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cl_lerp_smooth 2 should include spectating as well as just demos.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5535 fc73d0e0-1445-4013-8a0c-d673dee63da5
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@ -632,7 +632,7 @@ void CL_CalcClientTime(void)
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//q3 always drifts.
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//nq+qw code can drift
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//default is to drift in demos+SP but not live (oh noes! added latency!)
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if (cls.protocol == CP_QUAKE2 || (cls.protocol != CP_QUAKE3 && (!cl_predict_smooth.ival || (cl_predict_smooth.ival == 2 && !(cls.demoplayback || cl.allocated_client_slots == 1))) && cls.demoplayback != DPB_MVD))
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if (cls.protocol == CP_QUAKE2 || (cls.protocol != CP_QUAKE3 && (!cl_predict_smooth.ival || (cl_predict_smooth.ival == 2 && !(cls.demoplayback || cl.allocated_client_slots == 1 || cl.playerview[0].spectator))) && cls.demoplayback != DPB_MVD))
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{ //no drift logic
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float f;
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f = cl.gametime - cl.oldgametime;
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