fix brush editor giving up with too many polys.

fix race condition that was causing prespawning to skip the call to CSQC_WorldLoaded.
misc other irrelevant tweaks.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5120 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Spoike 2017-06-26 09:31:02 +00:00
parent b2824ee266
commit 419b2b1f7f
9 changed files with 204 additions and 209 deletions

View file

@ -1175,8 +1175,8 @@ static int CL_LoadModels(int stage, qboolean dontactuallyload)
float giveuptime = Sys_DoubleTime()+1; //small things get padded into a single frame
#define atstage() ((cl.contentstage == stage++ && !dontactuallyload)?++cl.contentstage:false)
#define endstage() if (!cls.timedemo && giveuptime<Sys_DoubleTime()) return -1;
#define atstage() ((cl.contentstage == stage++ && !dontactuallyload)?true:false)
#define endstage() ++cl.contentstage;if (!cls.timedemo && giveuptime<Sys_DoubleTime()) return -1;
pmove.numphysent = 0;
pmove.physents[0].model = NULL;

View file

@ -2289,11 +2289,11 @@ qboolean SCR_ScreenShot (char *filename, enum fs_relative fsroot, void **buffer,
}
else
#endif
/* if (!Q_strcasecmp(ext, "bmp"))
if (!Q_strcasecmp(ext, "bmp"))
{
return WriteBMPFile(pcxname, buffer[0], width, height);
return WriteBMPFile(filename, fsroot, buffer[0], bytestride, width, height, fmt);
}
else*/
else
if (!Q_strcasecmp(ext, "pcx"))
{
int y, x, s;

View file

@ -772,7 +772,7 @@ conline_t *Con_ResizeLineBuffer(console_t *con, conline_t *old, unsigned int len
{
conline_t *l;
old->maxlength = length;
old->maxlength = length & 0xffff;
if (old->maxlength < old->length)
return NULL; //overflow.
l = BZ_Realloc(old, sizeof(*l)+(old->maxlength)*sizeof(conchar_t));

