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Skin_Find (player);
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CL_NewTranslation (slot);
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