Visual Studio 2008 project files upto date

git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3643 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Lance 2010-11-11 03:40:39 +00:00
parent 8b4a128980
commit 43e13f50c4
6 changed files with 50663 additions and 10878 deletions

View file

@ -4,14 +4,14 @@ Microsoft Visual Studio Solution File, Format Version 10.00
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ftequake", "ftequake.vcproj", "{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1364}" Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ftequake", "ftequake.vcproj", "{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1364}"
ProjectSection(ProjectDependencies) = postProject ProjectSection(ProjectDependencies) = postProject
{382E6790-D1CA-48F5-8E53-D114635EB61D} = {382E6790-D1CA-48F5-8E53-D114635EB61D} {382E6790-D1CA-48F5-8E53-D114635EB61D} = {382E6790-D1CA-48F5-8E53-D114635EB61D}
{66E1D0C0-BEB5-4365-A457-E177AFA6EB89} = {66E1D0C0-BEB5-4365-A457-E177AFA6EB89}
EndProjectSection EndProjectSection
EndProject EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "gas2masm", "gas2masm.vcproj", "{382E6790-D1CA-48F5-8E53-D114635EB61D}" Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "gas2masm", "gas2masm.vcproj", "{382E6790-D1CA-48F5-8E53-D114635EB61D}"
EndProject EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "npqtv", "npqtv.vcproj", "{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1365}" Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "botlib", "..\..\plugins\botlib\botlib.vcproj", "{66E1D0C0-BEB5-4365-A457-E177AFA6EB89}"
ProjectSection(ProjectDependencies) = postProject EndProject
{382E6790-D1CA-48F5-8E53-D114635EB61D} = {382E6790-D1CA-48F5-8E53-D114635EB61D} Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "npfte", "npfte.vcproj", "{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1365}"
EndProjectSection
EndProject EndProject
Global Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution GlobalSection(SolutionConfigurationPlatforms) = preSolution
@ -19,6 +19,8 @@ Global
D3DDebug|x64 = D3DDebug|x64 D3DDebug|x64 = D3DDebug|x64
Debug Dedicated Server|Win32 = Debug Dedicated Server|Win32 Debug Dedicated Server|Win32 = Debug Dedicated Server|Win32
Debug Dedicated Server|x64 = Debug Dedicated Server|x64 Debug Dedicated Server|x64 = Debug Dedicated Server|x64
Debug|Win32 = Debug|Win32
Debug|x64 = Debug|x64
GLDebug|Win32 = GLDebug|Win32 GLDebug|Win32 = GLDebug|Win32
GLDebug|x64 = GLDebug|x64 GLDebug|x64 = GLDebug|x64
GLRelease|Win32 = GLRelease|Win32 GLRelease|Win32 = GLRelease|Win32
@ -33,16 +35,21 @@ Global
MRelease|x64 = MRelease|x64 MRelease|x64 = MRelease|x64
Release Dedicated Server|Win32 = Release Dedicated Server|Win32 Release Dedicated Server|Win32 = Release Dedicated Server|Win32
Release Dedicated Server|x64 = Release Dedicated Server|x64 Release Dedicated Server|x64 = Release Dedicated Server|x64
Release|Win32 = Release|Win32
Release|x64 = Release|x64
EndGlobalSection EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution GlobalSection(ProjectConfigurationPlatforms) = postSolution
{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1364}.D3DDebug|Win32.ActiveCfg = D3DDebug|Win32 {88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1364}.D3DDebug|Win32.ActiveCfg = D3DDebug|Win32
{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1364}.D3DDebug|Win32.Build.0 = D3DDebug|Win32 {88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1364}.D3DDebug|Win32.Build.0 = D3DDebug|Win32
{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1364}.D3DDebug|x64.ActiveCfg = D3DDebug|x64 {88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1364}.D3DDebug|x64.ActiveCfg = D3DDebug|x64
{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1364}.D3DDebug|x64.Build.0 = D3DDebug|x64 {88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1364}.D3DDebug|x64.Build.0 = D3DDebug|x64
{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1364}.Debug Dedicated Server|Win32.ActiveCfg = MRelease|Win32 {88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1364}.Debug Dedicated Server|Win32.ActiveCfg = Debug Dedicated Server|Win32
