mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-11-28 22:52:02 +00:00
rewritten vast chunks of code to support MOVE_HITMODEL as well as clean some of it up a bit. Dedicated server should build now.
A couple of minor bugs fixed too. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1146 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
parent
f1ea7c0c06
commit
50a59ff11f
24 changed files with 673 additions and 434 deletions
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@ -2108,10 +2108,9 @@ guess_pm_type:
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state->pm_type = PM_DEAD;
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else
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state->pm_type = PM_NORMAL;
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TP_ParsePlayerInfo(oldstate, state, info);
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}
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TP_ParsePlayerInfo(oldstate, state, info);
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}
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void CL_ParseClientPersist(void)
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@ -814,7 +814,7 @@ void SCR_CrosshairPosition(int pnum, int *x, int *y)
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memset(&tr, 0, sizeof(tr));
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tr.fraction = 1;
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cl.worldmodel->hulls->funcs.RecursiveHullCheck (cl.worldmodel->hulls, 0, 0, 1, start, end, &tr);
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cl.worldmodel->funcs.Trace(cl.worldmodel, 0, 0, start, end, vec3_origin, vec3_origin, &tr);
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start[2]-=16;
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if (tr.fraction == 1)
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{
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@ -200,7 +200,7 @@ void CL_InitTEnts (void)
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int i;
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for (i = 0; i < sizeof(tentsfx)/sizeof(tentsfx[0]); i++)
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{
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if (COM_FCheckExists(tentsfx[i].efname))
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if (COM_FCheckExists(va("sound/%s", tentsfx[i].efname)))
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*tentsfx[i].sfx = S_PrecacheSound (tentsfx[i].efname);
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else
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*tentsfx[i].sfx = NULL;
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@ -643,12 +643,11 @@ void Key_Message (int key)
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if (key == K_ENTER)
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{
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if (chat_team)
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Cbuf_AddText ("say_team ", RESTRICT_LOCAL);
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else
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Cbuf_AddText ("say ", RESTRICT_LOCAL);
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Cbuf_AddText(chat_buffer, RESTRICT_LOCAL);
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Cbuf_AddText("\n", RESTRICT_LOCAL);
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if (chat_buffer[0])
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{ //send it straight into the command.
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Cmd_TokenizeString(va("%s %s", chat_team?"say_team":"say", chat_buffer), true, false);
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CL_Say(chat_team, "");
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}
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key_dest = key_game;
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chat_bufferlen = 0;
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@ -7,7 +7,7 @@ struct texture_s;
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#if defined(SERVERONLY)
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#define qrenderer QR_NONE
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#define FNC(n) (n)
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#define FNC(n) (n) //FNC is defined as 'pointer if client build, direct if dedicated server'
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#else
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#define FNC(n) (*n)
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extern r_qrenderer_t qrenderer;
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@ -102,8 +102,8 @@ extern qbyte *FNC(Mod_Q1LeafPVS) (struct mleaf_s *leaf, struct model_s *mode
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extern void FNC(Mod_NowLoadExternal) (void);
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extern void FNC(Mod_Think) (void);
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extern qboolean (*Mod_GetTag) (struct model_s *model, int tagnum, int frame, int frame2, float f2ness, float f1time, float f2time, float *transforms);
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extern int (*Mod_TagNumForName) (struct model_s *model, char *name);
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extern qboolean FNC(Mod_GetTag) (struct model_s *model, int tagnum, int frame, int frame2, float f2ness, float f1time, float f2time, float *transforms);
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extern int FNC(Mod_TagNumForName) (struct model_s *model, char *name);
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#undef FNC
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@ -354,7 +354,7 @@ trace_t CL_Move(vec3_t v1, vec3_t mins, vec3_t maxs, vec3_t v2, float nomonsters
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memset(&trace, 0, sizeof(trace));
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trace.fraction = 1;
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cl.worldmodel->hulls->funcs.RecursiveHullCheck (cl.worldmodel->hulls, 0, 0, 1, v1, v2, &trace);
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cl.worldmodel->funcs.Trace(cl.worldmodel, 0, 0, v1, v2, vec3_origin, vec3_origin, &trace);
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//why use trace.endpos instead?
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//so that if we hit a wall early, we don't have a box covering the whole world because of a shotgun trace.
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@ -2779,7 +2779,7 @@ qboolean TraceLineN (vec3_t start, vec3_t end, vec3_t impact, vec3_t normal)
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memset (&trace, 0, sizeof(trace));
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VectorSubtract(start, pe->origin, ts);
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VectorSubtract(end, pe->origin, te);
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if (!hull->funcs.RecursiveHullCheck (hull, hull->firstclipnode, 0, 1, ts, te, &trace))
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if (!pe->model->funcs.Trace(pe->model, 0, 0, ts, te, vec3_origin, vec3_origin, &trace))
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{
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VectorSubtract(trace.endpos, ts, delta);
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len = Length(delta);
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@ -2894,9 +2894,17 @@ void TP_StatChanged (int stat, int value)
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if (i & (IT_KEY1|IT_KEY2)) {
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if (cl.teamfortress && !cl.spectator)
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{
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ExecTookTrigger (tp_name_flag.string, it_flag,
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cl.frames[cl.validsequence&UPDATE_MASK].playerstate[cl.playernum[SP]].origin);
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}
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}
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if (!cl.spectator && cl.teamfortress && ~value & vars.items & (IT_KEY1|IT_KEY2))
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{
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vars.lastdrop_time = realtime;
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strcpy (vars.lastdroploc, Macro_Location());
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}
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vars.olditems = vars.items;
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vars.items = value;
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@ -3133,7 +3141,7 @@ qboolean TP_SuppressMessage(char *buf) {
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return false;
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}
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static void CL_Say (qboolean team, char *extra)
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void CL_Say (qboolean team, char *extra)
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{
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extern cvar_t cl_fakename;
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char text[2048], sendtext[2048], *s;
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@ -43,6 +43,7 @@ void SWMod_LoadLighting (lump_t *l);
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void Q2BSP_SetHullFuncs(hull_t *hull);
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qboolean CM_Trace(model_t *model, int forcehullnum, int frame, vec3_t start, vec3_t end, vec3_t mins, vec3_t maxs, trace_t *trace);
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qbyte areabits[MAX_Q2MAP_AREAS/8];
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@ -3594,6 +3595,7 @@ q2cmodel_t *CM_LoadMap (char *name, char *filein, qboolean clientload, unsigned
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loadmodel->funcs.StainNode = GLR_Q2BSP_StainNode;
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loadmodel->funcs.MarkLights = Q2BSP_MarkLights;
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#endif
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loadmodel->funcs.Trace = CM_Trace;
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#ifndef SERVERONLY
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//light grid info
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@ -3670,6 +3672,7 @@ q2cmodel_t *CM_LoadMap (char *name, char *filein, qboolean clientload, unsigned
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loadmodel->funcs.MarkLights = NULL;
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loadmodel->funcs.LeafPVS = CM_LeafnumPVS;
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loadmodel->funcs.LeafForPoint = CM_ModelPointLeafnum;
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loadmodel->funcs.Trace = CM_Trace;
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break;
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#if defined(RGLQUAKE)
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@ -3707,6 +3710,7 @@ q2cmodel_t *CM_LoadMap (char *name, char *filein, qboolean clientload, unsigned
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loadmodel->funcs.MarkLights = Q2BSP_MarkLights;
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loadmodel->funcs.LeafPVS = CM_LeafnumPVS;
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loadmodel->funcs.LeafForPoint = CM_ModelPointLeafnum;
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loadmodel->funcs.Trace = CM_Trace;
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break;
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#endif
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#if defined(SWQUAKE)
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@ -3745,6 +3749,7 @@ q2cmodel_t *CM_LoadMap (char *name, char *filein, qboolean clientload, unsigned
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loadmodel->funcs.MarkLights = Q2BSP_MarkLights;
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loadmodel->funcs.LeafPVS = CM_LeafnumPVS;
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loadmodel->funcs.LeafForPoint = CM_ModelPointLeafnum;
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loadmodel->funcs.Trace = CM_Trace;
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break;
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#endif
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default:
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@ -3770,8 +3775,6 @@ q2cmodel_t *CM_LoadMap (char *name, char *filein, qboolean clientload, unsigned
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loadmodel->numsubmodels = CM_NumInlineModels();
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{
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model_t *mod = loadmodel;
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return trace_trace;
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}
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qboolean CM_Trace(model_t *model, int forcehullnum, int frame, vec3_t start, vec3_t end, vec3_t mins, vec3_t maxs, trace_t *trace)
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{
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*trace = CM_BoxTrace(start, end, mins, maxs, model->hulls[0].firstclipnode, MASK_PLAYERSOLID);
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return trace->fraction != 1;
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}
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/*
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==================
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}
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void Q2BSP_SetHullFuncs(hull_t *hull)
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{
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hull->funcs.RecursiveHullCheck = Q2BSP_RecursiveHullCheck;
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hull->funcs.HullPointContents = Q2BSP_HullPointContents;
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}
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@ -148,7 +148,7 @@ LINE TESTING IN HULLS
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vec3_t trace_extents;
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qboolean PM_TransformedHullCheck (hull_t *hull, vec3_t start, vec3_t end, trace_t *trace, vec3_t origin, vec3_t angles)
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qboolean PM_TransformedHullCheck (model_t *model, vec3_t start, vec3_t end, trace_t *trace, vec3_t origin, vec3_t angles)
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{
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vec3_t start_l, end_l;
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vec3_t a;
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VectorSubtract (start, origin, start_l);
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VectorSubtract (end, origin, end_l);
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if (!player_mins[2]) //hmm.. hull bigger than player? Or is this hexen2?
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{
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start_l[2] -= hull->clip_mins[2]+0.1;
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end_l[2] -= hull->clip_mins[2]+0.1;
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}
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// rotate start and end into the models frame of reference
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if (hull != &box_hull &&
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if (model &&
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(angles[0] || angles[1] || angles[2]) )
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rotated = true;
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else
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@ -189,7 +183,11 @@ qboolean PM_TransformedHullCheck (hull_t *hull, vec3_t start, vec3_t end, trace_
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end_l[2] = DotProduct (temp, up);
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}
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// sweep the box through the model
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result = hull->funcs.RecursiveHullCheck (hull, hull->firstclipnode, 0, 1, start_l, end_l, trace);
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if (model)
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result = model->funcs.Trace(model, 0, 0, start_l, end_l, player_mins, player_maxs, trace);
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else
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result = Q1BSP_RecursiveHullCheck (&box_hull, box_hull.firstclipnode, 0, 1, start_l, end_l, trace);
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if (rotated && trace->fraction != 1.0)
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{
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@ -209,8 +207,6 @@ qboolean PM_TransformedHullCheck (hull_t *hull, vec3_t start, vec3_t end, trace_
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trace->endpos[0] = start[0] + trace->fraction * (end[0] - start[0]);
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trace->endpos[1] = start[1] + trace->fraction * (end[1] - start[1]);
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trace->endpos[2] = start[2] + trace->fraction * (end[2] - start[2]);
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// if (!player_mins[2]) //hmm.. hull bigger than player? Or is this hexen2?
