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Fixed an endian bug with world model checksum when connecting to a server.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1020 fc73d0e0-1445-4013-8a0c-d673dee63da5
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@ -598,7 +598,7 @@ void Model_NextDownload (void)
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{
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{
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// done with modellist, request first of static signon messages
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// done with modellist, request first of static signon messages
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// CL_SendClientCommand("prespawn %i 0 %i", cl.servercount, cl.worldmodel->checksum2);
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// CL_SendClientCommand("prespawn %i 0 %i", cl.servercount, cl.worldmodel->checksum2);
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CL_SendClientCommand(true, prespawn_name, cl.servercount, cl.worldmodel->checksum2);
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CL_SendClientCommand(true, prespawn_name, cl.servercount, LittleLong(cl.worldmodel->checksum2));
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}
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}
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}
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}
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