Revert that change, this will break d3d but fix gl. Need to do it properly.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3628 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Spoike 2010-11-07 02:53:46 +00:00
parent 34e50e1489
commit 4e83daa1ec

View file

@ -1293,7 +1293,7 @@ static void Shaderpass_BlendFunc (shader_t *shader, shaderpass_t *pass, char **p
}
else if (!Q_stricmp (token, "add"))
{
pass->shaderbits |= SBITS_SRCBLEND_SRC_ALPHA | SBITS_DSTBLEND_ONE;
pass->shaderbits |= SBITS_SRCBLEND_ONE | SBITS_DSTBLEND_ONE;
}
else if (!Q_stricmp (token, "replace"))
{