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// trace->endpos[2] += hull->clip_mins[2]+0.1;
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return result;
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}
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@ -287,41 +283,9 @@ trace_t PM_PlayerTrace (vec3_t start, vec3_t end)
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{
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pe = &pmove.physents[i];
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// get the clipping hull
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if (pe->model)
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{
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hull = &pmove.physents[i].model->hulls[pmove.hullnum];
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if (!hull->available || !hull->clipnodes || !hull->planes)
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hull = &pmove.physents[i].model->hulls[1]; //fallback
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}
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else
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{
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VectorSubtract (pe->mins, player_maxs, mins);
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VectorSubtract (pe->maxs, player_mins, maxs);
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hull = PM_HullForBox (mins, maxs);
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}
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// fill in a default trace
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memset (&trace, 0, sizeof(trace_t));
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trace.fraction = 1;
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trace.allsolid = true;
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// trace.startsolid = true;
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VectorCopy (end, trace.endpos);
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// trace a line through the apropriate clipping hull
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#ifdef Q2BSPS
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if (pmove.physents[i].model && (pmove.physents[i].model->fromgame == fg_quake2 || pmove.physents[i].model->fromgame == fg_quake3))
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{
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trace_t tr;
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tr = CM_TransformedBoxTrace (start, end, player_mins, player_maxs, pmove.physents[i].model->hulls[0].firstclipnode, MASK_PLAYERSOLID, pe->origin, pe->angles);
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trace.startsolid = tr.startsolid;
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trace.allsolid = tr.allsolid;
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trace.fraction = tr.fraction;
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memcpy(&trace.plane, &tr.plane, sizeof(tr.plane));
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VectorCopy(tr.endpos, trace.endpos);
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}
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else
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#endif
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PM_TransformedHullCheck (hull, start, end, &trace, pe->origin, pe->angles);
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PM_TransformedHullCheck (pe->model, start, end, &trace, pe->origin, pe->angles);
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if (trace.allsolid)
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trace.startsolid = true;
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@ -204,10 +204,70 @@ int Q1BSP_HullPointContents(hull_t *hull, vec3_t p)
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void Q1BSP_SetHullFuncs(hull_t *hull)
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{
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hull->funcs.RecursiveHullCheck = Q1BSP_RecursiveHullCheck;
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hull->funcs.HullPointContents = Q1BSP_HullPointContents;
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}
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qboolean Q1BSP_Trace(model_t *model, int forcehullnum, int frame, vec3_t start, vec3_t end, vec3_t mins, vec3_t maxs, trace_t *trace)
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{
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hull_t *hull;
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vec3_t size;
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vec3_t start_l, end_l;
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vec3_t offset;
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memset (trace, 0, sizeof(trace_t));
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trace->fraction = 1;
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trace->allsolid = true;
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VectorSubtract (maxs, mins, size);
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if (forcehullnum >= 1 && forcehullnum <= MAX_MAP_HULLSM && model->hulls[forcehullnum-1].available)
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hull = &model->hulls[forcehullnum-1];
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else
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{
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if (model->hulls[5].available)
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{ //choose based on hexen2 sizes.
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if (size[0] < 3) // Point
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hull = &model->hulls[0];
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else if (size[0] <= 32 && size[2] <= 28) // Half Player
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hull = &model->hulls[3];
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else if (size[0] <= 32) // Full Player
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hull = &model->hulls[1];
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else // Golumn
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hull = &model->hulls[5];
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}
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else
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{
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if (size[0] < 3 || !model->hulls[1].available)
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hull = &model->hulls[0];
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else if (size[0] <= 32)
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{
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if (size[2] < 54 && model->hulls[3].available)
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hull = &model->hulls[3]; // 32x32x36 (half-life's crouch)
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else
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hull = &model->hulls[1];
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}
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else
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hull = &model->hulls[2];
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}
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}
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// calculate an offset value to center the origin
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VectorSubtract (hull->clip_mins, mins, offset);
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VectorSubtract(start, offset, start_l);
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VectorSubtract(end, offset, end_l);
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Q1BSP_RecursiveHullCheck(hull, hull->firstclipnode, 0, 1, start_l, end_l, trace);
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if (trace->fraction == 1)
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{
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VectorCopy (end, trace->endpos);
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}
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else
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{
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VectorAdd (trace->endpos, offset, trace->endpos);
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}
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return trace->fraction != 1;
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}
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/*
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Physics functions (common)
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|
|
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@ -1,5 +1,5 @@
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#include "quakedef.h"
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#ifdef RGLQUAKE
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#if defined(RGLQUAKE) || defined(SERVERONLY)
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#include "glquake.h"
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#include "shader.h"
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#include "hash.h"
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|
@ -10,6 +10,8 @@
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|
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#define MAX_BONES 256
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static model_t *loadmodel;
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//FIXME
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typedef struct
|
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{
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@ -75,14 +77,18 @@ typedef struct {
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int ofs_trineighbours;
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int numskins;
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#ifndef SERVERONLY
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int ofsskins;
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#endif
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|
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qboolean sharesverts; //used with models with two shaders using the same vertex.
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|
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int numverts;
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#ifndef SERVERONLY
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int ofs_st_array;
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#endif
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int groups;
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int groupofs;
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|
@ -113,7 +119,9 @@ typedef struct {
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typedef struct {
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int ofsverts;
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#ifndef SERVERONLY
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int ofsnormals;
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#endif
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vec3_t scale;
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vec3_t scale_origin;
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|
@ -135,6 +143,7 @@ typedef struct {
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//we can't be bothered with animating skins.
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//We'll load up to four of them but after that you're on your own
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#ifndef SERVERONLY
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typedef struct {
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int skinwidth;
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int skinheight;
|
||||
|
@ -159,7 +168,141 @@ typedef struct {
|
|||
int skinnum;
|
||||
bucket_t bucket;
|
||||
} galiascolourmapped_t;
|
||||
#endif
|
||||
|
||||
|
||||
static void R_LerpBones(float *plerp, float **pose, int poses, galiasbone_t *bones, int bonecount, float bonepose[MAX_BONES][12]);
|
||||
static void R_TransformVerticies(float bonepose[MAX_BONES][12], galisskeletaltransforms_t *weights, int numweights, float *xyzout);
|
||||
|
||||
void Mod_DoCRC(model_t *mod, char *buffer, int buffersize)
|
||||
{
|
||||
#ifndef SERVERONLY
|
||||
//we've got to have this bit
|
||||
if (!strcmp(loadmodel->name, "progs/player.mdl") ||
|
||||
!strcmp(loadmodel->name, "progs/eyes.mdl"))
|
||||
{
|
||||
unsigned short crc;
|
||||
qbyte *p;
|
||||
int len;
|
||||
char st[40];
|
||||
|
||||
CRC_Init(&crc);
|
||||
for (len = buffersize, p = buffer; len; len--, p++)
|
||||
CRC_ProcessByte(&crc, *p);
|
||||
|
||||
sprintf(st, "%d", (int) crc);
|
||||
Info_SetValueForKey (cls.userinfo,
|
||||
!strcmp(loadmodel->name, "progs/player.mdl") ? pmodel_name : emodel_name,
|
||||
st, MAX_INFO_STRING);
|
||||
|
||||
if (cls.state >= ca_connected)
|
||||
{
|
||||
CL_SendClientCommand(true, "setinfo %s %d",
|
||||
!strcmp(loadmodel->name, "progs/player.mdl") ? pmodel_name : emodel_name,
|
||||
(int)crc);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
#include <malloc.h>
|
||||
qboolean GLMod_Trace(model_t *model, int forcehullnum, int frame, vec3_t start, vec3_t end, vec3_t mins, vec3_t maxs, trace_t *trace)
|
||||
{
|
||||
galiasinfo_t *mod = Mod_Extradata(model);
|
||||
galiasgroup_t *group;
|
||||
galiaspose_t *pose;
|
||||
int i;
|
||||
|
||||
float *p1, *p2, *p3;
|
||||
vec3_t edge1, edge2, edge3;
|
||||
vec3_t normal;
|
||||
vec3_t edgenormal;
|
||||
|
||||
float planedist;
|
||||
float diststart, distend;
|
||||
|
||||
float frac;
|
||||
float temp;
|
||||
|
||||
vec3_t impactpoint;
|
||||
|
||||
float *posedata;
|
||||
int *indexes;
|
||||
|
||||
while(mod)
|
||||
{
|
||||
indexes = (int*)((char*)mod + mod->ofs_indexes);
|
||||
group = (galiasgroup_t*)((char*)mod + mod->groupofs);
|
||||
pose = (galiaspose_t*)((char*)&group[0] + group[0].poseofs);
|
||||
posedata = (float*)((char*)pose + pose->ofsverts);
|
||||
if (group->isskeletal && !mod->sharesverts)
|
||||
{
|
||||
float bonepose[MAX_BONES][12];
|
||||
posedata = alloca(mod->numverts*sizeof(vec3_t));
|
||||
frac = 1;
|
||||
R_LerpBones(&frac, (float**)posedata, 1, (galiasbone_t*)((char*)mod + mod->ofsbones), mod->numbones, bonepose);
|
||||
R_TransformVerticies(bonepose, (galisskeletaltransforms_t*)((char*)mod + mod->ofstransforms), mod->numtransforms, posedata);
|
||||
}
|
||||
|
||||
for (i = 0; i < mod->numindexes; i+=3)
|
||||
{
|
||||
p1 = posedata + 3*indexes[i+0];
|
||||
p2 = posedata + 3*indexes[i+1];
|
||||
p3 = posedata + 3*indexes[i+2];
|
||||
|
||||
VectorSubtract(p1, p2, edge1);
|
||||
VectorSubtract(p3, p2, edge2);
|
||||
CrossProduct(edge1, edge2, normal);
|
||||
|
||||
planedist = DotProduct(p1, normal);
|
||||
diststart = DotProduct(start, normal);
|
||||
if (diststart <= planedist)
|
||||
continue; //start on back side.
|
||||
distend = DotProduct(end, normal);
|
||||
if (distend >= planedist)
|
||||
continue; //end on front side (as must start - doesn't cross).
|
||||
|
||||
frac = (diststart - planedist) / (diststart-distend);
|
||||
|
||||
if (frac >= trace->fraction) //already found one closer.
