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Fix makefile for linux->win64_SDL target (#258)
Co-authored-by: eukara <marco@icculus.org>
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cea1acab34
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1 changed files with 3 additions and 4 deletions
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@ -1186,11 +1186,10 @@ ifeq (win_SDL,$(findstring win,$(FTE_TARGET))$(findstring _SDL,$(FTE_TARGET)))
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EXEPOSTFIX=.exe
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EXEPOSTFIX=.exe
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CC_MACHINE:=$(shell $(CC) -dumpmachine)
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ARCH_PREDEP=$(BASE_DIR)/libs-$(ARCH)/SDL2-$(SDL2VER)/$(ARCH)/bin/sdl2-config
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ARCH_PREDEP=$(BASE_DIR)/libs-$(ARCH)/SDL2-$(SDL2VER)/$(CC_MACHINE)/bin/sdl2-config
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SDLCONFIG=$(ARCH_PREDEP) --prefix=$(BASE_DIR)/libs-$(ARCH)/SDL2-$(SDL2VER)/$(ARCH)
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SDLCONFIG=$(ARCH_PREDEP) --prefix=$(BASE_DIR)/libs-$(ARCH)/SDL2-$(SDL2VER)/$(CC_MACHINE)
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CLIENTLIBFLAGS+=`$(SDLCONFIG) --cflags`
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CLIENTLIBFLAGS+=`$(SDLCONFIG) --cflags`
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#the defaults for sdl come first
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#the defaults for sdl come first
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GLCL_OBJS=$(GL_OBJS) $(D3DGL_OBJS) $(GLQUAKE_OBJS) gl_vidsdl.o snd_sdl.o cd_sdl.o sys_sdl.o in_sdl.o snd_directx.o $(LTO_END) resources.o $(LTO_START)
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GLCL_OBJS=$(GL_OBJS) $(D3DGL_OBJS) $(GLQUAKE_OBJS) gl_vidsdl.o snd_sdl.o cd_sdl.o sys_sdl.o in_sdl.o snd_directx.o $(LTO_END) resources.o $(LTO_START)
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GL_EXE_NAME=../$(EXE_NAME)-sdl-gl$(BITS)$(EXEPOSTFIX)
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GL_EXE_NAME=../$(EXE_NAME)-sdl-gl$(BITS)$(EXEPOSTFIX)
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