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Added a couple of options.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1390 fc73d0e0-1445-4013-8a0c-d673dee63da5
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parent
c27b034fce
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1 changed files with 29 additions and 49 deletions
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@ -315,33 +315,6 @@ void M_Menu_Particles_f (void)
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int mgt;
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extern cvar_t r_bouncysparks, r_part_rain, gl_part_flame;
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static const char *r_part_rain_options[] = {
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"off",
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"on",
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"bouncy",
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NULL
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};
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static const char *r_part_rain_values[] = {
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"off",
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"on",
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"bouncy",
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NULL
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};
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static const char *gl_part_effects_ops[] = {
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"models",
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"particles",
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"off",
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NULL
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};
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static const char *gl_part_effects_vals[] = {
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"0",
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"1",
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"-1",
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NULL
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};
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key_dest = key_menu;
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m_state = m_complex;
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m_entersound = true;
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@ -369,9 +342,9 @@ void M_Menu_Particles_f (void)
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MC_AddConsoleCommand(menu, 16, y, " Choose particle set", "menu_particlesets");y+=8;
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MC_AddCheckBox(menu, 16, y, " sparks bounce", &r_bouncysparks,0);y+=8;
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// MC_AddSlider(menu, 16, y, " exp spark count", &r_particles_in_explosion, 16, 1024);y+=8;
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MC_AddCvarCombo(menu, 16, y, " texture emittance", &r_part_rain, r_part_rain_options, r_part_rain_values);y+=8;
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MC_AddCheckBox(menu, 16, y, " texture emittance", &r_part_rain, 0);y+=8;
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MC_AddCheckBox(menu, 16, y, " model emitters", &gl_part_flame, 0);y+=8;
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MC_AddCvarCombo(menu, 16, y, " model emitters", &gl_part_flame, gl_part_effects_ops, gl_part_effects_vals);y+=8;
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menu->cursoritem = (menuoption_t*)MC_AddWhiteText(menu, 200, 32, NULL, false);
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@ -392,7 +365,7 @@ typedef struct {
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presetinfo_t preset[] =
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{
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{"r_presetname", {"286", "fast", "default", "nice", "realtime"}},
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{"r_particlesdesc", {"none", "highfps", "spikeset", "spikeset", "spikeset"}},
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{"r_particlesdesc", {"none", "faithful", "spikeset", "spikeset", "spikeset"}},
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{"r_stains", {"0", "0", "1", "1", "1"}},
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{"r_drawflat", {"1", "0", "0", "0", "0"}},
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{"r_nolerp", {"1", "1", "0", "0", "0"}},
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@ -405,10 +378,11 @@ presetinfo_t preset[] =
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{"r_fastsky", {"1", "1", "0", "0", "0"}},
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{"r_waterlayers", {"0", "2", "3", "4", "4"}},
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{"r_shadows", {"0", "0", "0", "1", "1"}},
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{"r_shadow_realtime_world",{"0","0", "0", "0", "1"}},
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{"r_shadow_realtime_world",{"0", "0", "0", "0", "1"}},
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{"gl_detail", {"0", "0", "0", "1", "1"}},
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{"gl_load24bit", {"0", "0", "1", "1", "1"}},
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{"r_waterwarp", {"0", "2", "1", "1", "1"}},
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{"r_waterwarp", {"0", "-1", "1", "1", "1"}},
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{"r_lightstylesmooth", {"0", "0", "0", "1", "1"}},
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{NULL}
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};
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static void ApplyPreset (int presetnum)
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@ -450,7 +424,7 @@ void M_Menu_FPS_f (void)
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int mgt;
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int i, len;
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#ifdef RGLQUAKE
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extern cvar_t gl_compress, gl_detail, gl_bump, r_flashblend;
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extern cvar_t gl_compress, gl_detail, gl_bump, r_flashblend, r_shadow_realtime_world, gl_motionblur;
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#endif
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#ifdef SWQUAKE
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extern cvar_t d_smooth, d_mipscale, d_mipcap;
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@ -494,7 +468,8 @@ void M_Menu_FPS_f (void)
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MC_AddCheckBox(menu, 48, y, " Dynamic lights", &r_dynamic,0);y+=8;
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MC_AddCheckBox(menu, 48, y, " Stainmaps", &r_stains,0);y+=8;
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y+=4;MC_AddEditCvar(menu, 48, y, " Skybox", "gl_skyboxname");y+=8;y+=4;
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y+=4;MC_AddEditCvar(menu, 48, y, " Skybox", "r_skybox");y+=8;y+=4;
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switch(qrenderer)
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{
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#ifdef RGLQUAKE
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@ -506,6 +481,11 @@ void M_Menu_FPS_f (void)
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MC_AddCheckBox(menu, 48, y, " Bumpmaps", &gl_bump,0);y+=8;
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MC_AddCheckBox(menu, 48, y, " Tex Compression", &gl_compress,0);y+=8;
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MC_AddCheckBox(menu, 48, y, " 32 bit textures", &gl_load24bit,0);y+=8;
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MC_AddCheckBox(menu, 48, y, " Dynamic shadows", &r_shadows,0);y+=8;
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MC_AddCheckBox(menu, 48, y, " Realtime Lights", &r_shadow_realtime_world,0);y+=8;
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MC_AddCheckBox(menu, 48, y, " Waterwarp", &r_waterwarp,0);y+=8;
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MC_AddCheckBox(menu, 48, y, " Detail textures", &gl_detail,0);y+=8;
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MC_AddSlider(menu, 48, y, " Motion blur", &gl_motionblur, 0, 0.99);y+=8;
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break;
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#endif
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#ifdef SWQUAKE
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