|
||||
continue;
|
||||
|
||||
impactpoint[0] = start[0] + frac*(end[0] - start[0]);
|
||||
impactpoint[1] = start[1] + frac*(end[1] - start[1]);
|
||||
impactpoint[2] = start[2] + frac*(end[2] - start[2]);
|
||||
|
||||
temp = DotProduct(impactpoint, normal)-planedist;
|
||||
|
||||
CrossProduct(edge1, normal, edgenormal);
|
||||
temp = DotProduct(impactpoint, edgenormal)-DotProduct(p2, edgenormal);
|
||||
if (DotProduct(impactpoint, edgenormal) > DotProduct(p2, edgenormal))
|
||||
continue;
|
||||
|
||||
CrossProduct(normal, edge2, edgenormal);
|
||||
if (DotProduct(impactpoint, edgenormal) > DotProduct(p3, edgenormal))
|
||||
continue;
|
||||
|
||||
VectorSubtract(p1, p3, edge3);
|
||||
CrossProduct(normal, edge3, edgenormal);
|
||||
if (DotProduct(impactpoint, edgenormal) > DotProduct(p1, edgenormal))
|
||||
continue;
|
||||
|
||||
trace->fraction = frac;
|
||||
VectorCopy(impactpoint, trace->endpos);
|
||||
VectorCopy(normal, trace->plane.normal);
|
||||
}
|
||||
|
||||
if (mod->nextsurf)
|
||||
mod = (galiasinfo_t*)((char*)mod + mod->nextsurf);
|
||||
else
|
||||
mod = NULL;
|
||||
}
|
||||
|
||||
trace->allsolid = false;
|
||||
|
||||
return trace->fraction != 1;
|
||||
}
|
||||
|
||||
#ifndef SERVERONLY
|
||||
static hashtable_t skincolourmapped;
|
||||
|
||||
static vec3_t shadevector;
|
||||
|
@ -288,17 +431,12 @@ static void R_LerpFrames(mesh_t *mesh, galiaspose_t *p1, galiaspose_t *p2, float
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
#ifdef SKELETALMODELS
|
||||
static void R_BuildSkeletalMesh(mesh_t *mesh, float *plerp, float **pose, int poses, galiasbone_t *bones, int bonecount, galisskeletaltransforms_t *weights, int numweights)
|
||||
static void R_LerpBones(float *plerp, float **pose, int poses, galiasbone_t *bones, int bonecount, float bonepose[MAX_BONES][12])
|
||||
{
|
||||
float bonepose[MAX_BONES][12];
|
||||
float *outhead;
|
||||
galisskeletaltransforms_t *v;
|
||||
|
||||
int i, k, b;
|
||||
float *out, *matrix, m[12];
|
||||
|
||||
float *matrix, m[12];
|
||||
|
||||
// vertex weighted skeletal
|
||||
// interpolate matrices and concatenate them to their parents
|
||||
|
@ -319,10 +457,35 @@ static void R_BuildSkeletalMesh(mesh_t *mesh, float *plerp, float **pose, int po
|
|||
for (k = 0;k < 12;k++) //parentless
|
||||
bonepose[i][k] = m[k];
|
||||
}
|
||||
}
|
||||
static void R_TransformVerticies(float bonepose[MAX_BONES][12], galisskeletaltransforms_t *weights, int numweights, float *xyzout)
|
||||
{
|
||||
int i;
|
||||
float *out, *matrix;
|
||||
|
||||
galisskeletaltransforms_t *v = weights;
|
||||
for (i = 0;i < numweights;i++, v++)
|
||||
{
|
||||
out = xyzout + v->vertexindex * 3;
|
||||
matrix = bonepose[v->boneindex];
|
||||
// FIXME: this can very easily be optimized with SSE or 3DNow
|
||||
out[0] += v->org[0] * matrix[0] + v->org[1] * matrix[1] + v->org[2] * matrix[ 2] + v->org[3] * matrix[ 3];
|
||||
out[1] += v->org[0] * matrix[4] + v->org[1] * matrix[5] + v->org[2] * matrix[ 6] + v->org[3] * matrix[ 7];
|
||||
out[2] += v->org[0] * matrix[8] + v->org[1] * matrix[9] + v->org[2] * matrix[10] + v->org[3] * matrix[11];
|
||||
}
|
||||
}
|
||||
#ifndef SERVERONLY
|
||||
static void R_BuildSkeletalMesh(mesh_t *mesh, float *plerp, float **pose, int poses, galiasbone_t *bones, int bonecount, galisskeletaltransforms_t *weights, int numweights)
|
||||
{
|
||||
float bonepose[MAX_BONES][12];
|
||||
|
||||
int i, k;
|
||||
float *matrix, m[12];
|
||||
|
||||
R_LerpBones(plerp, pose, poses, bones, bonecount, bonepose);
|
||||
|
||||
outhead = (float*)mesh->xyz_array;
|
||||
// blend the vertex bone weights
|
||||
memset(outhead, 0, mesh->numvertexes * sizeof(mesh->xyz_array[0]));
|
||||
// memset(outhead, 0, mesh->numvertexes * sizeof(mesh->xyz_array[0]));
|
||||
|
||||
for (i = 0; i < mesh->numvertexes; i++)
|
||||
{
|
||||
|
@ -342,19 +505,12 @@ static void R_BuildSkeletalMesh(mesh_t *mesh, float *plerp, float **pose, int po
|
|||
*/
|
||||
}
|
||||
|
||||
v = weights;
|
||||
for (i = 0;i < numweights;i++, v++)
|
||||
{
|
||||
out = outhead + v->vertexindex * 3;
|
||||
matrix = bonepose[v->boneindex];
|
||||
// FIXME: this can very easily be optimized with SSE or 3DNow
|
||||
out[0] += v->org[0] * matrix[0] + v->org[1] * matrix[1] + v->org[2] * matrix[ 2] + v->org[3] * matrix[ 3];
|
||||
out[1] += v->org[0] * matrix[4] + v->org[1] * matrix[5] + v->org[2] * matrix[ 6] + v->org[3] * matrix[ 7];
|
||||
out[2] += v->org[0] * matrix[8] + v->org[1] * matrix[9] + v->org[2] * matrix[10] + v->org[3] * matrix[11];
|
||||
}
|
||||
R_TransformVerticies(bonepose, weights, numweights, (float*)mesh->xyz_array);
|
||||
}
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#ifndef SERVERONLY
|
||||
static void R_GAliasAddDlights(mesh_t *mesh, vec3_t org, vec3_t angles)
|
||||
{
|
||||
int l, v;
|
||||
|
@ -486,14 +642,14 @@ static qboolean R_GAliasBuildMesh(mesh_t *mesh, galiasinfo_t *inf, int frame1, i
|
|||
if (inf->sharesverts)
|
||||
return false; //don't generate the new vertex positions. We still have them all.
|
||||
|
||||
|
||||
#ifndef SERVERONLY
|
||||
mesh->st_array = (vec2_t*)((char *)inf + inf->ofs_st_array);
|
||||
mesh->lmst_array = NULL;
|
||||
mesh->colors_array = tempColours;
|
||||
mesh->xyz_array = tempVertexCoords;
|
||||
mesh->trneighbors = (int *)((char *)inf + inf->ofs_trineighbours);
|
||||
|
||||
mesh->normals_array = tempNormals;
|
||||
#endif
|
||||
mesh->xyz_array = tempVertexCoords;
|
||||
|
||||
g1 = (galiasgroup_t*)((char *)inf + inf->groupofs + sizeof(galiasgroup_t)*frame1);
|
||||
g2 = (galiasgroup_t*)((char *)inf + inf->groupofs + sizeof(galiasgroup_t)*frame2);
|
||||
|
@ -2061,8 +2217,6 @@ void GL_ParseQ3SkinFile(char *out, char *surfname, char *modelname, int skinnum)
|
|||
}
|
||||
}
|
||||
|
||||
static model_t *loadmodel;
|
||||
|
||||
void GL_LoadSkinFile(galiastexnum_t *texnum, char *surfacename, int skinnumber, unsigned char *rawdata, int width, int height, unsigned char *palette)
|
||||
{
|
||||
char shadername[MAX_QPATH];
|
||||
|
@ -2073,6 +2227,8 @@ void GL_LoadSkinFile(galiastexnum_t *texnum, char *surfacename, int skinnumber,
|
|||
texnum->base = Mod_LoadHiResTexture(shadername, "models", true, true, true);
|
||||
}
|
||||
|
||||
#endif //SERVERONLY
|
||||
|
||||
|
||||
//Q1 model loading
|
||||
#if 1
|
||||
|
@ -2108,16 +2264,18 @@ static void *Q1_LoadFrameGroup (daliasframetype_t *pframetype, int *seamremaps)
|
|||
verts = (vec3_t *)(pose+1);
|
||||
normals = &verts[galias->numverts];
|
||||
pose->ofsverts = (char *)verts - (char *)pose;
|
||||
#ifndef SERVERONLY
|
||||
pose->ofsnormals = (char *)normals - (char *)pose;
|
||||
#endif
|
||||
|
||||
for (j = 0; j < pq1inmodel->numverts; j++)
|
||||
{
|
||||
verts[j][0] = pinframe[j].v[0]*pq1inmodel->scale[0]+pq1inmodel->scale_origin[0];
|
||||
verts[j][1] = pinframe[j].v[1]*pq1inmodel->scale[1]+pq1inmodel->scale_origin[1];
|
||||
verts[j][2] = pinframe[j].v[2]*pq1inmodel->scale[2]+pq1inmodel->scale_origin[2];
|
||||
|
||||
#ifndef SERVERONLY
|
||||
VectorCopy(r_avertexnormals[pinframe[j].lightnormalindex], normals[j]);
|
||||
|
||||
#endif
|
||||
if (seamremaps[j] != j)
|
||||
{
|
||||
VectorCopy(verts[j], verts[seamremaps[j]]);
|
||||
|
@ -2149,7 +2307,9 @@ static void *Q1_LoadFrameGroup (daliasframetype_t *pframetype, int *seamremaps)
|
|||
for (k = 0; k < frame->numposes; k++)
|
||||
{
|
||||
pose->ofsverts = (char *)verts - (char *)pose;
|
||||
#ifndef SERVERONLY
|
||||
pose->ofsnormals = (char *)normals - (char *)pose;
|
||||
#endif
|
||||
|
||||
pinframe = (dtrivertx_t *)((char *)pinframe + sizeof(daliasframe_t));
|
||||
for (j = 0; j < pq1inmodel->numverts; j++)
|
||||
|
@ -2157,8 +2317,9 @@ static void *Q1_LoadFrameGroup (daliasframetype_t *pframetype, int *seamremaps)
|
|||
verts[j][0] = pinframe[j].v[0]*pq1inmodel->scale[0]+pq1inmodel->scale_origin[0];
|
||||
verts[j][1] = pinframe[j].v[1]*pq1inmodel->scale[1]+pq1inmodel->scale_origin[1];
|
||||
verts[j][2] = pinframe[j].v[2]*pq1inmodel->scale[2]+pq1inmodel->scale_origin[2];
|
||||
|
||||
#ifndef SERVERONLY
|
||||
VectorCopy(r_avertexnormals[pinframe[j].lightnormalindex], normals[j]);
|
||||
#endif
|
||||
if (seamremaps[j] != j)
|
||||
{
|
||||
VectorCopy(verts[j], verts[seamremaps[j]]);
|
||||
|
@ -2184,6 +2345,37 @@ static void *Q1_LoadFrameGroup (daliasframetype_t *pframetype, int *seamremaps)
|
|||
return pframetype;
|
||||
}
|
||||
|
||||
#ifdef SERVERONLY //greatly reduced version of Q1_LoadSkins (too many #ifdefs
|
||||
static void *Q1_LoadSkins (daliasskintype_t *pskintype, qboolean alpha)
|
||||
{
|
||||
int i;
|
||||
int s;
|
||||
int *count;
|
||||
float *intervals;
|
||||
qbyte *data;
|
||||
|
||||
s = pq1inmodel->skinwidth*pq1inmodel->skinheight;
|
||||
for (i = 0; i < pq1inmodel->numskins; i++)
|
||||
{
|
||||
switch(LittleLong(pskintype->type))
|
||||
{
|
||||
case ALIAS_SKIN_SINGLE:
|
||||
pskintype = (daliasskintype_t *)((char *)(pskintype+1)+s);
|
||||
break;
|
||||
|
||||
default:
|
||||
count = (int *)(pskintype+1);
|
||||
intervals = (float *)(count+1);
|
||||
data = (qbyte *)(intervals + LittleLong(*count));
|
||||
data += s*LittleLong(*count);
|
||||
pskintype = (daliasskintype_t *)data;
|
||||
break;
|
||||
}
|
||||
}
|
||||
galias->numskins=pq1inmodel->numskins;
|
||||
return pskintype;
|
||||
}
|
||||
#else
|
||||
static void *Q1_LoadSkins (daliasskintype_t *pskintype, qboolean alpha)
|
||||
{
|
||||
extern int gl_bumpmappingpossible;
