Fix warnings and autobunny.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6192 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Spoike 2022-02-19 20:49:27 +00:00
parent 4e1b665277
commit 46154b0dc4
8 changed files with 124 additions and 22 deletions

View file

@ -21,7 +21,8 @@ Any fields that are read need to be the same between csqc and ssqc code somehow.
#define movevars_accelerate 10
#define movevars_stopspeed 100
#define movevars_maxspeed 320
#define movevars_jumpheight 270
#define movevars_maxairspeed 30
#define movevars_jumpspeed 270
#define movevars_watersinkspeed 60
.float pmove_flags;
@ -30,6 +31,7 @@ Any fields that are read need to be the same between csqc and ssqc code somehow.
.float gravity;
#endif
.entity groundentity;
static vector groundnormal;
enumflags
{
@ -194,8 +196,12 @@ void() PMove_InAirAccelerate =
{
if (!(self.pmove_flags & PMF_JUMP_HELD))
{
self.velocity_z += movevars_jumpheight;
self.pmove_flags |= PMF_ONGROUND;
//make sure we get at least jumpspeed upwards from the ground plane by clamping it first.
if (self.velocity*groundnormal < 0)
self.velocity = self.velocity - groundnormal*(self.velocity*groundnormal);
self.velocity_z += movevars_jumpspeed;
self.pmove_flags &~= PMF_ONGROUND;
self.pmove_flags |= PMF_JUMP_HELD;
}
}
}
@ -208,8 +214,8 @@ void() PMove_InAirAccelerate =
else
{
//there's no friction in air...
if (desiredspeed > 30)
desiredspeed = 30;
if (desiredspeed > movevars_maxairspeed)
desiredspeed = movevars_maxairspeed;
PMove_Accelerate(desireddir, desiredspeed, movevars_accelerate);
#ifdef HAVE_DOTGRAVITY
@ -249,6 +255,7 @@ void() PMove_Categorise =
{
//don't know, maybe we are, maybe we're not
tracebox(self.origin, self.mins, self.maxs, self.origin-'0 0 1', false, self);
groundnormal = trace_plane_normal;
if (trace_fraction == 1 || trace_plane_normal_z < 0.7)
{
self.pmove_flags &= ~PMF_ONGROUND;
@ -321,6 +328,17 @@ static void Pmove_Nudge(void)
self.origin = org;
};
#ifdef SSQC
//small hack to make sure our cvars are actually stored as serverinfo (we then access them via serverkey for consistency between ssqc+csqc, safe in the knowledge that they'll be networked for us)
__accumulate void() worldspawn =
{
if (autocvar(test_qwphys, "0") != serverkey("test_qwphys"))
localcmd(sprintf("setfl test_qwphys %S s\n", autocvar(test_qwphys, "0")));
if (autocvar(test_autobunny, "0") != serverkey("test_autobunny"))
localcmd(sprintf("setfl test_autobunny %S s\n", autocvar(test_autobunny, "0")));
};
#endif
void(entity ent) PMove =
{
if (stof(serverkey("test_qwphys")) && checkbuiltin(runstandardplayerphysics))
@ -334,7 +352,7 @@ void(entity ent) PMove =
Pmove_Nudge();
if (!(input_buttons & PMF_JUMP_HELD))
if (!(input_buttons & 2) || serverkey("test_autobunny"))
self.pmove_flags &= ~PMF_JUMP_HELD;
PMove_Categorise();
@ -376,10 +394,6 @@ void(entity ent) PMove =
self.flags |= FL_ONGROUND;
else
self.flags &= ~FL_ONGROUND;
#ifdef CSQC
cprint(sprintf("onground: %g", self.pmove_flags & PMF_ONGROUND));
#endif
};
#endif

View file

@ -9,7 +9,7 @@ static string editvalue;
static entity tempent;
void() editor_lights_add =
{
__using(dynamiclight_get);
__using dynamiclight_get;
float l;
if (!tempent)
@ -47,7 +47,7 @@ static string fldname[8] = {
};
static string(float fld, float foredit) readfield =
{
__using(dynamiclight_get);
__using dynamiclight_get;
switch(fld)
{

View file

@ -453,8 +453,7 @@ void(float width, float height, float do2d) CSQC_UpdateView =
void(float vwidth, float vheight, float notmenu) CSQC_UpdateViewLoading =
{
print("in CSQC_UpdateViewLoading\n");
drawfill([0,0],[vwidth,vheight], [0,1,0],1, 0);
drawfill([0,0],[vwidth,vheight], [0,0,0],1, 0);
const vector tsize = '24 24';
string text = "CSQCTest is Loading!\nPlease wait...";

View file

@ -1158,7 +1158,7 @@ nonstatic vector(string skinname) Anim_GetHeadOffset =
float(float channel, string soundname, vector pos, float vol, float attenuation, float flags) CSQC_ServerSound =
static float(float channel, string soundname, vector pos, float vol, float attenuation, float flags) ServerSoundStartRequest =
{ //the server started a sound on an entity that the csqc has control over.
if (!self.headent)
{
@ -1244,11 +1244,17 @@ float(float channel, string soundname, vector pos, float vol, float attenuation,
return false;
};
//version that breaks when the ent is not necessarily known to us, called only when 'self' is a known CSQC entity.
float(float channel, string soundname, vector org, float vol, float attenuation, float flags) CSQC_ServerSound =
{
return ServerSoundStartRequest(channel, soundname, org, vol, attenuation, flags);
}
//version that lets the qc handle any ent fixups.
float(float sventnum, float channel, string soundname, float vol, float att, vector org, float pitchmod, float flags) CSQC_Event_Sound =
{
self = findfloat(world, entnum, sventnum);
if (self)
return CSQC_ServerSound(channel, soundname, org, vol, att, flags);
return ServerSoundStartRequest(channel, soundname, org, vol, att, flags);
return false;
};
#endif