View file

@ -2051,22 +2051,31 @@ qbyte *ReadPCXPalette(qbyte *buf, int len, qbyte *out)
typedef struct bmpheader_s
{
/* unsigned short Type;*/
unsigned long Size;
unsigned int Size;
unsigned short Reserved1;
unsigned short Reserved2;
unsigned long OffsetofBMPBits;
unsigned long SizeofBITMAPINFOHEADER;
signed long Width;
signed long Height;
unsigned int OffsetofBMPBits;
unsigned int SizeofBITMAPINFOHEADER;
signed int Width;
signed int Height;
unsigned short Planes;
unsigned short BitCount;
unsigned long Compression;
unsigned long ImageSize;
signed long TargetDeviceXRes;
signed long TargetDeviceYRes;
unsigned long NumofColorIndices;
unsigned long NumofImportantColorIndices;
unsigned int Compression;
unsigned int ImageSize;
signed int TargetDeviceXRes;
signed int TargetDeviceYRes;
unsigned int NumofColorIndices;
unsigned int NumofImportantColorIndices;
} bmpheader_t;
typedef struct bmpheaderv4_s
{
unsigned int RedMask;
unsigned int GreenMask;
unsigned int BlueMask;
unsigned int AlphaMask;
qbyte ColourSpace[4]; //"Win " or "sRGB"
qbyte ColourSpaceCrap[24+4*3];
} bmpheaderv4_t;
qbyte *ReadBMPFile(qbyte *buf, int length, int *width, int *height)
{
@ -2094,7 +2103,7 @@ qbyte *ReadBMPFile(qbyte *buf, int length, int *width, int *height)
h.NumofColorIndices = LittleLong(h.NumofColorIndices);
h.NumofImportantColorIndices = LittleLong(h.NumofImportantColorIndices);
if (h.Compression) //probably RLE?
if (h.Compression) //RLE? BITFIELDS (gah)?
return NULL;
*width = h.Width;
@ -2195,134 +2204,108 @@ qbyte *ReadBMPFile(qbyte *buf, int length, int *width, int *height)
return NULL;
}
/*void WriteBMPFile(char *filename, qbyte *in, int width, int height)
void WriteBMPFile(char *filename, enum fs_relative fsroot, qbyte *in, int instride, int width, int height, uploadfmt_t fmt)
{
unsigned int i;
bmpheader_t *h;
int y;
bmpheader_t h;
bmpheaderv4_t h4;
qbyte *data;
qbyte *out;
int outstride;
int bits = 32;
int extraheadersize = sizeof(h4);
out = BZ_Malloc(sizeof(bmpheader_t)+width*3*height);
*(short*)((qbyte *)h-2) = *(short*)"BM";
h->Size = LittleLong(in->Size);
h->Reserved1 = LittleShort(in->Reserved1);
h->Reserved2 = LittleShort(in->Reserved2);
h->OffsetofBMPBits = LittleLong(in->OffsetofBMPBits);
h->SizeofBITMAPINFOHEADER = LittleLong(in->SizeofBITMAPINFOHEADER);
h->Width = LittleLong(in->Width);
h->Height = LittleLong(in->Height);
h->Planes = LittleShort(in->Planes);
h->BitCount = LittleShort(in->BitCount);
h->Compression = LittleLong(in->Compression);
h->ImageSize = LittleLong(in->ImageSize);
h->TargetDeviceXRes = LittleLong(in->TargetDeviceXRes);
h->TargetDeviceYRes = LittleLong(in->TargetDeviceYRes);
h->NumofColorIndices = LittleLong(in->NumofColorIndices);
h->NumofImportantColorIndices = LittleLong(in->NumofImportantColorIndices);
if (h.Compression) //probably RLE?
return NULL;
*width = h.Width;
*height = h.Height;
if (h.NumofColorIndices != 0 || h.BitCount == 8) //8 bit
memset(&h4, 0, sizeof(h4));
h4.ColourSpace[0] = 'W';
h4.ColourSpace[1] = 'i';
h4.ColourSpace[2] = 'n';
h4.ColourSpace[3] = ' ';
switch(fmt)
{
int x, y;
unsigned int *data32;
unsigned int pal[256];
if (!h.NumofColorIndices)
h.NumofColorIndices = (int)pow(2, h.BitCount);
if (h.NumofColorIndices>256)
return NULL;
case TF_RGBA32:
h4.RedMask = 0x000000ff;