|
||||
|
@ -2343,13 +2535,17 @@ static void *Q1_LoadSkins (daliasskintype_t *pskintype, qboolean alpha)
|
|||
galias->numskins=pq1inmodel->numskins;
|
||||
return pskintype;
|
||||
}
|
||||
#endif
|
||||
|
||||
void GL_LoadQ1Model (model_t *mod, void *buffer)
|
||||
{
|
||||
#ifndef SERVERONLY
|
||||
vec2_t *st_array;
|
||||
int j;
|
||||
#endif
|
||||
int hunkstart, hunkend, hunktotal;
|
||||
int version;
|
||||
int i, j, onseams;
|
||||
int i, onseams;
|
||||
dstvert_t *pinstverts;
|
||||
dtriangle_t *pintriangles;
|
||||
int *seamremap;
|
||||
|
@ -2359,31 +2555,7 @@ void GL_LoadQ1Model (model_t *mod, void *buffer)
|
|||
|
||||
loadmodel=mod;
|
||||
|
||||
//we've got to have this bit
|
||||
if (!strcmp(loadmodel->name, "progs/player.mdl") ||
|
||||
!strcmp(loadmodel->name, "progs/eyes.mdl"))
|
||||
{
|
||||
unsigned short crc;
|
||||
qbyte *p;
|
||||
int len;
|
||||
char st[40];
|
||||
|
||||
CRC_Init(&crc);
|
||||
for (len = com_filesize, p = buffer; len; len--, p++)
|
||||
CRC_ProcessByte(&crc, *p);
|
||||
|
||||
sprintf(st, "%d", (int) crc);
|
||||
Info_SetValueForKey (cls.userinfo,
|
||||
!strcmp(loadmodel->name, "progs/player.mdl") ? pmodel_name : emodel_name,
|
||||
st, MAX_INFO_STRING);
|
||||
|
||||
if (cls.state >= ca_connected)
|
||||
{
|
||||
CL_SendClientCommand(true, "setinfo %s %d",
|
||||
!strcmp(loadmodel->name, "progs/player.mdl") ? pmodel_name : emodel_name,
|
||||
(int)crc);
|
||||
}
|
||||
}
|
||||
Mod_DoCRC(loadmodel, buffer, com_filesize);
|
||||
|
||||
hunkstart = Hunk_LowMark ();
|
||||
|
||||
|
@ -2409,12 +2581,16 @@ void GL_LoadQ1Model (model_t *mod, void *buffer)
|
|||
mod->flags = pq1inmodel->flags;
|
||||
|
||||
size = sizeof(galiasinfo_t)
|
||||
+ pq1inmodel->numframes*sizeof(galiasgroup_t)
|
||||
+ pq1inmodel->numskins*sizeof(galiasskin_t);
|
||||
#ifndef SERVERONLY
|
||||
+ pq1inmodel->numskins*sizeof(galiasskin_t)
|
||||
#endif
|
||||
+ pq1inmodel->numframes*sizeof(galiasgroup_t);
|
||||
|
||||
galias = Hunk_Alloc(size);
|
||||
galias->groupofs = sizeof(*galias);
|
||||
#ifndef SERVERONLY
|
||||
galias->ofsskins = sizeof(*galias)+pq1inmodel->numframes*sizeof(galiasgroup_t);
|
||||
#endif
|
||||
galias->nextsurf = 0;
|
||||
|
||||
//skins
|
||||
|
@ -2438,7 +2614,9 @@ void GL_LoadQ1Model (model_t *mod, void *buffer)
|
|||
seamremap = BZ_Malloc(sizeof(int)*pq1inmodel->numverts);
|
||||
|
||||
galias->numverts = pq1inmodel->numverts+onseams;
|
||||
|
||||
//st
|
||||
#ifndef SERVERONLY
|
||||
st_array = Hunk_Alloc(sizeof(*st_array)*(pq1inmodel->numverts+onseams));
|
||||
galias->ofs_st_array = (char *)st_array - (char *)galias;
|
||||
for (j=pq1inmodel->numverts,i = 0; i < pq1inmodel->numverts; i++)
|
||||
|
@ -2456,6 +2634,7 @@ void GL_LoadQ1Model (model_t *mod, void *buffer)
|
|||
else
|
||||
seamremap[i] = i;
|
||||
}
|
||||
#endif
|
||||
|
||||
//trianglelists;
|
||||
pintriangles = (dtriangle_t *)&pinstverts[pq1inmodel->numverts];
|
||||
|
@ -2482,7 +2661,7 @@ void GL_LoadQ1Model (model_t *mod, void *buffer)
|
|||
//frames
|
||||
Q1_LoadFrameGroup((daliasframetype_t *)&pintriangles[pq1inmodel->numtris], seamremap);
|
||||
BZ_Free(seamremap);
|
||||
|
||||
#ifndef SERVERONLY
|
||||
if (r_shadows.value)
|
||||
{
|
||||
int *neighbours;
|
||||
|
@ -2490,7 +2669,7 @@ void GL_LoadQ1Model (model_t *mod, void *buffer)
|
|||
galias->ofs_trineighbours = (qbyte *)neighbours - (qbyte *)galias;
|
||||
R_BuildTriangleNeighbours(neighbours, indexes, pq1inmodel->numtris);
|
||||
}
|
||||
|
||||
#endif
|
||||
VectorCopy (pq1inmodel->scale_origin, mod->mins);
|
||||
VectorMA (mod->mins, 255, pq1inmodel->scale, mod->maxs);
|
||||
//
|
||||
|
@ -2511,6 +2690,7 @@ void GL_LoadQ1Model (model_t *mod, void *buffer)
|
|||
|
||||
Hunk_FreeToLowMark (hunkstart);
|
||||
|
||||
mod->funcs.Trace = GLMod_Trace;
|
||||
}
|
||||
#endif
|
||||
|
||||
|
@ -2554,10 +2734,10 @@ extern vec3_t bytedirs[Q2NUMVERTEXNORMALS];
|
|||
|
||||
static void Q2_LoadSkins(char *skins)
|
||||
{
|
||||
#ifndef SERVERONLY
|
||||
int i;
|
||||
galiastexnum_t *texnums;
|
||||
galiasskin_t *outskin = (galiasskin_t *)((char *)galias + galias->ofsskins);
|
||||
galias->numskins = pq2inmodel->num_skins;
|
||||
|
||||
for (i = 0; i < pq2inmodel->num_skins; i++, outskin++)
|
||||
{
|
||||
|
@ -2573,15 +2753,22 @@ static void Q2_LoadSkins(char *skins)
|
|||
|
||||
skins += MD2MAX_SKINNAME;
|
||||
}
|
||||
#endif
|
||||
galias->numskins = pq2inmodel->num_skins;
|
||||
}
|
||||
|
||||
#define MD2_MAX_TRIANGLES 4096
|
||||
void GL_LoadQ2Model (model_t *mod, void *buffer)
|
||||
{
|
||||
#ifndef SERVERONLY
|
||||
dmd2stvert_t *pinstverts;
|
||||
vec2_t *st_array;
|
||||
vec3_t *normals;
|
||||
#endif
|
||||
|
||||
int hunkstart, hunkend, hunktotal;
|
||||
int version;
|
||||
int i, j;
|
||||
dmd2stvert_t *pinstverts;
|
||||
dmd2triangle_t *pintri;
|
||||
index_t *indexes;
|
||||
int numindexes;
|
||||
|
@ -2594,8 +2781,6 @@ void GL_LoadQ2Model (model_t *mod, void *buffer)
|
|||
dmd2aliasframe_t *pinframe;
|
||||
int framesize;
|
||||
vec3_t *verts;
|
||||
vec3_t *normals;
|
||||
vec2_t *st_array;
|
||||
|
||||
int indremap[MD2_MAX_TRIANGLES*3];
|
||||
unsigned short ptempindex[MD2_MAX_TRIANGLES*3], ptempstindex[MD2_MAX_TRIANGLES*3];
|
||||
|
@ -2607,6 +2792,8 @@ void GL_LoadQ2Model (model_t *mod, void *buffer)
|
|||
|
||||
loadmodel=mod;
|
||||
|
||||
Mod_DoCRC(mod, buffer, com_filesize);
|
||||
|
||||
hunkstart = Hunk_LowMark ();
|
||||
|
||||
pq2inmodel = (md2_t *)buffer;
|
||||
|
@ -2632,12 +2819,16 @@ void GL_LoadQ2Model (model_t *mod, void *buffer)
|
|||
loadmodel->numframes = pq2inmodel->num_frames;
|
||||
|
||||
size = sizeof(galiasinfo_t)
|
||||
+ pq2inmodel->num_frames*sizeof(galiasgroup_t)
|
||||
+ pq2inmodel->num_skins*sizeof(galiasskin_t);
|
||||
#ifndef SERVERONLY
|
||||
+ pq2inmodel->num_skins*sizeof(galiasskin_t)
|
||||
#endif
|
||||
+ pq2inmodel->num_frames*sizeof(galiasgroup_t);
|
||||
|
||||
galias = Hunk_Alloc(size);
|
||||
galias->groupofs = sizeof(*galias);
|
||||
#ifndef SERVERONLY
|
||||
galias->ofsskins = sizeof(*galias)+pq2inmodel->num_frames*sizeof(galiasgroup_t);
|
||||
#endif
|
||||
galias->nextsurf = 0;
|
||||
|
||||
//skins
|
||||
|
@ -2704,6 +2895,7 @@ void GL_LoadQ2Model (model_t *mod, void *buffer)
|
|||
}
|
||||
|
||||
// s and t vertices
|
||||
#ifndef SERVERONLY
|
||||
pinstverts = ( dmd2stvert_t * ) ( ( qbyte * )pq2inmodel + LittleLong (pq2inmodel->ofs_st) );
|
||||
st_array = Hunk_Alloc(sizeof(*st_array)*(numverts));
|
||||
galias->ofs_st_array = (char *)st_array - (char *)galias;
|
||||
|
@ -2713,6 +2905,7 @@ void GL_LoadQ2Model (model_t *mod, void *buffer)
|
|||
st_array[indexes[j]][0] = (float)(((double)LittleShort (pinstverts[ptempstindex[indremap[j]]].s) + 0.5f) /pq2inmodel->skinwidth);
|
||||
st_array[indexes[j]][1] = (float)(((double)LittleShort (pinstverts[ptempstindex[indremap[j]]].t) + 0.5f) /pq2inmodel->skinheight);
|
||||
}
|
||||
#endif
|
||||
|
||||
//frames
|
||||
ClearBounds ( mod->mins, mod->maxs );
|
||||
|
@ -2721,15 +2914,21 @@ void GL_LoadQ2Model (model_t *mod, void *buffer)
|
|||
framesize = LittleLong (pq2inmodel->framesize);
|
||||
for (i=0 ; i<pq2inmodel->num_frames ; i++)
|
||||
{
|
||||
pose = (galiaspose_t *)Hunk_Alloc(sizeof(galiaspose_t) + sizeof(vec3_t)*2*numverts);
|
||||
pose = (galiaspose_t *)Hunk_Alloc(sizeof(galiaspose_t) + sizeof(vec3_t)*numverts
|
||||
#ifndef SERVERONLY
|
||||
+ sizeof(vec3_t)*numverts
|
||||
#endif
|
||||
);
|
||||
poutframe->poseofs = (char *)pose - (char *)poutframe;
|
||||
poutframe->numposes = 1;
|
||||
galias->groups++;
|
||||
|
||||
verts = (vec3_t *)(pose+1);
|
||||
normals = &verts[galias->numverts];
|
||||
pose->ofsverts = (char *)verts - (char *)pose;
|
||||
#ifndef SERVERONLY
|
||||
normals = &verts[galias->numverts];
|
||||
pose->ofsnormals = (char *)normals - (char *)pose;
|
||||
#endif
|
||||
|
||||
|
||||
pinframe = ( dmd2aliasframe_t * )( ( qbyte * )pq2inmodel + LittleLong (pq2inmodel->ofs_frames) + i * framesize );
|
||||
|
@ -2746,7 +2945,9 @@ void GL_LoadQ2Model (model_t *mod, void *buffer)
|
|||
verts[indexes[j]][0] = pose->scale_origin[0]+pose->scale[0]*pinframe->verts[ptempindex[indremap[j]]].v[0];
|
||||
verts[indexes[j]][1] = pose->scale_origin[1]+pose->scale[1]*pinframe->verts[ptempindex[indremap[j]]].v[1];
|
||||
verts[indexes[j]][2] = pose->scale_origin[2]+pose->scale[2]*pinframe->verts[ptempindex[indremap[j]]].v[2];
|
||||
#ifndef SERVERONLY
|
||||
VectorCopy(bytedirs[pinframe->verts[ptempindex[indremap[j]]].lightnormalindex], normals[indexes[j]]);
|
||||
#endif
|
||||
}
|
||||
|
||||
// Mod_AliasCalculateVertexNormals ( numindexes, poutindex, numverts, poutvertex, qfalse );
|
||||
|
@ -2767,7 +2968,7 @@ void GL_LoadQ2Model (model_t *mod, void *buffer)
|
|||
|
||||
|
||||
|
||||
|
||||
#ifndef SERVERONLY
|
||||
if (r_shadows.value)
|
||||
{
|
||||
int *neighbours;
|
||||
|
@ -2775,7 +2976,7 @@ void GL_LoadQ2Model (model_t *mod, void *buffer)
|
|||
galias->ofs_trineighbours = (qbyte *)neighbours - (qbyte *)galias;
|
||||
R_BuildTriangleNeighbours(neighbours, indexes, pq2inmodel->num_tris);
|
||||
}
|
||||
|
||||
#endif
|
||||
/*
|
||||
VectorCopy (pq2inmodel->scale_origin, mod->mins);
|
||||
VectorMA (mod->mins, 255, pq2inmodel->scale, mod->maxs);
|
||||
|
@ -2798,6 +2999,7 @@ void GL_LoadQ2Model (model_t *mod, void *buffer)
|
|||
|
||||
Hunk_FreeToLowMark (hunkstart);
|
||||
|
||||
mod->funcs.Trace = GLMod_Trace;
|
||||
