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Fix warnings and autobunny.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6192 fc73d0e0-1445-4013-8a0c-d673dee63da5
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4e1b665277
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8 changed files with 124 additions and 22 deletions
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@ -21,7 +21,8 @@ Any fields that are read need to be the same between csqc and ssqc code somehow.
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#define movevars_accelerate 10
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#define movevars_stopspeed 100
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#define movevars_maxspeed 320
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#define movevars_jumpheight 270
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#define movevars_maxairspeed 30
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#define movevars_jumpspeed 270
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#define movevars_watersinkspeed 60
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.float pmove_flags;
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@ -30,6 +31,7 @@ Any fields that are read need to be the same between csqc and ssqc code somehow.
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.float gravity;
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#endif
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.entity groundentity;
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static vector groundnormal;
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enumflags
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{
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@ -194,8 +196,12 @@ void() PMove_InAirAccelerate =
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{
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if (!(self.pmove_flags & PMF_JUMP_HELD))
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{
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self.velocity_z += movevars_jumpheight;
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self.pmove_flags |= PMF_ONGROUND;
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//make sure we get at least jumpspeed upwards from the ground plane by clamping it first.
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if (self.velocity*groundnormal < 0)
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self.velocity = self.velocity - groundnormal*(self.velocity*groundnormal);
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self.velocity_z += movevars_jumpspeed;
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self.pmove_flags &~= PMF_ONGROUND;
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self.pmove_flags |= PMF_JUMP_HELD;
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}
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}
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}
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@ -208,8 +214,8 @@ void() PMove_InAirAccelerate =
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else
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{
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//there's no friction in air...
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if (desiredspeed > 30)
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desiredspeed = 30;
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if (desiredspeed > movevars_maxairspeed)
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desiredspeed = movevars_maxairspeed;
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PMove_Accelerate(desireddir, desiredspeed, movevars_accelerate);
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#ifdef HAVE_DOTGRAVITY
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@ -249,6 +255,7 @@ void() PMove_Categorise =
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{
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//don't know, maybe we are, maybe we're not
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tracebox(self.origin, self.mins, self.maxs, self.origin-'0 0 1', false, self);
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groundnormal = trace_plane_normal;
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if (trace_fraction == 1 || trace_plane_normal_z < 0.7)
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{
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self.pmove_flags &= ~PMF_ONGROUND;
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@ -321,6 +328,17 @@ static void Pmove_Nudge(void)
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self.origin = org;
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};
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#ifdef SSQC
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//small hack to make sure our cvars are actually stored as serverinfo (we then access them via serverkey for consistency between ssqc+csqc, safe in the knowledge that they'll be networked for us)
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__accumulate void() worldspawn =
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{
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if (autocvar(test_qwphys, "0") != serverkey("test_qwphys"))
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localcmd(sprintf("setfl test_qwphys %S s\n", autocvar(test_qwphys, "0")));
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if (autocvar(test_autobunny, "0") != serverkey("test_autobunny"))
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localcmd(sprintf("setfl test_autobunny %S s\n", autocvar(test_autobunny, "0")));
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};
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#endif
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void(entity ent) PMove =
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{
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if (stof(serverkey("test_qwphys")) && checkbuiltin(runstandardplayerphysics))
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@ -334,7 +352,7 @@ void(entity ent) PMove =
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Pmove_Nudge();
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if (!(input_buttons & PMF_JUMP_HELD))
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if (!(input_buttons & 2) || serverkey("test_autobunny"))
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self.pmove_flags &= ~PMF_JUMP_HELD;
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PMove_Categorise();
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@ -376,10 +394,6 @@ void(entity ent) PMove =
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self.flags |= FL_ONGROUND;
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else
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self.flags &= ~FL_ONGROUND;
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#ifdef CSQC
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cprint(sprintf("onground: %g", self.pmove_flags & PMF_ONGROUND));
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#endif
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};
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#endif
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@ -9,7 +9,7 @@ static string editvalue;
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static entity tempent;
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void() editor_lights_add =
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{
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__using(dynamiclight_get);
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__using dynamiclight_get;
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float l;
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if (!tempent)
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@ -47,7 +47,7 @@ static string fldname[8] = {
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};
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static string(float fld, float foredit) readfield =
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{
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__using(dynamiclight_get);
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__using dynamiclight_get;
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switch(fld)
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{
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@ -453,8 +453,7 @@ void(float width, float height, float do2d) CSQC_UpdateView =
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void(float vwidth, float vheight, float notmenu) CSQC_UpdateViewLoading =
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{
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print("in CSQC_UpdateViewLoading\n");
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drawfill([0,0],[vwidth,vheight], [0,1,0],1, 0);
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drawfill([0,0],[vwidth,vheight], [0,0,0],1, 0);
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const vector tsize = '24 24';
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string text = "CSQCTest is Loading!\nPlease wait...";
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@ -1158,7 +1158,7 @@ nonstatic vector(string skinname) Anim_GetHeadOffset =
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float(float channel, string soundname, vector pos, float vol, float attenuation, float flags) CSQC_ServerSound =
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static float(float channel, string soundname, vector pos, float vol, float attenuation, float flags) ServerSoundStartRequest =
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{ //the server started a sound on an entity that the csqc has control over.
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if (!self.headent)
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{
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@ -1244,11 +1244,17 @@ float(float channel, string soundname, vector pos, float vol, float attenuation,
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return false;
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};
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//version that breaks when the ent is not necessarily known to us, called only when 'self' is a known CSQC entity.
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float(float channel, string soundname, vector org, float vol, float attenuation, float flags) CSQC_ServerSound =
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{
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return ServerSoundStartRequest(channel, soundname, org, vol, attenuation, flags);
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}
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//version that lets the qc handle any ent fixups.