h4.GreenMask = 0x0000ff00;
h4.BlueMask = 0x00ff0000;
h4.AlphaMask = 0xff000000;
break;
case TF_BGRA32:
h4.RedMask = 0x00ff0000;
h4.GreenMask = 0x0000ff00;
h4.BlueMask = 0x000000ff;
h4.AlphaMask = 0xff000000;
break;
case TF_RGBX32:
h4.RedMask = 0x000000ff;
h4.GreenMask = 0x0000ff00;
h4.BlueMask = 0x00ff0000;
h4.AlphaMask = 0x00000000;
break;
case TF_BGRX32:
h4.RedMask = 0x00ff0000;
h4.GreenMask = 0x0000ff00;
h4.BlueMask = 0x000000ff;
h4.AlphaMask = 0x00000000;
break;
case TF_RGB24:
h4.RedMask = 0x000000ff;
h4.GreenMask = 0x0000ff00;
h4.BlueMask = 0x00ff0000;
h4.AlphaMask = 0x00000000;
bits = 3;
break;
case TF_BGR24:
h4.RedMask = 0x00ff0000;
h4.GreenMask = 0x0000ff00;
h4.BlueMask = 0x000000ff;
h4.AlphaMask = 0x00000000;
bits = 3;
extraheadersize = 0;
break;
data = buf+2;
data += sizeof(h);
for (i = 0; i < h.NumofColorIndices; i++)
{
pal[i] = data[i*4+0] + (data[i*4+1]<<8) + (data[i*4+2]<<16) + (255/<<16);
}
buf += h.OffsetofBMPBits;
data32 = BZ_Malloc(h.Width * h.Height*4);
for (y = 0; y < h.Height; y++)
{
i = (h.Height-1-y) * (h.Width);
for (x = 0; x < h.Width; x++)
{
data32[i] = pal[buf[x]];
i++;
}
buf += h.Width;
}
return (qbyte *)data32;
default:
return;
}
else if (h.BitCount == 4) //4 bit
outstride = width * (bits/8);
outstride = (outstride+3)&~3; //bmp pads rows to a multiple of 4 bytes.
data = BZ_Malloc(2+sizeof(h)+extraheadersize+width*outstride);
out = data+2+sizeof(h)+extraheadersize;
data[0] = 'B';
data[1] = 'M';
h.Size = 2+sizeof(h)+extraheadersize + outstride*height;
h.Reserved1 = 0;
h.Reserved2 = 0;
h.OffsetofBMPBits = 2+sizeof(h)+extraheadersize;
h.SizeofBITMAPINFOHEADER = sizeof(h)+extraheadersize;
h.Width = width;
h.Height = height;
h.Planes = 1;
h.BitCount = bits;
h.Compression = extraheadersize?3/*BI_BITFIELDS*/:0/*BI_RGB aka BGR...*/;
h.ImageSize = outstride*height;
h.TargetDeviceXRes = 2835;//72DPI
h.TargetDeviceYRes = 2835;
h.NumofColorIndices = 0;
h.NumofImportantColorIndices = 0;
memcpy(data+2, &h, sizeof(h));
if (extraheadersize)
memcpy(data+2+sizeof(h), &h4, sizeof(h4));
for (y = 0; y < height; y++)
{
int x, y;
unsigned int *data32;
unsigned int pal[16];
if (!h.NumofColorIndices)
h.NumofColorIndices = (int)pow(2, h.BitCount);
if (h.NumofColorIndices>16)
return NULL;
if (h.Width&1)
return NULL;
data = buf+2;
data += sizeof(h);
for (i = 0; i < h.NumofColorIndices; i++)
{
pal[i] = data[i*4+0] + (data[i*4+1]<<8) + (data[i*4+2]<<16) + (255<<16);
}
buf += h.OffsetofBMPBits;
data32 = BZ_Malloc(h.Width * h.Height*4);
for (y = 0; y < h.Height; y++)
{
i = (h.Height-1-y) * (h.Width);
for (x = 0; x < h.Width/2; x++)
{
data32[i++] = pal[buf[x]>>4];
data32[i++] = pal[buf[x]&15];
}
buf += h.Width>>1;
}
return (qbyte *)data32;
memcpy(out, in, width * (bits/8));
memset(out+width*(bits/8), 0, outstride-width*(bits/8));
out += outstride;
in += instride;
}
else if (h.BitCount == 24) //24 bit... no 16?
{
int x, y;
buf += h.OffsetofBMPBits;
data = BZ_Malloc(h.Width * h.Height*4);
for (y = 0; y < h.Height; y++)
{
i = (h.Height-1-y) * (h.Width);
for (x = 0; x < h.Width; x++)
{
data[i*4+0] = buf[x*3+2];
data[i*4+1] = buf[x*3+1];
data[i*4+2] = buf[x*3+0];
data[i*4+3] = 255;
i++;
}
buf += h.Width*3;
}
return data;
}
else
return NULL;
return NULL;
}*/
COM_WriteFile(filename, fsroot, data, h.Size);
BZ_Free(data);
}
#ifndef NPFTE