}
|
||||
|
||||
#endif
|
||||
|
@ -2825,8 +3027,11 @@ typedef struct {
|
|||
|
||||
|
||||
|
||||
|
||||
#ifndef SERVERONLY
|
||||
qboolean GLMod_GetTag(model_t *model, int tagnum, int frame1, int frame2, float f2ness, float f1time, float f2time, float *result)
|
||||
#else
|
||||
qboolean Mod_GetTag(model_t *model, int tagnum, int frame1, int frame2, float f2ness, float f1time, float f2time, float *result)
|
||||
#endif
|
||||
{
|
||||
galiasinfo_t *inf;
|
||||
|
||||
|
@ -2981,7 +3186,11 @@ qboolean GLMod_GetTag(model_t *model, int tagnum, int frame1, int frame2, float
|
|||
return false;
|
||||
}
|
||||
|
||||
#ifndef SERVERONLY
|
||||
int GLMod_TagNumForName(model_t *model, char *name)
|
||||
#else
|
||||
int Mod_TagNumForName(model_t *model, char *name)
|
||||
#endif
|
||||
{
|
||||
int i;
|
||||
galiasinfo_t *inf;
|
||||
|
@ -3096,6 +3305,15 @@ typedef struct {
|
|||
|
||||
void GL_LoadQ3Model(model_t *mod, void *buffer)
|
||||
{
|
||||
#ifndef SERVERONLY
|
||||
galiasskin_t *skin;
|
||||
galiastexnum_t *texnum;
|
||||
float lat, lng;
|
||||
md3St_t *inst;
|
||||
vec3_t *normals;
|
||||
vec2_t *st_array;
|
||||
md3Shader_t *inshader;
|
||||
#endif
|
||||
int hunkstart, hunkend, hunktotal;
|
||||
// int version;
|
||||
int s, i, j, d;
|
||||
|
@ -3109,19 +3327,10 @@ void GL_LoadQ3Model(model_t *mod, void *buffer)
|
|||
galiasinfo_t *parent, *root;
|
||||
galiasgroup_t *group;
|
||||
|
||||
galiasskin_t *skin;
|
||||
galiastexnum_t *texnum;
|
||||
|
||||
vec3_t *verts;
|
||||
vec3_t *normals;
|
||||
vec2_t *st_array;
|
||||
|
||||
float lat, lng;
|
||||
|
||||
md3St_t *inst;
|
||||
md3Triangle_t *intris;
|
||||
md3XyzNormal_t *invert;
|
||||
md3Shader_t *inshader;
|
||||
|
||||
|
||||
int size;
|
||||
|
@ -3132,6 +3341,8 @@ void GL_LoadQ3Model(model_t *mod, void *buffer)
|
|||
|
||||
loadmodel=mod;
|
||||
|
||||
Mod_DoCRC(mod, buffer, com_filesize);
|
||||
|
||||
hunkstart = Hunk_LowMark ();
|
||||
|
||||
header = buffer;
|
||||
|
@ -3163,15 +3374,16 @@ void GL_LoadQ3Model(model_t *mod, void *buffer)
|
|||
root = galias;
|
||||
parent = galias;
|
||||
|
||||
#ifndef SERVERONLY
|
||||
st_array = Hunk_Alloc(sizeof(vec2_t)*galias->numindexes);
|
||||
galias->ofs_st_array = (qbyte*)st_array - (qbyte*)galias;
|
||||
|
||||
inst = (md3St_t*)((qbyte*)surf + surf->ofsSt);
|
||||
for (i = 0; i < galias->numverts; i++)
|
||||
{
|
||||
st_array[i][0] = inst[i].s;
|
||||
st_array[i][1] = inst[i].t;
|
||||
}
|
||||
#endif
|
||||
|
||||
indexes = Hunk_Alloc(sizeof(*indexes)*galias->numindexes);
|
||||
galias->ofs_indexes = (qbyte*)indexes - (qbyte*)galias;
|
||||
|
@ -3187,21 +3399,28 @@ void GL_LoadQ3Model(model_t *mod, void *buffer)
|
|||
invert = (md3XyzNormal_t *)((qbyte*)surf + surf->ofsXyzNormals);
|
||||
for (i = 0; i < surf->numFrames; i++)
|
||||
{
|
||||
pose = (galiaspose_t *)Hunk_Alloc(sizeof(galiaspose_t) + sizeof(vec3_t)*2*surf->numVerts);
|
||||
normals = (vec3_t*)(pose+1);
|
||||
verts = normals + surf->numVerts;
|
||||
pose = (galiaspose_t *)Hunk_Alloc(sizeof(galiaspose_t) + sizeof(vec3_t)*surf->numVerts
|
||||
#ifndef SERVERONLY
|
||||
+ sizeof(vec3_t)*surf->numVerts
|
||||
#endif
|
||||
);
|
||||
|
||||
pose->ofsnormals = (qbyte*)normals - (qbyte*)pose;
|
||||
verts = (vec3_t*)(pose+1);
|
||||
pose->ofsverts = (qbyte*)verts - (qbyte*)pose;
|
||||
#ifndef SERVERONLY
|
||||
normals = verts + surf->numVerts;
|
||||
pose->ofsnormals = (qbyte*)normals - (qbyte*)pose;
|
||||
#endif
|
||||
|
||||
for (j = 0; j < surf->numVerts; j++)
|
||||
{
|
||||
#ifndef SERVERONLY
|
||||
lat = (float)invert[j].latlong[0] * (2 * M_PI)*(1.0 / 255.0);
|
||||
lng = (float)invert[j].latlong[1] * (2 * M_PI)*(1.0 / 255.0);
|
||||
normals[j][0] = cos ( lng ) * sin ( lat );
|
||||
normals[j][1] = sin ( lng ) * sin ( lat );
|
||||
normals[j][2] = cos ( lat );
|
||||
|
||||
#endif
|
||||
for (d = 0; d < 3; d++)
|
||||
{
|
||||
verts[j][d] = invert[j].xyz[d]/64.0f;
|
||||
|
@ -3228,6 +3447,7 @@ void GL_LoadQ3Model(model_t *mod, void *buffer)
|
|||
invert += surf->numVerts;
|
||||
}
|
||||
|
||||
#ifndef SERVERONLY
|
||||
if (surf->numShaders)
|
||||
{
|
||||
#ifndef Q3SHADERS
|
||||
|
@ -3309,12 +3529,13 @@ void GL_LoadQ3Model(model_t *mod, void *buffer)
|
|||
texnum++;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
VectorCopy(min, loadmodel->mins);
|
||||
VectorCopy(max, loadmodel->maxs);
|
||||
|
||||
|
||||
|
||||
#ifndef SERVERONLY
|
||||
if (r_shadows.value)
|
||||
{
|
||||
int *neighbours;
|
||||
|
@ -3322,6 +3543,7 @@ void GL_LoadQ3Model(model_t *mod, void *buffer)
|
|||
galias->ofs_trineighbours = (qbyte *)neighbours - (qbyte *)galias;
|
||||
R_BuildTriangleNeighbours(neighbours, indexes, surf->numTriangles);
|
||||
}
|
||||
#endif
|
||||
surf = (md3Surface_t *)((qbyte *)surf + surf->ofsEnd);
|
||||
}
|
||||
|
||||
|
@ -3356,6 +3578,8 @@ void GL_LoadQ3Model(model_t *mod, void *buffer)
|
|||
memcpy (mod->cache.data, root, hunktotal);
|
||||
|
||||
Hunk_FreeToLowMark (hunkstart);
|
||||
|
||||
mod->funcs.Trace = GLMod_Trace;
|
||||
}
|
||||
#endif
|
||||
|
||||
|
@ -3421,7 +3645,14 @@ typedef struct zymvertex_s
|
|||
//but only one set of transforms are ever generated.
|
||||
void GLMod_LoadZymoticModel(model_t *mod, void *buffer)
|
||||
{
|
||||
int i, j;
|
||||
#ifndef SERVERONLY
|
||||
galiasskin_t *skin;
|
||||
galiastexnum_t *texnum;
|
||||
int skinfiles;
|
||||
int j;
|
||||
#endif
|
||||
|
||||
int i;
|
||||
int hunkstart, hunkend, hunktotal;
|
||||
|
||||
zymtype1header_t *header;
|
||||
|
@ -3430,9 +3661,6 @@ void GLMod_LoadZymoticModel(model_t *mod, void *buffer)
|
|||
galisskeletaltransforms_t *transforms;
|
||||
zymvertex_t *intrans;
|
||||
|
||||
galiasskin_t *skin;
|
||||
galiastexnum_t *texnum;
|
||||
|
||||
galiasbone_t *bone;
|
||||
zymbone_t *inbone;
|
||||
int v;
|
||||
|
@ -3452,11 +3680,11 @@ void GLMod_LoadZymoticModel(model_t *mod, void *buffer)
|
|||
|
||||
char *surfname;
|
||||
|
||||
int skinfiles;
|
||||
|
||||
|
||||
loadmodel=mod;
|
||||
|
||||
Mod_DoCRC(mod, buffer, com_filesize);
|
||||
|
||||
hunkstart = Hunk_LowMark ();
|
||||
|
||||
header = buffer;
|
||||
|
@ -3563,17 +3791,23 @@ void GLMod_LoadZymoticModel(model_t *mod, void *buffer)
|
|||
stcoords[i][1] = 1-BigFloat(inst[i][1]); //hmm. upside down skin coords?
|
||||
}
|
||||
|
||||
#ifndef SERVERONLY
|
||||
skinfiles = GL_BuildSkinFileList(loadmodel->name);
|
||||
if (skinfiles < 1)
|
||||
skinfiles = 1;
|
||||
#endif
|
||||
|
||||
for (i = 0; i < header->numsurfaces; i++, surfname+=32)
|
||||
{
|
||||
root[i].ofs_st_array = (char*)stcoords - (char*)&root[i];
|
||||
|
||||
root[i].groups = header->numscenes;
|
||||
root[i].groupofs = (char*)grp - (char*)&root[i];
|
||||
|
||||
#ifdef SERVERONLY
|
||||
root[i].numskins = 1;
|
||||
#else
|
||||
root[i].ofs_st_array = (char*)stcoords - (char*)&root[i];
|
||||
root[i].numskins = skinfiles;
|
||||
|
||||
skin = Hunk_Alloc((sizeof(galiasskin_t)+sizeof(galiastexnum_t))*skinfiles);
|
||||
texnum = (galiastexnum_t*)(skin+skinfiles);
|
||||
for (j = 0; j < skinfiles; j++, texnum++)
|
||||
|
@ -3583,8 +3817,9 @@ void GLMod_LoadZymoticModel(model_t *mod, void *buffer)
|
|||
|
||||
GL_LoadSkinFile(texnum, surfname, j, NULL, 0, 0, NULL);
|
||||
}
|
||||
root[i].numskins = j;
|
||||
|
||||
root[i].ofsskins = (char *)skin - (char *)&root[i];
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
|
@ -3634,6 +3869,9 @@ void GLMod_LoadZymoticModel(model_t *mod, void *buffer)
|
|||
memcpy (mod->cache.data, root, hunktotal);
|
||||
|
||||
Hunk_FreeToLowMark (hunkstart);
|
||||
|
||||
|
||||
mod->funcs.Trace = GLMod_Trace;
|
||||
}
|
||||
|
||||
#endif
|
||||
|
|
|
@ -2528,6 +2528,7 @@ void Q1BSP_MarkLights (dlight_t *light, int bit, mnode_t *node);
|
|||
void Q1BSP_FatPVS (vec3_t org, qboolean add);
|
||||
qboolean Q1BSP_EdictInFatPVS(struct edict_s *ent);
|
||||
void Q1BSP_FindTouchedLeafs(struct edict_s *ent);
|
||||
qboolean Q1BSP_Trace(model_t *model, int forcehullnum, int frame, vec3_t start, vec3_t end, vec3_t mins, vec3_t maxs, trace_t *trace);
|
||||
void GLQ1BSP_LightPointValues(vec3_t point, vec3_t res_diffuse, vec3_t res_ambient, vec3_t res_dir);
|
||||
|
||||
|
||||
|
@ -2650,6 +2651,7 @@ void GLMod_LoadBrushModel (model_t *mod, void *buffer)
|
|||
mod->funcs.LightPointValues = GLQ1BSP_LightPointValues;
|
||||
mod->funcs.StainNode = Q1BSP_StainNode;
|
||||
mod->funcs.MarkLights = Q1BSP_MarkLights;
|
||||
mod->funcs.Trace = Q1BSP_Trace;
|
||||
|
||||
mod->funcs.LeafForPoint = GLMod_LeafForPoint;
|
||||
mod->funcs.LeafPVS = GLMod_LeafnumPVS;
|
||||
|
|
|
@ -29,11 +29,13 @@ struct trace_s;
|
|||
struct edict_s;
|
||||
|
||||
typedef struct {
|
||||
qboolean (*RecursiveHullCheck) (struct hull_s *hull, int num, float p1f, float p2f, vec3_t p1, vec3_t p2, struct trace_s *trace);
|
||||
// qboolean (*RecursiveHullCheck) (struct hull_s *hull, int num, float p1f, float p2f, vec3_t p1, vec3_t p2, struct trace_s *trace);
|
||||
int (*HullPointContents) (struct hull_s *hull, vec3_t p); //return FTE contents
|
||||
} hullfuncs_t;
|
||||
|
||||
typedef struct {
|
||||
qboolean (*Trace) (struct model_s *model, int hulloverride, int frame, vec3_t p1, vec3_t p2, vec3_t mins, vec3_t maxs, struct trace_s *trace);
|
||||
|
||||
void (*FatPVS) (vec3_t org, qboolean add);
|
||||
qboolean (*EdictInFatPVS) (struct edict_s *edict);
|
||||
void (*FindTouchedLeafs_Q1) (struct edict_s *ent); //edict system as opposed to q2 game dll system.
