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Parse rotating skys out of various bsps.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1486 fc73d0e0-1445-4013-8a0c-d673dee63da5
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1 changed files with 2 additions and 4 deletions
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@ -467,8 +467,8 @@ void Mod_ParseInfoFromEntityLump(char *data) //actually, this should be in the m
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extern model_t *loadmodel;
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char key[128];
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char skyname[64];
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float skyrotate;
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vec3_t skyaxis;
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float skyrotate = 0;
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vec3_t skyaxis = {0, 0, 0};
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wads[0] = '\0';
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@ -477,8 +477,6 @@ void Mod_ParseInfoFromEntityLump(char *data) //actually, this should be in the m
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return;
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#endif
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R_SetSky("", 0, r_origin);
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if (data)
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if ((data=COM_Parse(data))) //read the map info.
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if (com_token[0] == '{')
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