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Roll back some wastes config changes, as we now have addentity_light...
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6280 fc73d0e0-1445-4013-8a0c-d673dee63da5
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1 changed files with 14 additions and 14 deletions
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@ -35,9 +35,9 @@
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#undef VKQUAKE /* not yet, needs more testing */
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/* disable quake specific hacks and overrides */
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#undef QUAKETC
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#define QUAKETC
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#define NOBUILTINMENUS
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#undef NOLEGACY
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#define NOLEGACY
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/* engine behaviour */
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#define PLUGINS /* enables fteplug_ files */
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@ -139,13 +139,13 @@
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#undef DPMMODELS
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#undef PSKMODELS
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#undef MENU_NATIVECODE /* native menu replacing menuQC */
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#define MVD_RECORDING /* server can record MVDs. */
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#undef MVD_RECORDING /* server can record MVDs. */
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#undef AVAIL_WASAPI /* windows advanced sound api */
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//#undef AVAIL_DSOUND /* MICROS~1 trash */
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#undef BOTLIB_STATIC /* q3 botlib */
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#undef AVAIL_XZDEC /* .xz decompression */
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#undef HAVE_SPEEX /* .xz decompression */
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#define AVAIL_GZDEC /* .gz decompression */
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#undef AVAIL_GZDEC /* .gz decompression */
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#undef PACKAGE_DZIP /* .dzip special-case archive support */
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#undef AVAIL_PNGLIB /* .png image format support (read+screenshots) */
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#undef AVAIL_JPEGLIB /* .jpeg image format support (read+screenshots) */
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@ -155,9 +155,9 @@
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#undef IMAGEFMT_BLP
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#undef NETPREPARSE /* allows for running both nq+qw on the same server (if not, protocol used must match gamecode) */
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#undef USE_SQLITE /* sql-database-as-file support */
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#define QUAKESTATS /* defines STAT_HEALTH etc. if omitted, you'll need to provide that functionality yourself */
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#define QUAKEHUD /* support for drawing the vanilla hud */
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#define QWSKINS /* disabling this means no qw .pcx skins nor enemy/team skin/colour forcing */
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#undef QUAKESTATS /* defines STAT_HEALTH etc. if omitted, you'll need to provide that functionality yourself */
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#undef QUAKEHUD /* support for drawing the vanilla hud */
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#undef QWSKINS /* disabling this means no qw .pcx skins nor enemy/team skin/colour forcing */
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#undef SVRANKING /* legacy server-side ranking system */
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#define HUFFNETWORK /* crappy network compression. probably needs reseeding */
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#undef SVCHAT /* ancient lame builtin to support NPC-style chat.. */
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@ -166,8 +166,8 @@
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#undef Q2CLIENT /* q2 client. file formats enabled separately */
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#undef Q3CLIENT /* q3 client stuff */
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#undef Q3SERVER /* q3 server stuff */
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#define HEXEN2 /* runs hexen2 gamecode, supports hexen2 file formats */
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#define NQPROT /* act as an nq client/server, with nq gamecode */
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#undef HEXEN2 /* runs hexen2 gamecode, supports hexen2 file formats */
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#undef NQPROT /* act as an nq client/server, with nq gamecode */
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#undef WEBSERVER /* sv_ftp + sv_http cvars */
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#undef RUNTIMELIGHTING /* automatic generation of .lit files */
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#undef R_XFLIP /* old silly thing */
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@ -203,7 +203,7 @@
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#undef IMAGEFMT_JPG
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#undef IMAGEFMT_GIF
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#undef IMAGEFMT_EXR
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#define IPLOG
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#undef IPLOG
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#undef AVAIL_BOTLIB
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#undef AVAIL_BZLIB
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#undef DECOMPRESS_ASTC
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