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allow '$linear:' as a texture flag prefix, in addition to '$nearest:', which is already supported.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4794 fc73d0e0-1445-4013-8a0c-d673dee63da5
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1 changed files with 6 additions and 0 deletions
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@ -632,6 +632,12 @@ static int Shader_SetImageFlags(shader_t *shader, shaderpass_t *pass, char **nam
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flags|= IF_NEAREST;
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flags|= IF_NEAREST;
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pass->flags |= SHADER_PASS_NEAREST;
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pass->flags |= SHADER_PASS_NEAREST;
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}
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}
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else if (!Q_strnicmp(*name, "$linear:", 8))
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{
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*name+=8;
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flags|= IF_LINEAR;
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pass->flags |= SHADER_PASS_LINEAR;
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}
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else
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else
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name = NULL;
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name = NULL;
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}
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}
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