Fix makefile for linux->win64_SDL target (#258)

Co-authored-by: eukara <marco@icculus.org>
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erysdren 2024-08-28 01:50:12 -05:00 committed by GitHub
parent cea1acab34
commit 52e672d034
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@ -1186,11 +1186,10 @@ ifeq (win_SDL,$(findstring win,$(FTE_TARGET))$(findstring _SDL,$(FTE_TARGET)))
EXEPOSTFIX=.exe EXEPOSTFIX=.exe
CC_MACHINE:=$(shell $(CC) -dumpmachine) ARCH_PREDEP=$(BASE_DIR)/libs-$(ARCH)/SDL2-$(SDL2VER)/$(ARCH)/bin/sdl2-config
ARCH_PREDEP=$(BASE_DIR)/libs-$(ARCH)/SDL2-$(SDL2VER)/$(CC_MACHINE)/bin/sdl2-config SDLCONFIG=$(ARCH_PREDEP) --prefix=$(BASE_DIR)/libs-$(ARCH)/SDL2-$(SDL2VER)/$(ARCH)
SDLCONFIG=$(ARCH_PREDEP) --prefix=$(BASE_DIR)/libs-$(ARCH)/SDL2-$(SDL2VER)/$(CC_MACHINE)
CLIENTLIBFLAGS+=`$(SDLCONFIG) --cflags` CLIENTLIBFLAGS+=`$(SDLCONFIG) --cflags`
#the defaults for sdl come first #the defaults for sdl come first
GLCL_OBJS=$(GL_OBJS) $(D3DGL_OBJS) $(GLQUAKE_OBJS) gl_vidsdl.o snd_sdl.o cd_sdl.o sys_sdl.o in_sdl.o snd_directx.o $(LTO_END) resources.o $(LTO_START) GLCL_OBJS=$(GL_OBJS) $(D3DGL_OBJS) $(GLQUAKE_OBJS) gl_vidsdl.o snd_sdl.o cd_sdl.o sys_sdl.o in_sdl.o snd_directx.o $(LTO_END) resources.o $(LTO_START)
GL_EXE_NAME=../$(EXE_NAME)-sdl-gl$(BITS)$(EXEPOSTFIX) GL_EXE_NAME=../$(EXE_NAME)-sdl-gl$(BITS)$(EXEPOSTFIX)