|
||||
|
|
|
@ -66,7 +66,7 @@ vec_t CastRay (vec3_t p1, vec3_t p2)
|
|||
|
||||
hull = &lightmodel->hulls[0];
|
||||
memset (&trace, 0, sizeof(trace));
|
||||
if (!hull->funcs.RecursiveHullCheck (hull, hull->firstclipnode, 0, 1, p1, p2, &trace))
|
||||
if (!lightmodel->funcs.Trace (lightmodel, 0, 0, p1, p2, vec3_origin, vec3_origin, &trace))
|
||||
return -1;
|
||||
|
||||
VectorSubtract(p1, p2, move);
|
||||
|
|
|
@ -2191,7 +2191,7 @@ pbool PR_TestRecompile(progfuncs_t *progfuncs)
|
|||
return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
/*
|
||||
#ifdef _DEBUG
|
||||
//this is for debugging.
|
||||
//I'm using this to detect incorrect string types while converting 32bit string pointers with bias to bound indexes.
|
||||
|
@ -2225,7 +2225,7 @@ void PR_TestForWierdness(progfuncs_t *progfuncs)
|
|||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
*/
|
||||
char *decode(int complen, int len, int method, char *info, char *buffer);
|
||||
/*
|
||||
===============
|
||||
|
|
|
@ -245,12 +245,11 @@ int PR_EnterFunction (progfuncs_t *progfuncs, dfunction_t *f, int progsnum)
|
|||
pr_depth--;
|
||||
PR_StackTrace (progfuncs);
|
||||
|
||||
printf ("stack overflow on call to %s\n", f->s_name);
|
||||
printf ("stack overflow on call to %s\n", progfuncs->stringtable+f->s_name);
|
||||
|
||||
//comment this out if you want the progs to try to continue anyway (could cause infinate loops)
|
||||
Abort("Stack Overflow\n");
|
||||
|
||||
PR_AbortStack(progfuncs);
|
||||
Abort("Stack Overflow in %s\n", progfuncs->stringtable+f->s_name);
|
||||
return pr_xstatement;
|
||||
}
|
||||
|
||||
|
|
|
@ -798,7 +798,7 @@ void PR_BreakPoint_f(void)
|
|||
Con_Printf("Breakpoint has been cleared\n");
|
||||
|
||||
}
|
||||
|
||||
/*
|
||||
#ifdef _DEBUG
|
||||
void QCLibTest(void)
|
||||
{
|
||||
|
@ -811,7 +811,7 @@ void QCLibTest(void)
|
|||
PR_TestForWierdness(svprogfuncs);
|
||||
}
|
||||
#endif
|
||||
|
||||
*/
|
||||
typedef char char32[32];
|
||||
char32 sv_addonname[MAXADDONS];
|
||||
void PR_Init(void)
|
||||
|
@ -821,9 +821,11 @@ void PR_Init(void)
|
|||
Cmd_AddCommand ("decompile", PR_Decompile_f);
|
||||
Cmd_AddCommand ("compile", PR_Compile_f);
|
||||
Cmd_AddCommand ("applycompile", PR_ApplyCompilation_f);
|
||||
/*
|
||||
#ifdef _DEBUG
|
||||
Cmd_AddCommand ("svtestprogs", QCLibTest);
|
||||
#endif
|
||||
*/
|
||||
Cvar_Register(&pr_maxedicts, cvargroup_progs);
|
||||
Cvar_Register(&pr_imitatemvdsv, cvargroup_progs);
|
||||
Cvar_Register(&pr_fixbrokenqccarrays, cvargroup_progs);
|
||||
|
@ -3713,6 +3715,7 @@ void PF_droptofloor (progfuncs_t *prinst, struct globalvars_s *pr_globals)
|
|||
end[2] -= 512;
|
||||
|
||||
VectorCopy (ent->v->origin, start);
|
||||
start[2] += 1;
|
||||
trace = SV_Move (start, ent->v->mins, ent->v->maxs, end, MOVE_NORMAL, ent);
|
||||
|
||||
if (trace.fraction == 1 || trace.allsolid)
|
||||
|
@ -8644,12 +8647,19 @@ void PF_setattachment(progfuncs_t *prinst, struct globalvars_s *pr_globals)
|
|||
if (tagentity != sv.edicts && tagname && tagname[0])
|
||||
{
|
||||
modelindex = (int)tagentity->v->modelindex;
|
||||
if (modelindex > 0 && modelindex < MAX_MODELS && sv.model_precache[modelindex])
|
||||
if (modelindex > 0 && modelindex < MAX_MODELS)
|
||||
{
|
||||
if (!sv.models[modelindex])
|
||||
sv.models[modelindex] = Mod_ForName(sv.model_precache[modelindex], false);
|
||||
if (sv.models[modelindex])
|
||||
{
|
||||
tagidx = SV_TagForName(modelindex, tagname);
|
||||
if (tagidx == 0)
|
||||
Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i (model \"%s\") but could not find it\n", NUM_FOR_EDICT(prinst, e), NUM_FOR_EDICT(prinst, tagentity), tagname, tagname, NUM_FOR_EDICT(prinst, tagentity), sv.models[modelindex]->name);
|
||||
}
|
||||
else
|
||||
Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): Couldn't load model %s\n", NUM_FOR_EDICT(prinst, e), NUM_FOR_EDICT(prinst, tagentity), tagname, sv.modelname[modelindex]);
|
||||
}
|
||||
else
|
||||
Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i but it has no model\n", NUM_FOR_EDICT(prinst, e), NUM_FOR_EDICT(prinst, tagentity), tagname, tagname, NUM_FOR_EDICT(prinst, tagentity));
|
||||
|
||||
|
|
|
@ -2620,11 +2620,11 @@ void SV_WriteEntitiesToClient (client_t *client, sizebuf_t *msg, qboolean ignore
|
|||
{
|
||||
if (ent->v->viewmodelforclient == EDICT_TO_PROG(svprogfuncs, client->edict))
|
||||
state->dpflags |= RENDER_VIEWMODEL;
|
||||
// else
|
||||
// { //noone else sees it.
|
||||
// pack->num_entities--;
|
||||
// continue;
|
||||
// }
|
||||
else
|
||||
{ //noone else sees it.
|
||||
pack->num_entities--;
|
||||
continue;
|
||||
}
|
||||
}
|
||||
if (ent->v->exteriormodeltoclient)
|
||||
{
|
||||
|
|
|
@ -1641,7 +1641,7 @@ client_t *SVC_DirectConnect(void)
|
|||
newcl->netchan.compress = false;
|
||||
|
||||
newcl->protocol = protocol;
|
||||
#ifdef NQNET
|
||||
#ifdef NQPROT
|
||||
newcl->netchan.isnqprotocol = ISNQCLIENT(newcl);
|
||||
#endif
|
||||
|
||||
|
|
|
@ -1031,6 +1031,7 @@ void SV_Physics_Toss (edict_t *ent)
|
|||
VectorCopy(ent->v->origin, temporg);
|
||||
VectorCopy(temporg, ent->v->origin);
|
||||
trace = SV_PushEntity (ent, move);
|
||||
|
||||
if (trace.allsolid)
|
||||
trace.fraction = 0;
|
||||
if (trace.fraction == 1)
|
||||
|
|
|
@ -3575,10 +3575,9 @@ void AddLinksToPmove ( areanode_t *node )
|
|||
int pl;
|
||||
int i;
|
||||
physent_t *pe;
|
||||
float os, omt;
|
||||
|
||||
hull_t *hull;
|
||||
vec3_t offset;
|
||||
model_t *model;
|
||||
|
||||
pl = EDICT_TO_PROG(svprogfuncs, sv_player);
|
||||
|
||||
// touch linked edicts
|
||||
|
@ -3648,17 +3647,10 @@ vec3_t offset;
|
|||
if (!((int)sv_player->v->dimension_hit & (int)check->v->dimension_solid))
|
||||
continue;
|
||||
|
||||
// check->v->model = "a";
|
||||
os = check->v->solid;
|
||||
omt = check->v->movetype;
|
||||
check->v->solid = SOLID_BSP;
|
||||
check->v->movetype = MOVETYPE_PUSH;
|
||||
hull = SV_HullForEntity (check, 0, sv_player->v->mins, sv_player->v->maxs, offset);
|
||||
check->v->movetype = omt;
|
||||
check->v->solid = os;
|
||||
|
||||
model = sv.models[(int)check->v->modelindex];
|
||||
if (model)
|
||||
// test the point
|
||||
if ( hull->funcs.HullPointContents (hull, sv_player->v->origin) == FTECONTENTS_SOLID )
|
||||
if ( model->hulls[0].funcs.HullPointContents (&model->hulls[0], sv_player->v->origin) == FTECONTENTS_SOLID )
|
||||
sv_player->v->fteflags = (int)sv_player->v->fteflags | FF_LADDER; //touch that ladder!
|
||||
}
|
||||
}
|
||||
|
|
|
@ -282,6 +282,26 @@ model_t *Mod_LoadModel (model_t *mod, qboolean crash)
|
|||
Mod_LoadBrushModel (mod, buf);
|
||||
break;
|
||||
|
||||
|
||||
case IDPOLYHEADER:
|
||||
GL_LoadQ1Model(mod, buf);
|
||||
break;
|
||||
#ifdef MD2MODELS
|
||||
case MD2IDALIASHEADER:
|
||||
GL_LoadQ2Model(mod, buf);
|
||||
break;
|
||||
#endif
|
||||
#ifdef MD3MODELS
|
||||
case MD3_IDENT:
|
||||
GL_LoadQ3Model (mod, buf);
|
||||
break;
|
||||
#endif
|
||||
#ifdef ZYMOTICMODELS
|
||||
case (('O'<<24)+('M'<<16)+('Y'<<8)+'Z'):
|
||||
GLMod_LoadZymoticModel(mod, buf);
|
||||
break;
|
||||
#endif
|
||||
|
||||
default:
|
||||
if (crash)
|
||||
SV_Error ("Mod_NumForName: %s: format not recognised", mod->name);
|
||||
|
@ -1319,5 +1339,28 @@ void Mod_LoadBrushModel (model_t *mod, void *buffer)
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
void *Mod_Extradata (model_t *mod)
|
||||
{
|
||||
void *r;
|
||||
|
||||
r = Cache_Check (&mod->cache);
|
||||
if (r)
|
||||
return r;
|
||||
|
||||
Mod_LoadModel (mod, true);
|
||||
|
||||
if (!mod->cache.data)
|
||||
Sys_Error ("Mod_Extradata: caching failed");
|
||||
return mod->cache.data;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
#endif
|
||||
|
||||
|
|
|
@ -119,150 +119,6 @@ hull_t *SV_HullForBox (vec3_t mins, vec3_t maxs)
|
|||
return &box_hull;
|
||||
}
|
||||
|
||||
|
||||
|
||||
/*
|
||||
================
|
||||
SV_HullForEntity
|
||||
|
||||
Returns a hull that can be used for testing or clipping an object of mins/maxs
|
||||
size.
