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Fix for not compiling in sw.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1652 fc73d0e0-1445-4013-8a0c-d673dee63da5
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1 changed files with 3 additions and 1 deletions
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@ -1264,7 +1264,8 @@ void SCR_VRectForPlayer(vrect_t *vrect, int pnum)
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case 2: //horizontal bands
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case 2: //horizontal bands
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case 3:
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case 3:
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if (glwidth > glheight * 2)
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#ifdef GLQUAKE
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if (qrenderer == QR_OPENGL && glwidth > glheight * 2)
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{ //over twice as wide as high, assume duel moniter, horizontal.
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{ //over twice as wide as high, assume duel moniter, horizontal.
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vrect->width = vid.width/cl.splitclients;
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vrect->width = vid.width/cl.splitclients;
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vrect->height = vid.height;
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vrect->height = vid.height;
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@ -1272,6 +1273,7 @@ void SCR_VRectForPlayer(vrect_t *vrect, int pnum)
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vrect->y = 0;
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vrect->y = 0;
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}
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}
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else
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else
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#endif
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{
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{
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vrect->width = vid.width;
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vrect->width = vid.width;
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vrect->height = vid.height/cl.splitclients;
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vrect->height = vid.height/cl.splitclients;
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