View file

@ -5736,78 +5736,84 @@ void Terr_Brush_Draw(heightmap_t *hm, batch_t **batches, entity_t *e)
{
i = 0;
br = hm->wbrushes;
for (numverts = 0, numindicies = 0; i < hm->numbrushes; i++, br++)
for (;i < hm->numbrushes;)
{
//if a single batch has too many verts, cut it off before it overflows our maximum batch size, and hope we don't get a really really complex brush.
if (numverts > 0xf000 || numindicies > 0xf000)
break;
for (j = 0; j < br->numplanes; j++)
for (numverts = 0, numindicies = 0; i < hm->numbrushes; i++, br++)
{
if (br->faces[j].tex == bt && !br->selected && br->faces[j].lightmap == lmnum)
//if a single batch has too many verts, cut it off before it overflows our maximum batch size, and hope we don't get a really really complex brush.
if (numverts > 0xf000 || numindicies > 0xf000)
break;
for (j = 0; j < br->numplanes; j++)
{
size_t k, o;
float s,t;
for (k = 0, o = numverts; k < br->faces[j].numpoints; k++, o++)
if (br->faces[j].tex == bt && !br->selected && br->faces[j].lightmap == lmnum)
{
VectorCopy(br->faces[j].points[k], arrays->coord[o]);
VectorCopy(br->planes[j], arrays->normal[o]);
VectorCopy(br->faces[j].stdir[0], arrays->svector[o]);
VectorCopy(br->faces[j].stdir[1], arrays->tvector[o]);
size_t k, o;
float s,t;
//compute the texcoord planes
s = (DotProduct(arrays->svector[o], arrays->coord[o]) + br->faces[j].stdir[0][3]);
t = (DotProduct(arrays->tvector[o], arrays->coord[o]) + br->faces[j].stdir[1][3]);
arrays->texcoord[o][0] = s * scale[0];
arrays->texcoord[o][1] = t * scale[1];
for (k = 0, o = numverts; k < br->faces[j].numpoints; k++, o++)
{
VectorCopy(br->faces[j].points[k], arrays->coord[o]);
VectorCopy(br->planes[j], arrays->normal[o]);
VectorCopy(br->faces[j].stdir[0], arrays->svector[o]);
VectorCopy(br->faces[j].stdir[1], arrays->tvector[o]);
//maths, maths, and more maths.
arrays->lmcoord[o][0] = (br->faces[j].lmbase[0]+0.5 + s/br->faces[j].lmscale-br->faces[j].lmbias[0]) * hm->brushlmscale;
arrays->lmcoord[o][1] = (br->faces[j].lmbase[1]+0.5 + t/br->faces[j].lmscale-br->faces[j].lmbias[1]) * hm->brushlmscale;
//compute the texcoord planes
s = (DotProduct(arrays->svector[o], arrays->coord[o]) + br->faces[j].stdir[0][3]);
t = (DotProduct(arrays->tvector[o], arrays->coord[o]) + br->faces[j].stdir[1][3]);
arrays->texcoord[o][0] = s * scale[0];
arrays->texcoord[o][1] = t * scale[1];
//maths, maths, and more maths.
arrays->lmcoord[o][0] = (br->faces[j].lmbase[0]+0.5 + s/br->faces[j].lmscale-br->faces[j].lmbias[0]) * hm->brushlmscale;
arrays->lmcoord[o][1] = (br->faces[j].lmbase[1]+0.5 + t/br->faces[j].lmscale-br->faces[j].lmbias[1]) * hm->brushlmscale;
}
for (k = 2; k < br->faces[j].numpoints; k++)
{ //triangle fans
arrays->index[numindicies++] = numverts + 0;
arrays->index[numindicies++] = numverts + k-1;
arrays->index[numindicies++] = numverts + k-0;
}
numverts += br->faces[j].numpoints;
}
for (k = 2; k < br->faces[j].numpoints; k++)
{ //triangle fans
arrays->index[numindicies++] = numverts + 0;
arrays->index[numindicies++] = numverts + k-1;
arrays->index[numindicies++] = numverts + k-0;
}
numverts += br->faces[j].numpoints;
}
}
}
if (numverts || numindicies)
{
bb = Z_Malloc(sizeof(*bb) + (sizeof(bb->mesh.xyz_array[0])+sizeof(arrays->texcoord[0])+sizeof(arrays->lmcoord[0])+sizeof(arrays->normal[0])+sizeof(arrays->svector[0])+sizeof(arrays->tvector[0])) * numverts);
bb->next = bt->batches;
bt->batches = bb;
bb->lightmap = lmnum;
BE_VBO_Begin(&ctx, (sizeof(arrays->coord[0])+sizeof(arrays->texcoord[0])+sizeof(arrays->lmcoord[0])+sizeof(arrays->normal[0])+sizeof(arrays->svector[0])+sizeof(arrays->tvector[0])) * numverts);
BE_VBO_Data(&ctx, arrays->coord, sizeof(arrays->coord [0])*numverts, &bb->vbo.coord);
BE_VBO_Data(&ctx, arrays->texcoord, sizeof(arrays->texcoord [0])*numverts, &bb->vbo.texcoord);