|
||||
Offset is filled in to contain the adjustment that must be added to the
|
||||
testing object's origin to get a point to use with the returned hull.
|
||||
================
|
||||
*/
|
||||
hull_t *SV_HullForEntity (edict_t *ent, int hullnum, vec3_t mins, vec3_t maxs, vec3_t offset)
|
||||
{
|
||||
model_t *model;
|
||||
vec3_t size;
|
||||
vec3_t hullmins, hullmaxs;
|
||||
hull_t *hull;
|
||||
|
||||
// decide which clipping hull to use, based on the size
|
||||
if (ent->v->solid == SOLID_BSP)
|
||||
{ // explicit hulls in the BSP model
|
||||
if (ent->v->movetype != MOVETYPE_PUSH)
|
||||
SV_Error ("SOLID_BSP without MOVETYPE_PUSH (%s)", ent->v->classname + svprogfuncs->stringtable);
|
||||
|
||||
model = sv.models[ (int)ent->v->modelindex ];
|
||||
|
||||
if (!model || model->type != mod_brush)
|
||||
SV_Error ("SOLID_BSP with a non bsp model");
|
||||
|
||||
VectorSubtract (maxs, mins, size);
|
||||
if (hullnum >= 1 && hullnum <= MAX_MAP_HULLSM && model->hulls[hullnum-1].available)
|
||||
hull = &model->hulls[hullnum-1];
|
||||
else
|
||||
{
|
||||
if (model->hulls[5].available)
|
||||
{
|
||||
if (size[0] < 3) // Point
|
||||
hull = &model->hulls[0];
|
||||
else if (size[0] <= 32 && size[2] <= 28) // Half Player
|
||||
hull = &model->hulls[3];
|
||||
else if (size[0] <= 32) // Full Player
|
||||
hull = &model->hulls[1];
|
||||
else // Golumn
|
||||
hull = &model->hulls[5];
|
||||
}
|
||||
else
|
||||
{
|
||||
if (size[0] < 3 || !model->hulls[1].available)
|
||||
hull = &model->hulls[0];
|
||||
else if (size[0] <= 32)
|
||||
{
|
||||
if (size[2] < 54 && model->hulls[3].available)
|
||||
hull = &model->hulls[3]; // 32x32x36
|
||||
else
|
||||
hull = &model->hulls[1];
|
||||
}
|
||||
else
|
||||
hull = &model->hulls[2];
|
||||
}
|
||||
}
|
||||
|
||||
// calculate an offset value to center the origin
|
||||
VectorSubtract (hull->clip_mins, mins, offset);
|
||||
VectorAdd (offset, ent->v->origin, offset);
|
||||
}
|
||||
else
|
||||
{ // create a temp hull from bounding box sizes
|
||||
|
||||
VectorSubtract (ent->v->mins, maxs, hullmins);
|
||||
VectorSubtract (ent->v->maxs, mins, hullmaxs);
|
||||
hull = SV_HullForBox (hullmins, hullmaxs);
|
||||
|
||||
VectorCopy (ent->v->origin, offset);
|
||||
}
|
||||
|
||||
|
||||
return hull;
|
||||
}
|
||||
#ifdef Q2SERVER
|
||||
hull_t *SVQ2_HullForEntity (q2edict_t *ent, vec3_t mins, vec3_t maxs, vec3_t offset)
|
||||
{
|
||||
model_t *model;
|
||||
vec3_t size;
|
||||
vec3_t hullmins, hullmaxs;
|
||||
hull_t *hull;
|
||||
|
||||
// decide which clipping hull to use, based on the size
|
||||
if (ent->s.solid == Q2SOLID_BSP)
|
||||
{ // explicit hulls in the BSP model
|
||||
model = sv.models[ (int)ent->s.modelindex ];
|
||||
|
||||
if (!model || model->type != mod_brush)
|
||||
SV_Error ("SOLID_BSP with a non bsp model");
|
||||
|
||||
VectorSubtract (maxs, mins, size);
|
||||
if (model->fromgame == fg_halflife)
|
||||
{
|
||||
if (size[0] < 3)
|
||||
hull = &model->hulls[0]; // 0x0x0
|
||||
else if (size[0] <= 32)
|
||||
{
|
||||
if (size[2] < 54) // pick the nearest of 36 or 72
|
||||
hull = &model->hulls[3]; // 32x32x36
|
||||
else
|
||||
hull = &model->hulls[1]; // 32x32x72
|
||||
}
|
||||
else
|
||||
hull = &model->hulls[2]; // 64x64x64
|
||||
}
|
||||
else
|
||||
{
|
||||
if (size[0] < 3)
|
||||
hull = &model->hulls[0];
|
||||
else if (size[0] <= 32)
|
||||
{
|
||||
if (size[2] < 54 && model->hulls[3].firstclipnode) // pick the nearest of 36 or 72
|
||||
hull = &model->hulls[3]; // 32x32x36
|
||||
else
|
||||
hull = &model->hulls[1];
|
||||
}
|
||||
else
|
||||
hull = &model->hulls[2];
|
||||
}
|
||||
|
||||
// calculate an offset value to center the origin
|
||||
VectorSubtract (hull->clip_mins, mins, offset);
|
||||
VectorAdd (offset, ent->s.origin, offset);
|
||||
}
|
||||
else
|
||||
{ // create a temp hull from bounding box sizes
|
||||
|
||||
VectorSubtract (ent->mins, maxs, hullmins);
|
||||
VectorSubtract (ent->maxs, mins, hullmaxs);
|
||||
hull = SV_HullForBox (hullmins, hullmaxs);
|
||||
|
||||
VectorCopy (ent->s.origin, offset);
|
||||
}
|
||||
|
||||
|
||||
return hull;
|
||||
}
|
||||
#endif
|
||||
|
||||
/*
|
||||
===============================================================================
|
||||
|
||||
|
@ -1056,34 +912,54 @@ edict_t *SV_TestEntityPosition (edict_t *ent)
|
|||
return NULL;
|
||||
}
|
||||
|
||||
qboolean Q1BSP_RecursiveHullCheck (hull_t *hull, int num, float p1f, float p2f, vec3_t p1, vec3_t p2, trace_t *trace);
|
||||
|
||||
//wrapper function. Rotates the start and end positions around the angles if needed.
|
||||
qboolean TransformedHullCheck (hull_t *hull, vec3_t start, vec3_t end, trace_t *trace, vec3_t angles)
|
||||
//qboolean TransformedHullCheck (hull_t *hull, vec3_t start, vec3_t end, trace_t *trace, vec3_t angles)
|
||||
qboolean TransformedTrace (struct model_s *model, int hulloverride, int frame, vec3_t start, vec3_t end, vec3_t mins, vec3_t maxs, struct trace_s *trace, vec3_t origin, vec3_t angles)
|
||||
{
|
||||
qboolean rotated;
|
||||
vec3_t start_l, end_l;
|
||||
vec3_t a;
|
||||
vec3_t forward, right, up;
|
||||
vec3_t temp;
|
||||
qboolean result;
|
||||
|
||||
memset (trace, 0, sizeof(trace_t));
|
||||
trace->fraction = 1;
|
||||
trace->allsolid = false;
|
||||
trace->startsolid = false;
|
||||
trace->inopen = true; //probably wrong...
|
||||
VectorCopy (end, trace->endpos);
|
||||
|
||||
// don't rotate non bsp ents. Too small to bother.
|
||||
if (hull != &box_hull && (angles[0] || angles[1] || angles[2]) )
|
||||
if (model)
|
||||
{
|
||||
rotated = (angles[0] || angles[1] || angles[2]);
|
||||
if (rotated)
|
||||
{
|
||||
AngleVectors (angles, forward, right, up);
|
||||
|
||||
VectorCopy (start, temp);
|
||||
VectorSubtract (start, origin, temp);
|
||||
start_l[0] = DotProduct (temp, forward);
|
||||
start_l[1] = -DotProduct (temp, right);
|
||||
start_l[2] = DotProduct (temp, up);
|
||||
|
||||
VectorCopy (end, temp);
|
||||
VectorSubtract (end, origin, temp);
|
||||
end_l[0] = DotProduct (temp, forward);
|
||||
end_l[1] = -DotProduct (temp, right);
|
||||
end_l[2] = DotProduct (temp, up);
|
||||
|
||||
result = hull->funcs.RecursiveHullCheck (hull, hull->firstclipnode, 0, 1, start_l, end_l, trace);
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
VectorSubtract (start, origin, start_l);
|
||||
VectorSubtract (end, origin, end_l);
|
||||
}
|
||||
result = model->funcs.Trace (model, hulloverride, frame, start_l, end_l, mins, maxs, trace);
|
||||
if (rotated)
|
||||
{
|
||||
// FIXME: figure out how to do this with existing angles
|
||||
// VectorNegate (angles, a);
|
||||
// VectorNegate (angles, a);
|
||||
a[0] = -angles[0];
|
||||
a[1] = -angles[1];
|
||||
a[2] = -angles[2];
|
||||
|
@ -1098,14 +974,26 @@ qboolean TransformedHullCheck (hull_t *hull, vec3_t start, vec3_t end, trace_t *
|
|||
trace->endpos[1] = start[1] + trace->fraction * (end[1] - start[1]);
|
||||
trace->endpos[2] = start[2] + trace->fraction * (end[2] - start[2]);
|
||||
}
|
||||
VectorAdd (trace->endpos, origin, trace->endpos);
|
||||
}
|
||||
else
|
||||
result = hull->funcs.RecursiveHullCheck (hull, hull->firstclipnode, 0, 1, start, end, trace);
|
||||
{
|
||||
hull_t *hull = &box_hull;
|
||||
|
||||
memset (trace, 0, sizeof(trace_t));
|
||||
trace->fraction = 1;
|
||||
trace->allsolid = true;
|
||||
VectorCopy (end, trace->endpos);
|
||||
|
||||
VectorSubtract (start, origin, start_l);
|
||||
VectorSubtract (end, origin, end_l);
|
||||
result = Q1BSP_RecursiveHullCheck (hull, hull->firstclipnode, 0, 1, start_l, end_l, trace);
|
||||
VectorAdd (trace->endpos, origin, trace->endpos);
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
|
||||
|
||||
/*
|
||||
==================
|
||||
SV_ClipMoveToEntity
|
||||
|
@ -1114,53 +1002,82 @@ Handles selection or creation of a clipping hull, and offseting (and
|
|||
eventually rotation) of the end points
|
||||
==================
|
||||
*/
|
||||
trace_t SV_ClipMoveToEntity (edict_t *ent, vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, int hullnum) //hullnum overrides min/max for q1 style bsps
|
||||
trace_t SV_ClipMoveToEntity (edict_t *ent, vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, int hullnum, qboolean hitmodel) //hullnum overrides min/max for q1 style bsps
|
||||
{
|
||||
trace_t trace;
|
||||
vec3_t offset;
|
||||
vec3_t start_l, end_l;
|
||||
hull_t *hull;
|
||||
|
||||
model_t *model;
|
||||
|
||||
/*
|
||||
#ifdef Q2BSPS
|
||||
if (ent->v->solid == SOLID_BSP)
|
||||
if (sv.models[(int)ent->v->modelindex] && (sv.models[(int)ent->v->modelindex]->fromgame == fg_quake2 || sv.models[(int)ent->v->modelindex]->fromgame == fg_quake3))
|
||||
{
|
||||
trace = CM_TransformedBoxTrace (start, end, mins, maxs, sv.models[(int)ent->v->modelindex]->hulls[0].firstclipnode, MASK_PLAYERSOLID, ent->v->origin, ent->v->angles);
|
||||
if (trace.fraction < 1 || trace.startsolid )
|
||||
if (trace.fraction < 1 || trace.startsolid)
|
||||
trace.ent = ent;
|
||||
return trace;
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
// fill in a default trace
|
||||
memset (&trace, 0, sizeof(trace_t));
|
||||
trace.fraction = 1;
|
||||
trace.allsolid = true;
|
||||
VectorCopy (end, trace.endpos);
|
||||
*/
|
||||
|
||||
// get the clipping hull
|
||||
hull = SV_HullForEntity (ent, hullnum, mins, maxs, offset);
|
||||
|
||||
VectorSubtract (start, offset, start_l);
|
||||
VectorSubtract (end, offset, end_l);
|
||||
if (ent->v->solid == SOLID_BSP)
|
||||
{
|
||||
model = sv.models[(int)ent->v->modelindex];
|
||||
if (!model || model->type != mod_brush)
|
||||
SV_Error("SOLID_BSP with non bsp model (classname: %s)", svprogfuncs->stringtable + ent->v->classname);
|
||||
}
|
||||
else
|
||||
{
|
||||
vec3_t boxmins, boxmaxs;
|
||||
VectorSubtract (ent->v->mins, maxs, boxmins);
|
||||
VectorSubtract (ent->v->maxs, mins, boxmaxs);
|
||||
SV_HullForBox(boxmins, boxmaxs);
|
||||
model = NULL;
|
||||
}
|
||||
|
||||
// trace a line through the apropriate clipping hull
|
||||
if (progstype == PROG_H2 && ent->v->solid == SOLID_BSP)
|
||||
{
|
||||
ent->v->angles[0]*=-1;
|
||||
TransformedHullCheck(hull, start_l, end_l, &trace, ent->v->angles);
|
||||
TransformedTrace(model, 0, ent->v->frame, start, end, mins, maxs, &trace, ent->v->origin, ent->v->angles);
|
||||
ent->v->angles[0]*=-1;
|
||||
}
|
||||
else
|
||||
{
|
||||
TransformedHullCheck(hull, start_l, end_l, &trace, ent->v->angles);
|
||||
TransformedTrace(model, 0, ent->v->frame, start, end, mins, maxs, &trace, ent->v->origin, ent->v->angles);
|
||||
}
|
||||
|
||||
// fix trace up by the offset
|
||||
if (trace.fraction != 1)
|
||||
VectorAdd (trace.endpos, offset, trace.endpos);
|
||||
{
|
||||
if (!model && hitmodel && ent->v->solid != SOLID_BSP && ent->v->modelindex > 0)
|
||||
{
|
||||
//okay, we hit the bbox
|
||||
|
||||
model_t *model;
|
||||
if (ent->v->modelindex < 1 || ent->v->modelindex >= MAX_MODELS)
|
||||
SV_Error("SV_ClipMoveToEntity: modelindex out of range\n");
|
||||
model = sv.models[ (int)ent->v->modelindex ];
|
||||
if (!model)
|
||||
{ //if the model isn't loaded, load it.