{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1364}.Debug Dedicated Server|Win32.Build.0 = MRelease|Win32 {88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1364}.Debug Dedicated Server|Win32.Build.0 = Debug Dedicated Server|Win32
{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1364}.Debug Dedicated Server|x64.ActiveCfg = GLDebug|x64 {88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1364}.Debug Dedicated Server|x64.ActiveCfg = Debug Dedicated Server|x64
{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1364}.Debug Dedicated Server|x64.Build.0 = GLDebug|x64 {88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1364}.Debug Dedicated Server|x64.Build.0 = Debug Dedicated Server|x64
{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1364}.Debug|Win32.ActiveCfg = MDebug|Win32
{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1364}.Debug|x64.ActiveCfg = Debug Dedicated Server|x64
{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1364}.Debug|x64.Build.0 = Debug Dedicated Server|x64
{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1364}.GLDebug|Win32.ActiveCfg = GLDebug|Win32 {88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1364}.GLDebug|Win32.ActiveCfg = GLDebug|Win32
{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1364}.GLDebug|Win32.Build.0 = GLDebug|Win32 {88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1364}.GLDebug|Win32.Build.0 = GLDebug|Win32
{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1364}.GLDebug|x64.ActiveCfg = GLDebug|x64 {88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1364}.GLDebug|x64.ActiveCfg = GLDebug|x64
@ -53,8 +60,8 @@ Global
{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1364}.GLRelease|x64.Build.0 = GLRelease|x64 {88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1364}.GLRelease|x64.Build.0 = GLRelease|x64
{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1364}.MDebug|Win32.ActiveCfg = MDebug|Win32 {88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1364}.MDebug|Win32.ActiveCfg = MDebug|Win32
{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1364}.MDebug|Win32.Build.0 = MDebug|Win32 {88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1364}.MDebug|Win32.Build.0 = MDebug|Win32
{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1364}.MDebug|x64.ActiveCfg = GLRelease|x64 {88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1364}.MDebug|x64.ActiveCfg = MDebug|x64
{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1364}.MDebug|x64.Build.0 = GLRelease|x64 {88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1364}.MDebug|x64.Build.0 = MDebug|x64
{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1364}.MinGLDebug|Win32.ActiveCfg = MinGLDebug|Win32 {88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1364}.MinGLDebug|Win32.ActiveCfg = MinGLDebug|Win32
{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1364}.MinGLDebug|Win32.Build.0 = MinGLDebug|Win32 {88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1364}.MinGLDebug|Win32.Build.0 = MinGLDebug|Win32
{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1364}.MinGLDebug|x64.ActiveCfg = MinGLDebug|x64 {88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1364}.MinGLDebug|x64.ActiveCfg = MinGLDebug|x64
@ -71,47 +78,96 @@ Global
{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1364}.Release Dedicated Server|Win32.Build.0 = Release Dedicated Server|Win32 {88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1364}.Release Dedicated Server|Win32.Build.0 = Release Dedicated Server|Win32
{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1364}.Release Dedicated Server|x64.ActiveCfg = Release Dedicated Server|x64 {88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1364}.Release Dedicated Server|x64.ActiveCfg = Release Dedicated Server|x64
{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1364}.Release Dedicated Server|x64.Build.0 = Release Dedicated Server|x64 {88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1364}.Release Dedicated Server|x64.Build.0 = Release Dedicated Server|x64
{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1364}.Release|Win32.ActiveCfg = GLRelease|Win32
{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1364}.Release|Win32.Build.0 = GLRelease|Win32
{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1364}.Release|x64.ActiveCfg = GLRelease|x64
