mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-11-22 12:01:25 +00:00
added better home dir detect with windows, use home dir by default on unix and Vista+, with 2000/XP/2003 use home dir by default when on a network or not an administrator
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3011 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
parent
5ddfd68b11
commit
51989fe5f6
1 changed files with 67 additions and 16 deletions
|
@ -3058,7 +3058,7 @@ void COM_InitFilesystem (void)
|
|||
int i;
|
||||
|
||||
char *ev;
|
||||
|
||||
qboolean usehome;
|
||||
|
||||
int gamenum=-1;
|
||||
|
||||
|
@ -3127,40 +3127,91 @@ void COM_InitFilesystem (void)
|
|||
if (gamemode_info[gamenum].customexec)
|
||||
Cbuf_AddText(gamemode_info[gamenum].customexec, RESTRICT_LOCAL);
|
||||
|
||||
usehome = false;
|
||||
|
||||
#ifdef _WIN32
|
||||
{ //win32 sucks.
|
||||
ev = getenv("HOMEDRIVE");
|
||||
if (ev)
|
||||
strcpy(com_homedir, ev);
|
||||
else
|
||||
strcpy(com_homedir, "");
|
||||
ev = getenv("HOMEPATH");
|
||||
if (ev)
|
||||
strcat(com_homedir, ev);
|
||||
else
|
||||
strcat(com_homedir, "/");
|
||||
HMODULE shfolder = LoadLibrary("shfolder.dll");
|
||||
DWORD winver = (DWORD)LOBYTE(LOWORD(GetVersion()));
|
||||
|
||||
if (shfolder)
|
||||
{
|
||||
//
|
||||
HRESULT (WINAPI *dSHGetFolderPath) (HWND hwndOwner, int nFolder, HANDLE hToken, DWORD dwFlags, LPTSTR pszPath);
|
||||
dSHGetFolderPath = (void *)GetProcAddress(shfolder, "SHGetFolderPathA");
|
||||
if (dSHGetFolderPath)
|
||||
{
|
||||
char folder[MAX_PATH];
|
||||
// 0x5 == CSIDL_PERSONAL
|
||||
if (dSHGetFolderPath(NULL, 0x5, NULL, 0, folder) == S_OK)
|
||||
Q_snprintfz(com_homedir, sizeof(com_homedir), "%s/My Games/%s/", folder, FULLENGINENAME);
|
||||
}
|
||||
FreeLibrary(shfolder);
|
||||
}
|
||||
|
||||
if (winver >= 0x6) // Windows Vista and above
|
||||
usehome = true; // always use home directory by default, as Vista+ mimics this behavior anyway
|
||||
else if (winver >= 0x5) // Windows 2000/XP/2003
|
||||
{
|
||||
// on XP systems, only use a home directory by default if we're a limited user or if we're on a network
|
||||
BOOL isadmin, isonnetwork;
|
||||
SID_IDENTIFIER_AUTHORITY ntauth = SECURITY_NT_AUTHORITY;
|
||||
PSID adminSID, networkSID;
|
||||
|
||||
isadmin = AllocateAndInitializeSid(&ntauth,
|
||||
2,
|
||||
SECURITY_BUILTIN_DOMAIN_RID,
|
||||
DOMAIN_ALIAS_RID_ADMINS,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
&adminSID);
|
||||
|
||||
// just checking the network rid should be close enough to matching domain logins
|
||||
isonnetwork = AllocateAndInitializeSid(&ntauth,
|
||||
1,
|
||||
SECURITY_NETWORK_RID,
|
||||
0, 0, 0, 0, 0, 0, 0,
|
||||
&networkSID);
|
||||
|
||||
if (isadmin && !CheckTokenMembership(0, adminSID, &isadmin))
|
||||
isadmin = 0;
|
||||
|
||||
if (isonnetwork && !CheckTokenMembership(0, networkSID, &isonnetwork))
|
||||
isonnetwork = 0;
|
||||
|
||||
usehome = isonnetwork || !isadmin;
|
||||
|
||||
FreeSid(networkSID);
|
||||
FreeSid(adminSID);
|
||||
}
|
||||
|
||||
|
||||
if (!*com_homedir)
|
||||
{
|
||||
ev = getenv("USERPROFILE");
|
||||
if (ev)
|
||||
Q_snprintfz(com_homedir, sizeof(com_homedir), "%s/My Documents/My Games/%s/", ev, FULLENGINENAME);
|
||||
}
|
||||
}
|
||||
#else
|
||||
//yay for unix!.
|
||||
ev = getenv("HOME");
|
||||
if (ev)
|
||||
Q_strncpyz(com_homedir, ev, sizeof(com_homedir));
|
||||
{
|
||||
Q_snprintfz(com_homedir, sizeof(com_homedir), "%s/.fte/", ev);
|
||||
usehome = true; // always use home on unix unless told not to
|
||||
}
|
||||
else
|
||||
*com_homedir = '\0';
|
||||
#endif
|
||||
|
||||
if (!COM_CheckParm("-usehome"))
|
||||
if (!usehome && !COM_CheckParm("-usehome"))
|
||||
*com_homedir = '\0';
|
||||
|
||||
if (COM_CheckParm("-nohome"))
|
||||
*com_homedir = '\0';
|
||||
|
||||
if (*com_homedir)
|
||||
{
|
||||
strcat(com_homedir, "/.fte/");
|
||||
Con_Printf("Using home directory \"%s\"\n", com_homedir);
|
||||
}
|
||||
|
||||
//
|
||||
// start up with id1 by default
|
||||
|
|
Loading…
Reference in a new issue