|
||||
//this saves on memory requirements with mods that don't ever use this.
|
||||
model = sv.models[(int)ent->v->modelindex] = Mod_ForName(sv.model_precache[(int)ent->v->modelindex], false);
|
||||
}
|
||||
|
||||
if (model && model->funcs.Trace)
|
||||
{
|
||||
//do the second trace
|
||||
TransformedTrace(model, 0, ent->v->frame, start, end, mins, maxs, &trace, ent->v->origin, ent->v->angles);
|
||||
}
|
||||
}
|
||||
|
||||
if (trace.startsolid)
|
||||
{
|
||||
if (ent != sv.edicts)
|
||||
Con_Printf("Trace started solid\n");
|
||||
}
|
||||
}
|
||||
|
||||
// did we clip the move?
|
||||
if (trace.fraction < 1 || trace.startsolid )
|
||||
|
@ -1172,23 +1089,11 @@ trace_t SV_ClipMoveToEntity (edict_t *ent, vec3_t start, vec3_t mins, vec3_t max
|
|||
trace_t SVQ2_ClipMoveToEntity (q2edict_t *ent, vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end)
|
||||
{
|
||||
trace_t trace;
|
||||
/*
|
||||
vec3_t offset;
|
||||
vec3_t start_l, end_l;
|
||||
hull_t *hull;
|
||||
|
||||
/*
|
||||
#ifdef Q2BSPS
|
||||
if (ent->s.solid == Q2SOLID_BSP)
|
||||
if (sv.models[(int)ent->s.modelindex] && (sv.models[(int)ent->s.modelindex]->fromgame == fg_quake2 || sv.models[(int)ent->s.modelindex]->fromgame == fg_quake3))
|
||||
{
|
||||
trace = CM_TransformedBoxTrace (start, end, mins, maxs, sv.models[(int)ent->s.modelindex]->hulls[0].firstclipnode, MASK_PLAYERSOLID, ent->s.origin, ent->s.angles);
|
||||
if (trace.fraction < 1 || trace.startsolid )
|
||||
trace.ent = (edict_t *)ent;
|
||||
return trace;
|
||||
}
|
||||
#endif
|
||||
*/
|
||||
|
||||
// fill in a default trace
|
||||
memset (&trace, 0, sizeof(trace_t));
|
||||
trace.fraction = 1;
|
||||
|
@ -1202,7 +1107,7 @@ trace_t SVQ2_ClipMoveToEntity (q2edict_t *ent, vec3_t start, vec3_t mins, vec3_t
|
|||
VectorSubtract (end, offset, end_l);
|
||||
|
||||
// trace a line through the apropriate clipping hull
|
||||
TransformedHullCheck(hull, start_l, end_l, &trace, ent->s.angles);
|
||||
TransformedTrace(ent->s.modelindex, start_l, end_l, &trace, ent->s.angles);
|
||||
|
||||
// fix trace up by the offset
|
||||
if (trace.fraction != 1)
|
||||
|
@ -1211,7 +1116,7 @@ trace_t SVQ2_ClipMoveToEntity (q2edict_t *ent, vec3_t start, vec3_t mins, vec3_t
|
|||
// did we clip the move?
|
||||
if (trace.fraction < 1 || trace.startsolid )
|
||||
trace.ent = (edict_t *)ent;
|
||||
|
||||
*/
|
||||
return trace;
|
||||
}
|
||||
#endif
|
||||
|
@ -1420,7 +1325,7 @@ int SVQ2_HeadnodeForEntity (q2edict_t *ent)
|
|||
return CM_HeadnodeForBox (ent->mins, ent->maxs);
|
||||
}
|
||||
#endif
|
||||
|
||||
/*
|
||||
void SV_ClipMoveToEntities ( moveclip_t *clip )
|
||||
{
|
||||
int i, num;
|
||||
|
@ -1488,19 +1393,43 @@ void SV_ClipMoveToEntities ( moveclip_t *clip )
|
|||
if (trace.allsolid || trace.startsolid ||
|
||||
trace.fraction < clip->trace.fraction)
|
||||
{
|
||||
trace.ent = touch;
|
||||
if (clip->trace.startsolid)
|
||||
if (clip->type & MOVE_HITMODEL && touch->v->solid != SOLID_BSP)
|
||||
{
|
||||
model_t *model;
|
||||
if (touch->v->modelindex < 1 || touch->v->modelindex >= MAX_MODELS)
|
||||
SV_Error("SV_ClipMoveToEntity: modelindex out of range\n");
|
||||
model = sv.models[ (int)touch->v->modelindex ];
|
||||
if (!model)
|
||||
{ //if the model isn't loaded, load it.
|
||||
//this saves on memory requirements with mods that don't ever use this.
|
||||
model = sv.models[(int)touch->v->modelindex] = Mod_ForName(sv.model_precache[(int)touch->v->modelindex], false);
|
||||
}
|
||||
|
||||
if (model && model->hulls[0].available)
|
||||
{
|
||||
hull_t *hull = &model->hulls[0];
|
||||
//do the second trace
|
||||
memset (&trace, 0, sizeof(trace_t));
|
||||
trace.fraction = 1;
|
||||
trace.allsolid = true;
|
||||
TransformedHullCheck(hull, clip->start, clip->end, &trace, touch->v->angles);
|
||||
|
||||
if (trace.fraction < clip->trace.fraction)
|
||||
{
|
||||
trace.ent = touch;
|
||||
clip->trace = trace;
|
||||
clip->trace.startsolid = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
trace.ent = touch;
|
||||
clip->trace = trace;
|
||||
}
|
||||
else if (trace.startsolid)
|
||||
clip->trace.startsolid = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
*/
|
||||
#ifdef Q2SERVER
|
||||
void SVQ2_ClipMoveToEntities ( moveclip_t *clip, int contentsmask )
|
||||
{
|
||||
|
@ -1636,23 +1565,15 @@ void SV_ClipToLinks ( areanode_t *node, moveclip_t *clip )
|
|||
}
|
||||
|
||||
if ((int)touch->v->flags & FL_MONSTER)
|
||||
trace = SV_ClipMoveToEntity (touch, clip->start, clip->mins2, clip->maxs2, clip->end, clip->hullnum);
|
||||
trace = SV_ClipMoveToEntity (touch, clip->start, clip->mins2, clip->maxs2, clip->end, clip->hullnum, clip->type & MOVE_HITMODEL);
|
||||
else
|
||||
trace = SV_ClipMoveToEntity (touch, clip->start, clip->mins, clip->maxs, clip->end, clip->hullnum);
|
||||
trace = SV_ClipMoveToEntity (touch, clip->start, clip->mins, clip->maxs, clip->end, clip->hullnum, clip->type & MOVE_HITMODEL);
|
||||
if (trace.allsolid || trace.startsolid ||
|
||||
trace.fraction < clip->trace.fraction)
|
||||
{
|
||||
trace.ent = touch;
|
||||
if (clip->trace.startsolid)
|
||||
{
|
||||
clip->trace = trace;
|
||||
clip->trace.startsolid = true;
|
||||
}
|
||||
else
|
||||
clip->trace = trace;
|
||||
}
|
||||
else if (trace.startsolid)
|
||||
clip->trace.startsolid = true;
|
||||
}
|
||||
|
||||
// recurse down both sides
|
||||
|
@ -1712,20 +1633,13 @@ void SVQ2_ClipToLinks ( areanode_t *node, moveclip_t *clip )
|
|||
// trace = SV_ClipMoveToEntity (touch, clip->start, clip->mins2, clip->maxs2, clip->end);
|
||||
// else
|
||||
trace = SVQ2_ClipMoveToEntity (touch, clip->start, clip->mins, clip->maxs, clip->end);
|
||||
|
||||
if (trace.allsolid || trace.startsolid ||
|
||||
trace.fraction < clip->trace.fraction)
|
||||
{
|
||||
trace.ent = (edict_t *)touch;
|
||||
if (clip->trace.startsolid)
|
||||
{
|
||||
clip->trace = trace;
|
||||
clip->trace.startsolid = true;
|
||||
}
|
||||
else
|
||||
clip->trace = trace;
|
||||
}
|
||||
else if (trace.startsolid)
|
||||
clip->trace.startsolid = true;
|
||||
}
|
||||
|
||||
// recurse down both sides
|
||||
|
@ -1812,13 +1726,13 @@ trace_t SV_Move (vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, int type, e
|
|||
}
|
||||
|
||||
// clip to world
|
||||
clip.trace = SV_ClipMoveToEntity ( sv.edicts, start, mins, maxs, end, hullnum);
|
||||
clip.trace = SV_ClipMoveToEntity ( sv.edicts, start, mins, maxs, end, hullnum, false);
|
||||
|
||||
clip.start = start;
|
||||
clip.end = end;
|
||||
clip.mins = mins;
|
||||
clip.maxs = maxs;
|
||||
clip.type = type;
|
||||
clip.type = type|4;
|
||||
clip.passedict = passedict;
|
||||
clip.hullnum = hullnum;
|
||||
#ifdef Q2SERVER
|
||||
|
@ -1843,11 +1757,12 @@ trace_t SV_Move (vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, int type, e
|
|||
SV_MoveBounds ( start, clip.mins2, clip.maxs2, end, clip.boxmins, clip.boxmaxs );
|
||||
|
||||
// clip to entities
|
||||
#ifdef Q2BSPS
|
||||
/*#ifdef Q2BSPS
|
||||
if (sv.worldmodel->fromgame == fg_quake2 || sv.worldmodel->fromgame == fg_quake3)
|
||||
SV_ClipMoveToEntities(&clip);
|
||||
else
|
||||
#endif
|
||||
*/
|
||||
SV_ClipToLinks ( sv_areanodes, &clip );
|
||||
|
||||
if (clip.trace.startsolid)
|
||||
|
|
Loading…
Reference in a new issue