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{382E6790-D1CA-48F5-8E53-D114635EB61D}.D3DDebug|Win32.ActiveCfg = Debug|Win32 {382E6790-D1CA-48F5-8E53-D114635EB61D}.D3DDebug|Win32.ActiveCfg = Debug|Win32
{382E6790-D1CA-48F5-8E53-D114635EB61D}.D3DDebug|Win32.Build.0 = Debug|Win32 {382E6790-D1CA-48F5-8E53-D114635EB61D}.D3DDebug|Win32.Build.0 = Debug|Win32
{382E6790-D1CA-48F5-8E53-D114635EB61D}.D3DDebug|x64.ActiveCfg = Debug|x64 {382E6790-D1CA-48F5-8E53-D114635EB61D}.D3DDebug|x64.ActiveCfg = Debug|Win32
{382E6790-D1CA-48F5-8E53-D114635EB61D}.D3DDebug|x64.Build.0 = Debug|x64 {382E6790-D1CA-48F5-8E53-D114635EB61D}.D3DDebug|x64.Build.0 = Debug|Win32
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{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1365}.Debug|Win32.ActiveCfg = GLDebug|Win32
{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1365}.Debug|Win32.Build.0 = GLDebug|Win32
{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1365}.Debug|x64.ActiveCfg = GLDebug|x64
{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1365}.Debug|x64.Build.0 = GLDebug|x64
{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1365}.GLDebug|Win32.ActiveCfg = GLDebug|Win32 {88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1365}.GLDebug|Win32.ActiveCfg = GLDebug|Win32
{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1365}.GLDebug|Win32.Build.0 = GLDebug|Win32 {88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1365}.GLDebug|Win32.Build.0 = GLDebug|Win32
{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1365}.GLDebug|x64.ActiveCfg = GLDebug|x64 {88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1365}.GLDebug|x64.ActiveCfg = GLDebug|x64
@ -120,7 +176,7 @@ Global
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{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1365}.MDebug|x64.Build.0 = GLRelease|x64 {88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1365}.MDebug|x64.Build.0 = GLRelease|x64
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@ -131,14 +187,21 @@ Global
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{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1365}.MinGLRelease|x64.Build.0 = GLRelease|x64 {88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1365}.MinGLRelease|x64.Build.0 = GLRelease|x64
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{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1365}.MRelease|x64.ActiveCfg = GLRelease|x64 {88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1365}.MRelease|x64.ActiveCfg = GLRelease|x64
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{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1365}.Release Dedicated Server|x64.Build.0 = GLRelease|x64 {88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1365}.Release Dedicated Server|x64.Build.0 = GLRelease|x64
{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1365}.Release|Win32.ActiveCfg = GLRelease|Win32
{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1365}.Release|Win32.Build.0 = GLRelease|Win32
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EndGlobalSection EndGlobalSection
GlobalSection(SolutionProperties) = preSolution GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE HideSolutionNode = FALSE
EndGlobalSection EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
AMDCaProjectFile = C:\Games\Quake\wip\engine\dotnet2005\CodeAnalyst\ftequake.caw
EndGlobalSection
EndGlobal EndGlobal

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41365
engine/dotnet2008/npfte.vcproj Normal file

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View file

@ -0,0 +1,2 @@
Converted VS 2005 project file
Thursday, 11 November 2010 14:06 PM

View file

@ -6,9 +6,13 @@
// //
#ifdef APSTUDIO_INVOKED #ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS #ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 101 #define _APS_NEXT_RESOURCE_VALUE 103
#define _APS_NEXT_COMMAND_VALUE 40001 #define _APS_NEXT_COMMAND_VALUE 40001
#define _APS_NEXT_CONTROL_VALUE 1001 #define _APS_NEXT_CONTROL_VALUE 1001
#define _APS_NEXT_SYMED_VALUE 101 #define _APS_NEXT_SYMED_VALUE 103
#endif #endif
#endif #endif
#define IDI_ICON1 101
#define IDI_ICON2 102