BE_VBO_Data(&ctx, arrays->lmcoord, sizeof(arrays->lmcoord [0])*numverts, &bb->vbo.lmcoord[0]);
BE_VBO_Data(&ctx, arrays->normal, sizeof(arrays->normal [0])*numverts, &bb->vbo.normals);
BE_VBO_Data(&ctx, arrays->svector, sizeof(arrays->svector [0])*numverts, &bb->vbo.svector);
BE_VBO_Data(&ctx, arrays->tvector, sizeof(arrays->tvector [0])*numverts, &bb->vbo.tvector);
BE_VBO_Finish(&ctx, arrays->index, sizeof(arrays->index [0])*numindicies, &bb->vbo.indicies, &bb->vbo.vbomem, &bb->vbo.ebomem);
if (numverts || numindicies)
{
bb = Z_Malloc(sizeof(*bb) + (sizeof(bb->mesh.xyz_array[0])+sizeof(arrays->texcoord[0])+sizeof(arrays->lmcoord[0])+sizeof(arrays->normal[0])+sizeof(arrays->svector[0])+sizeof(arrays->tvector[0])) * numverts);
bb->next = bt->batches;
bt->batches = bb;
bb->lightmap = lmnum;
BE_VBO_Begin(&ctx, (sizeof(arrays->coord[0])+sizeof(arrays->texcoord[0])+sizeof(arrays->lmcoord[0])+sizeof(arrays->normal[0])+sizeof(arrays->svector[0])+sizeof(arrays->tvector[0])) * numverts);
BE_VBO_Data(&ctx, arrays->coord, sizeof(arrays->coord [0])*numverts, &bb->vbo.coord);
BE_VBO_Data(&ctx, arrays->texcoord, sizeof(arrays->texcoord [0])*numverts, &bb->vbo.texcoord);
BE_VBO_Data(&ctx, arrays->lmcoord, sizeof(arrays->lmcoord [0])*numverts, &bb->vbo.lmcoord[0]);
BE_VBO_Data(&ctx, arrays->normal, sizeof(arrays->normal [0])*numverts, &bb->vbo.normals);
BE_VBO_Data(&ctx, arrays->svector, sizeof(arrays->svector [0])*numverts, &bb->vbo.svector);
BE_VBO_Data(&ctx, arrays->tvector, sizeof(arrays->tvector [0])*numverts, &bb->vbo.tvector);
BE_VBO_Finish(&ctx, arrays->index, sizeof(arrays->index [0])*numindicies, &bb->vbo.indicies, &bb->vbo.vbomem, &bb->vbo.ebomem);
bb->mesh.xyz_array = (vecV_t*)(bb+1);
memcpy(bb->mesh.xyz_array, arrays->coord, sizeof(*bb->mesh.xyz_array) * numverts);
bb->mesh.st_array = (vec2_t*)(bb->mesh.xyz_array+numverts);
memcpy(bb->mesh.st_array, arrays->texcoord, sizeof(*bb->mesh.st_array) * numverts);
bb->mesh.lmst_array[0] = (vec2_t*)(bb->mesh.st_array+numverts);
memcpy(bb->mesh.lmst_array[0], arrays->lmcoord, sizeof(*bb->mesh.lmst_array) * numverts);
bb->mesh.normals_array = (vec3_t*)(bb->mesh.lmst_array[0]+numverts);
memcpy(bb->mesh.normals_array, arrays->normal, sizeof(*bb->mesh.normals_array) * numverts);
bb->mesh.snormals_array = (vec3_t*)(bb->mesh.normals_array+numverts);
memcpy(bb->mesh.snormals_array, arrays->svector, sizeof(*bb->mesh.snormals_array) * numverts);
bb->mesh.tnormals_array = (vec3_t*)(bb->mesh.snormals_array+numverts);
memcpy(bb->mesh.tnormals_array, arrays->tvector, sizeof(*bb->mesh.tnormals_array) * numverts);
bb->mesh.xyz_array = (vecV_t*)(bb+1);
memcpy(bb->mesh.xyz_array, arrays->coord, sizeof(*bb->mesh.xyz_array) * numverts);
bb->mesh.st_array = (vec2_t*)(bb->mesh.xyz_array+numverts);
memcpy(bb->mesh.st_array, arrays->texcoord, sizeof(*bb->mesh.st_array) * numverts);
bb->mesh.lmst_array[0] = (vec2_t*)(bb->mesh.st_array+numverts);
memcpy(bb->mesh.lmst_array[0], arrays->lmcoord, sizeof(*bb->mesh.lmst_array) * numverts);
bb->mesh.normals_array = (vec3_t*)(bb->mesh.lmst_array[0]+numverts);
memcpy(bb->mesh.normals_array, arrays->normal, sizeof(*bb->mesh.normals_array) * numverts);
bb->mesh.snormals_array = (vec3_t*)(bb->mesh.normals_array+numverts);
memcpy(bb->mesh.snormals_array, arrays->svector, sizeof(*bb->mesh.snormals_array) * numverts);
bb->mesh.tnormals_array = (vec3_t*)(bb->mesh.snormals_array+numverts);
memcpy(bb->mesh.tnormals_array, arrays->tvector, sizeof(*bb->mesh.tnormals_array) * numverts);
bb->pmesh = &bb->mesh;
bb->mesh.numindexes = numindicies;
bb->mesh.numvertexes = numverts;
bb->pmesh = &bb->mesh;
bb->mesh.numindexes = numindicies;
bb->mesh.numvertexes = numverts;
numverts = 0;
numindicies = 0;
}
}
}
}