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float(float sventnum, float channel, string soundname, float vol, float att, vector org, float pitchmod, float flags) CSQC_Event_Sound =
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{
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self = findfloat(world, entnum, sventnum);
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if (self)
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return CSQC_ServerSound(channel, soundname, org, vol, att, flags);
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return ServerSoundStartRequest(channel, soundname, org, vol, att, flags);
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return false;
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};
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#endif
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@ -29,6 +29,9 @@
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#define NOT_DP //mute deprecation warnings about DP, we don't care.
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#endif
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//just mute engine-dependancy deprecation warnings for now.
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#define NOT_QSS
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#define NOT_DP
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@ -1211,15 +1211,16 @@ void() ClientConnect =
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if (intermission_running)
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ExitIntermission ();
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__using dimension_see; //csqc support checks are safe. just mute the splitscreen/mvd warnings.
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self.usingcsqc = stof(infokey(self, INFOKEY_P_CSQCACTIVE));
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if (self.usingcsqc)
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{
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self.dimension_see = 1;
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self.dimension_see = DIMENSION_HASCSQC;
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sprint(self, "Welcome to csqctest!\n");
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}
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else
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{
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self.dimension_see = 3;
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self.dimension_see = DIMENSION_NOCSQC;
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bprint(self.netname);
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bprint(" is not using csqc!\n");
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@ -1567,3 +1568,25 @@ void() SV_RunClientCommand =
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#endif
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};
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void(string cmd) SV_ParseClientCommand =
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{
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tokenize(cmd);
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switch(argv(0))
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{
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case "give": //we have our own additions/behaviours.
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GiveCommand_f();
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break;
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//case "god":
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//case "noclip":
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//case "fly":
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//case "setpos":
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//case "notarget":
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//case "spiderpig":
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//case "6dof":
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default: //fallback. let the engine handle it.
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clientcommand(self, cmd);
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break;
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}
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};
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@ -509,3 +509,8 @@ float isdp;
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#define sprint(pl,...) sprint(pl, PRINT_HIGH, __VA_ARGS__)
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#define bprint(...) bprint(PRINT_HIGH, __VA_ARGS__)
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#endif
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#define DIMENSION_NOCSQC 1
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#define DIMENSION_HASCSQC 2
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#define DIMENSION_DEFAULT 255
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@ -389,13 +389,15 @@ void() s_explode1 = {self.think = s_explode1; makevolcano(); self.frame += 0.5;
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void() BecomeExplosion =
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{
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__using dimension_seen, dimension_send; //okay for this purpose...
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self.movetype = MOVETYPE_NONE;
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self.velocity = '0 0 0';
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self.touch = SUB_Null;
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self.solid = SOLID_NOT;
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self.dimension_seen = 2;
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dimension_send = 2;
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self.dimension_seen = DIMENSION_NOCSQC;
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dimension_send = DIMENSION_NOCSQC;
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#if 1
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WriteByte (MSG_BROADCAST, SVC_TEMPENTITY);
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#endif
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sound (self, CHAN_WEAPON, "weapons/r_exp3.wav", 1, ATTN_NORM);
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self.dimension_seen = 3;
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dimension_send = 3;
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self.dimension_seen = DIMENSION_DEFAULT;
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dimension_send = DIMENSION_DEFAULT;
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setmodel (self, "progs/s_explod.spr");
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s_explode1 ();
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W_SetCurrentAmmo ();
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};
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void() GiveCommand_f =
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{
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if (deathmatch || coop)
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return;
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switch(argv(1))
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{
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case "1": self.items |= IT_AXE; break; //not sure why you'd need this, but oh well.
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case "2": self.items |= IT_SHOTGUN; break; //not sure why you'd need this, but oh well.
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case "3": self.items |= IT_SUPER_SHOTGUN; break;
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case "4": self.items |= IT_NAILGUN; break;
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case "5": self.items |= IT_SUPER_NAILGUN; break;
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case "6": self.items |= IT_GRENADE_LAUNCHER; break;
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case "7": self.items |= IT_ROCKET_LAUNCHER; break;
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case "8": self.items |= IT_LIGHTNING; break;
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case "s": self.ammo_shells = stof(argv(2)); break;
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case "n": self.ammo_nails = stof(argv(2)); break;
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case "r": self.ammo_rockets = stof(argv(2)); break;
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case "c": self.ammo_cells = stof(argv(2)); break;
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case "h": self.health = stof(argv(2)); break;
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case "a":
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self.armorvalue = stof(argv(2));
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if (self.armorvalue < 1)
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{ //remove the armour type if they no longer have any.
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self.armortype = 0;
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self.items &= ~(IT_ARMOR1|IT_ARMOR2|IT_ARMOR3);
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}
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else if (self.armorvalue > 150 && self.armortype < 0.8)
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{ //prmote to red if its too high for yellow...
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self.armortype = 0.8;
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self.items = (self.items & ~(IT_ARMOR1|IT_ARMOR2|IT_ARMOR3)) | IT_ARMOR3;
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}
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else if (self.armorvalue > 100 && self.armortype < 0.6)
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{ //promote to yellow if its too high for green...
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self.armortype = 0.6;
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self.items = (self.items & ~(IT_ARMOR1|IT_ARMOR2|IT_ARMOR3)) | IT_ARMOR2;
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}
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else if (self.armortype < 0.3)
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{ //make sure we have at least green armour...
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self.armortype = 0.3;
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self.items = (self.items & ~(IT_ARMOR1|IT_ARMOR2|IT_ARMOR3)) | IT_ARMOR1;
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}
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break;
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default:
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sprint(self, "Item \"", argv(1), "\" not understood\n");
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break;
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}
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W_SetCurrentAmmo ();
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};
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/*
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============
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CycleWeaponCommand
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