mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-11-10 22:51:57 +00:00
Revert that change, this will break d3d but fix gl. Need to do it properly.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3628 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
parent
34e50e1489
commit
4e83daa1ec
1 changed files with 1 additions and 1 deletions
|
@ -1293,7 +1293,7 @@ static void Shaderpass_BlendFunc (shader_t *shader, shaderpass_t *pass, char **p
|
|||
}
|
||||
else if (!Q_stricmp (token, "add"))
|
||||
{
|
||||
pass->shaderbits |= SBITS_SRCBLEND_SRC_ALPHA | SBITS_DSTBLEND_ONE;
|
||||
pass->shaderbits |= SBITS_SRCBLEND_ONE | SBITS_DSTBLEND_ONE;
|
||||
}
|
||||
else if (!Q_stricmp (token, "replace"))
|
||||
{
|
||||
|
|
Loading…
Reference in a new issue