View file

@ -10432,7 +10432,7 @@ BuiltinList_t BuiltinList[] = { //nq qw h2 ebfs
{"drawrotsubpic", PF_Fixme, 0, 0, 0, 0, D("void(vector pivot, vector mins, vector maxs, string pic, vector txmin, vector txsize, vector rgb, vector alphaandangles)", "Overcomplicated draw function for over complicated people. Positions follow drawrotpic, while texture coords follow drawsubpic. Due to argument count limitations in builtins, the alpha value and angles are combined into separate fields of a vector (tip: use fteqcc's [alpha, angle] feature.")},
//330
{"getstati", PF_Fixme, 0, 0, 0, 330, D("#define getstati_punf(stnum) (float)(__variant)getstati(stnum)\nint(float stnum)", "Retrieves the numerical value of the given EV_INTEGER or EV_ENTITY stat (converted to a float).")},// (EXT_CSQC)
{"getstati", PF_Fixme, 0, 0, 0, 330, D("#define getstati_punf(stnum) (float)(__variant)getstati(stnum)\nint(float stnum)", "Retrieves the numerical value of the given EV_INTEGER or EV_ENTITY stat. Use getstati_punf if you wish to type-pun a float stat as an int to avoid truncation issues in DP.")},// (EXT_CSQC)
{"getstatf", PF_Fixme, 0, 0, 0, 331, D("#define getstatbits getstatf\nfloat(float stnum, optional float firstbit, optional float bitcount)", "Retrieves the numerical value of the given EV_FLOAT stat. If firstbit and bitcount are specified, retrieves the upper bits of the STAT_ITEMS stat (converted into a float, so there are no VM dependancies).")},// (EXT_CSQC)
{"getstats", PF_Fixme, 0, 0, 0, 332, D("string(float stnum)", "Retrieves the value of the given EV_STRING stat, as a tempstring.\nOlder engines may use 4 consecutive integer stats, with a limit of 15 chars (yes, really. 15.), but "FULLENGINENAME" uses a separate namespace for string stats and has a much higher length limit.")},
{"getplayerstat", PF_Fixme, 0, 0, 0, 0, D("__variant(float playernum, float statnum, float stattype)", "Retrieves a specific player's stat, matching the type specified on the server. This builtin is primarily intended for mvd playback where ALL players are known. For EV_ENTITY, world will be returned if the entity is not in the pvs, use type-punning with EV_INTEGER to get the entity number if you just want to see if its set. STAT_ITEMS should be queried as an EV_INTEGER on account of runes and items2 being packed into the upper bits.")},

