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Fix for LG beams end position not being stored when spectating with cl_truelightning.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2961 fc73d0e0-1445-4013-8a0c-d673dee63da5
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@ -416,7 +416,7 @@ void CL_AddBeam (int tent, int ent, vec3_t start, vec3_t end) //fixme: use TE_ n
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{
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{
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for (i = 0; i < cl.splitclients; i++)
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for (i = 0; i < cl.splitclients; i++)
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{
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{
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if (ent == (autocam[i]?spec_track[i]:(cl.playernum[i]+1)))
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if (ent == (autocam[i]?(spec_track[i]+1):(cl.playernum[i]+1)))
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{
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{
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VectorCopy(end, playerbeam_end[i]);
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VectorCopy(end, playerbeam_end[i]);
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break;
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break;
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