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small fix.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4754 fc73d0e0-1445-4013-8a0c-d673dee63da5
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45bafbf374
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3 changed files with 3 additions and 2 deletions
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@ -1463,7 +1463,6 @@ static void Alias_BuildSkeletalVPositionsPose(float *xyzout, skeltype_t bonetype
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#ifndef SERVERONLY
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#ifdef GLQUAKE
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#include "glquake.h"
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#endif
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static void Alias_DrawSkeletalBones(galiasbone_t *bones, float *bonepose, int bonecount, int basebone)
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{
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#ifndef GLQUAKE
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@ -1593,6 +1592,7 @@ static void Alias_DrawSkeletalBones(galiasbone_t *bones, float *bonepose, int bo
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}
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#endif
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}
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#endif
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#endif //!SERVERONLY
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#endif //SKELETALMODELS
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@ -1108,6 +1108,7 @@ static void (D3D9_R_Init) (void)
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}
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static void (D3D9_R_DeInit) (void)
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{
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R_GAliasFlushSkinCache(true);
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Surf_DeInit();
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Shader_Shutdown();
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D3D9_Image_Shutdown();
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@ -1296,7 +1296,7 @@ static void (D3D11_R_Init) (void)
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}
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static void (D3D11_R_DeInit) (void)
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{
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GL_GAliasFlushSkinCache();
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R_GAliasFlushSkinCache(true);
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Surf_DeInit();
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Shader_Shutdown();
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D3D11_Image_Shutdown();
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