View file

@ -940,11 +940,17 @@ void SV_MVD_WriteReliables(qboolean writebroadcasts)
if (writebroadcasts)
{
//chuck in the broadcast reliables
ClientReliableCheckBlock(&demo.recorder, sv.reliable_datagram.cursize);
ClientReliableWrite_SZ(&demo.recorder, sv.reliable_datagram.data, sv.reliable_datagram.cursize);
if (sv.reliable_datagram.cursize)
{
ClientReliableCheckBlock(&demo.recorder, sv.reliable_datagram.cursize);
ClientReliableWrite_SZ(&demo.recorder, sv.reliable_datagram.data, sv.reliable_datagram.cursize);
}
//and the broadcast unreliables. everything is reliables when it comes to mvds
ClientReliableCheckBlock(&demo.recorder, sv.datagram.cursize);
ClientReliableWrite_SZ(&demo.recorder, sv.datagram.data, sv.datagram.cursize);
if (sv.datagram.cursize)
{
ClientReliableCheckBlock(&demo.recorder, sv.datagram.cursize);
ClientReliableWrite_SZ(&demo.recorder, sv.datagram.data, sv.datagram.cursize);
}
}
if (demo.recorder.netchan.message.cursize)

View file

@ -2769,7 +2769,8 @@ void SV_FlushBroadcasts (void)
}
}
SV_MVD_WriteReliables(true);
if (sv.mvdrecording)
SV_MVD_WriteReliables(true);
SZ_Clear (&sv.reliable_datagram);
SZ_Clear (&sv.datagram);

View file

@ -64,7 +64,7 @@ void() brush_deselectall =
{
for (int i = 0; i < selectedbrushcount; i++)
brush_selected(selectedbrushes[i].model, selectedbrushes[i].id, -1, FALSE);
selectedbrushcount = 0;
};
void(int modelidx, int brushid) brush_select =
@ -204,8 +204,7 @@ int(int mod, int id, brushface_t *faces, int numfaces, int contents) brush_histo
{
int wasselected = brush_isselected(mod, id);
if (wasselected)
selectedbrushes[wasselected-1].id = -id; //hack so that brush_history_delete won't remove this entry.
selectedbrushes[wasselected-1].id = -id; //hack so that brush_history_delete won't remove this entry.
brush_history_delete(mod, id);
id = brush_history_create(mod, faces, numfaces, contents, FALSE);
if (wasselected)
@ -914,7 +913,7 @@ p3p1edge:
}
else
{
brush_history_edit(soup->model, soup->brush, faces, numfaces, 1i);
brush_history_edit(soup->model, soup->brush, faces, numfaces, 1i);
soup->numidx = 0;
soup->numverts = 0;
@ -1136,7 +1135,7 @@ static void(vector sizes) drawwireframeview =
static void() editor_brushes_drawselected =
{
float intensity = (sin(gettime(5)*4)+1)*0.05;
int facenum, point, points;
int facenum, point, points;
vector col;
//draw all selected brush faces.
@ -1183,7 +1182,7 @@ void(vector mousepos) editor_brushes_addentities =
int points, point;
int facenum;
float intensity = (sin(gettime(5)*4)+1)*0.05;
vector displace, tmp;
vector displace, tmp;
vector mid;
autocvar_ca_brush_view = fabs(autocvar_ca_brush_view) % 4f;
@ -1873,7 +1872,7 @@ void(entity e) editor_brush_set_entity
float(float key, float unic, vector mousepos) editor_brushes_key =
{
brushface_t *fa;
brushface_t *fa;
vector t = mousefar;
vector o = mousenear;
int i;