View file

@ -29,6 +29,9 @@
#define NOT_DP //mute deprecation warnings about DP, we don't care.
#endif
//just mute engine-dependancy deprecation warnings for now.
#define NOT_QSS
#define NOT_DP

View file

@ -1211,15 +1211,16 @@ void() ClientConnect =
if (intermission_running)
ExitIntermission ();
__using dimension_see; //csqc support checks are safe. just mute the splitscreen/mvd warnings.
self.usingcsqc = stof(infokey(self, INFOKEY_P_CSQCACTIVE));
if (self.usingcsqc)
{
self.dimension_see = 1;
self.dimension_see = DIMENSION_HASCSQC;
sprint(self, "Welcome to csqctest!\n");
}
else
{
self.dimension_see = 3;
self.dimension_see = DIMENSION_NOCSQC;
bprint(self.netname);
bprint(" is not using csqc!\n");
@ -1567,3 +1568,25 @@ void() SV_RunClientCommand =
#endif
};
void(string cmd) SV_ParseClientCommand =
{
tokenize(cmd);
switch(argv(0))
{
case "give": //we have our own additions/behaviours.
GiveCommand_f();
break;
//case "god":
//case "noclip":
//case "fly":
//case "setpos":
//case "notarget":
//case "spiderpig":
//case "6dof":
default: //fallback. let the engine handle it.
clientcommand(self, cmd);
break;
}
};

View file

@ -509,3 +509,8 @@ float isdp;
#define sprint(pl,...) sprint(pl, PRINT_HIGH, __VA_ARGS__)
#define bprint(...) bprint(PRINT_HIGH, __VA_ARGS__)
#endif
#define DIMENSION_NOCSQC 1
#define DIMENSION_HASCSQC 2
#define DIMENSION_DEFAULT 255

View file

@ -389,13 +389,15 @@ void() s_explode1 = {self.think = s_explode1; makevolcano(); self.frame += 0.5;
void() BecomeExplosion =
{
__using dimension_seen, dimension_send; //okay for this purpose...
self.movetype = MOVETYPE_NONE;
self.velocity = '0 0 0';
self.touch = SUB_Null;
self.solid = SOLID_NOT;
self.dimension_seen = 2;
dimension_send = 2;
self.dimension_seen = DIMENSION_NOCSQC;
dimension_send = DIMENSION_NOCSQC;
#if 1
WriteByte (MSG_BROADCAST, SVC_TEMPENTITY);
@ -408,8 +410,8 @@ void() BecomeExplosion =
#endif
sound (self, CHAN_WEAPON, "weapons/r_exp3.wav", 1, ATTN_NORM);
self.dimension_seen = 3;
dimension_send = 3;
self.dimension_seen = DIMENSION_DEFAULT;
dimension_send = DIMENSION_DEFAULT;
setmodel (self, "progs/s_explod.spr");
s_explode1 ();
@ -1145,6 +1147,56 @@ void() CheatCommand =
W_SetCurrentAmmo ();
};
void() GiveCommand_f =
{
if (deathmatch || coop)
return;
switch(argv(1))
{
case "1": self.items |= IT_AXE; break; //not sure why you'd need this, but oh well.
case "2": self.items |= IT_SHOTGUN; break; //not sure why you'd need this, but oh well.
case "3": self.items |= IT_SUPER_SHOTGUN; break;
case "4": self.items |= IT_NAILGUN; break;
case "5": self.items |= IT_SUPER_NAILGUN; break;
case "6": self.items |= IT_GRENADE_LAUNCHER; break;
case "7": self.items |= IT_ROCKET_LAUNCHER; break;
case "8": self.items |= IT_LIGHTNING; break;
case "s": self.ammo_shells = stof(argv(2)); break;
case "n": self.ammo_nails = stof(argv(2)); break;
case "r": self.ammo_rockets = stof(argv(2)); break;
case "c": self.ammo_cells = stof(argv(2)); break;
case "h": self.health = stof(argv(2)); break;
case "a":
self.armorvalue = stof(argv(2));
if (self.armorvalue < 1)
{ //remove the armour type if they no longer have any.
self.armortype = 0;
self.items &= ~(IT_ARMOR1|IT_ARMOR2|IT_ARMOR3);
}
else if (self.armorvalue > 150 && self.armortype < 0.8)
{ //prmote to red if its too high for yellow...
self.armortype = 0.8;
self.items = (self.items & ~(IT_ARMOR1|IT_ARMOR2|IT_ARMOR3)) | IT_ARMOR3;
}
else if (self.armorvalue > 100 && self.armortype < 0.6)
{ //promote to yellow if its too high for green...
self.armortype = 0.6;
self.items = (self.items & ~(IT_ARMOR1|IT_ARMOR2|IT_ARMOR3)) | IT_ARMOR2;
}
else if (self.armortype < 0.3)
{ //make sure we have at least green armour...
self.armortype = 0.3;
self.items = (self.items & ~(IT_ARMOR1|IT_ARMOR2|IT_ARMOR3)) | IT_ARMOR1;
}
break;
default:
sprint(self, "Item \"", argv(1), "\" not understood\n");
break;
}
W_SetCurrentAmmo ();
};
/*
============
CycleWeaponCommand