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try to resolve rjlan's forgetting-configs issue.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4568 fc73d0e0-1445-4013-8a0c-d673dee63da5
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2 changed files with 10 additions and 4 deletions
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@ -21,6 +21,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#include "quakedef.h"
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#include "quakedef.h"
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cvar_t cfg_reload_on_gamedir = CVAR("cfg_reload_on_gamedir", "1");
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cvar_t com_fs_cache = SCVARF("fs_cache", IFMINIMAL("2","1"), CVAR_ARCHIVE);
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cvar_t com_fs_cache = SCVARF("fs_cache", IFMINIMAL("2","1"), CVAR_ARCHIVE);
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cvar_t rcon_level = SCVAR("rcon_level", "20");
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cvar_t rcon_level = SCVAR("rcon_level", "20");
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cvar_t cmd_maxbuffersize = SCVAR("cmd_maxbuffersize", "65536");
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cvar_t cmd_maxbuffersize = SCVAR("cmd_maxbuffersize", "65536");
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@ -3062,6 +3063,7 @@ void Cmd_Init (void)
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Cmd_AddCommand ("cfg_load",Cmd_Exec_f);
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Cmd_AddCommand ("cfg_load",Cmd_Exec_f);
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Cmd_AddCommand ("cfg_reset",Cmd_Reset_f);
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Cmd_AddCommand ("cfg_reset",Cmd_Reset_f);
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Cvar_Register(&cfg_reload_on_gamedir, "Filesystem");
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Cmd_AddCommand ("exec",Cmd_Exec_f);
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Cmd_AddCommand ("exec",Cmd_Exec_f);
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Cmd_AddCommand ("echo",Cmd_Echo_f);
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Cmd_AddCommand ("echo",Cmd_Echo_f);
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@ -21,6 +21,7 @@ qboolean blockcache = true;
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qboolean com_fschanged = true;
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qboolean com_fschanged = true;
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static unsigned int fs_restarts;
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static unsigned int fs_restarts;
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extern cvar_t com_fs_cache;
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extern cvar_t com_fs_cache;
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extern cvar_t cfg_reload_on_gamedir;
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int active_fs_cachetype;
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int active_fs_cachetype;
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static int fs_referencetype;
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static int fs_referencetype;
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int fs_finds;
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int fs_finds;
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@ -2007,7 +2008,7 @@ void COM_Gamedir (const char *dir)
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}
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}
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Z_Free(dup);
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Z_Free(dup);
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}
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}
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FS_ChangeGame(man, true);
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FS_ChangeGame(man, cfg_reload_on_gamedir.ival);
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#if 0
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#if 0
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char thispath[64];
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char thispath[64];
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@ -3362,11 +3363,11 @@ qboolean FS_ChangeGame(ftemanifest_t *man, qboolean allowreloadconfigs)
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//if any of these files change location, the configs will be re-execed.
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//if any of these files change location, the configs will be re-execed.
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//note that we reuse path handles if they're still valid, so we can just check the pointer to see if it got unloaded/replaced.
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//note that we reuse path handles if they're still valid, so we can just check the pointer to see if it got unloaded/replaced.
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char *conffile[] = {"quake.rc", "hexen.rc", "default.cfg", "server.cfg", NULL};
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char *conffile[] = {"quake.rc", "hexen.rc", "default.cfg", "server.cfg", NULL};
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searchpath_t *confpath[sizeof(conffile)/sizeof(conffile[0])];
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searchpathfuncs_t *confpath[sizeof(conffile)/sizeof(conffile[0])];
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for (i = 0; conffile[i]; i++)
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for (i = 0; conffile[i]; i++)
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{
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{
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FS_FLocateFile(conffile[i], FSLFRT_IFFOUND, &loc); //q1
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FS_FLocateFile(conffile[i], FSLFRT_IFFOUND, &loc); //q1
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confpath[i] = loc.search;
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confpath[i] = loc.search?loc.search->handle:NULL;
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}
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}
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i = COM_CheckParm ("-basedir");
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i = COM_CheckParm ("-basedir");
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@ -3477,8 +3478,11 @@ qboolean FS_ChangeGame(ftemanifest_t *man, qboolean allowreloadconfigs)
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for (i = 0; conffile[i]; i++)
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for (i = 0; conffile[i]; i++)
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{
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{
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FS_FLocateFile(conffile[i], FSLFRT_IFFOUND, &loc);
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FS_FLocateFile(conffile[i], FSLFRT_IFFOUND, &loc);
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if (confpath[i] != loc.search)
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if (confpath[i] != (loc.search?loc.search->handle:NULL))
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{
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reloadconfigs = true;
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reloadconfigs = true;
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Con_DPrintf("Reloading configs because %s has changed\n", conffile[i]);
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}
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}
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}
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if (reloadconfigs)
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if (reloadconfigs)
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