diff --git a/engine/ftequake/ftequake.dsp b/engine/ftequake/ftequake.dsp index 39707853a..54ea68a90 100644 --- a/engine/ftequake/ftequake.dsp +++ b/engine/ftequake/ftequake.dsp @@ -273,7 +273,7 @@ LINK32=link.exe # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /G5 /ML /W3 /GX /ZI /Od /I "..\client" /I "../common" /I "../server" /I "../gl" /I "../sw" /I "../qclib" /I "../libs" /D "MINIMAL" /D "_DEBUG" /D "GLQUAKE" /D "WIN32" /D "_WINDOWS" /FR".\GLDebug/" /Fp".\GLDebug/qwcl.pch" /YX /Fo".\GLDebug/" /Fd".\GLDebug/" /FD /c -# ADD CPP /nologo /G6 /ML /W3 /GX /ZI /Od /I "..\client" /I "../common" /I "../server" /I "../gl" /I "../sw" /I "../qclib" /I "../libs" /I "../libs/dxsdk7/include" /D "MINIMAL" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "SERVERONLY" /FR".\GLDebug/" /Fp".\GLDebug/qwcl.pch" /YX /Fo".\GLDebug/" /Fd".\GLDebug/" /FD /c +# ADD CPP /nologo /G6 /ML /W3 /WX /GX /ZI /Od /I "..\client" /I "../common" /I "../server" /I "../gl" /I "../sw" /I "../qclib" /I "../libs" /I "../libs/dxsdk7/include" /D "MINIMAL" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "SERVERONLY" /FR".\GLDebug/" /Fp".\GLDebug/qwcl.pch" /YX /Fo".\GLDebug/" /Fd".\GLDebug/" /FD /c # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x809 /d "_DEBUG" @@ -332,8 +332,7 @@ LINK32=link.exe # PROP Target_Dir "" # ADD BASE CPP /nologo /G5 /ML /W3 /GX /ZI /Od /I "..\client" /I "../common" /I "../server" /I "../gl" /I "../sw" /I "../qclib" /I "../libs" /I "../libs/dxsdk7/include" /D "_DEBUG" /D "GLQUAKE" /D "WIN32" /D "_WINDOWS" /D "AVAIL_OGGVORBIS" /FR".\GLDebug/" /Fp".\GLDebug/qwcl.pch" /YX /Fo".\GLDebug/" /Fd".\GLDebug/" /FD /c # SUBTRACT BASE CPP /X -# ADD CPP /nologo /G5 /ML /W3 /GX /ZI /Od /I "..\client" /I "../common" /I "../server" /I "../gl" /I "../sw" /I "../qclib" /I "../libs" /I "../libs/dxsdk7/include" /D "_DEBUG" /D "GLQUAKE" /D "WIN32" /D "_WINDOWS" /D "AVAIL_OGGVORBIS" /D "Q3SHADERS" /FR".\GLDebug/" /Fp".\GLDebug/qwcl.pch" /YX /Fo".\GLDebug/" /Fd".\GLDebug/" /FD /c -# SUBTRACT CPP /X +# ADD CPP /nologo /G5 /ML /W3 /WX /GX /ZI /Od /I "..\client" /I "../common" /I "../server" /I "../gl" /I "../sw" /I "../qclib" /I "../libs" /I "../libs/dxsdk7/include" /D "_DEBUG" /D "GLQUAKE" /D "WIN32" /D "_WINDOWS" /D "AVAIL_OGGVORBIS" /D "Q3SHADERS" /FR".\Q3Debug/" /Fp".\Q3Debug/qwcl.pch" /YX /Fo".\Q3Debug/" /Fd".\Q3Debug/" /FD /c # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x809 /d "_DEBUG" @@ -344,7 +343,7 @@ BSC32=bscmake.exe LINK32=link.exe # ADD BASE LINK32 comctl32.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /subsystem:windows /pdb:".\GLDebug/dglqwcl.pdb" /debug /machine:I386 /out:"../../fteglqw.exe" # SUBTRACT BASE LINK32 /pdb:none -# ADD LINK32 comctl32.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /subsystem:windows /pdb:".\GLDebug/dglqwcl.pdb" /debug /machine:I386 /out:"../../fteglqw.exe" +# ADD LINK32 comctl32.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /subsystem:windows /pdb:".\Q3Debug/dglqwcl.pdb" /debug /machine:I386 /out:"../../fteglqw.exe" # SUBTRACT LINK32 /pdb:none !ELSEIF "$(CFG)" == "ftequake - Win32 Q3Release" @@ -406,6 +405,42 @@ SOURCE=..\server\pr_cmds.c # End Source File # Begin Source File +SOURCE=..\client\pr_menu.c + +!IF "$(CFG)" == "ftequake - Win32 Release" + +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server" + +# PROP Exclude_From_Build 1 +# ADD CPP /WX + +!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 Q3Debug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 Q3Release" + +!ENDIF + +# End Source File +# Begin Source File + SOURCE=..\server\savegame.c # End Source File # Begin Source File @@ -4615,10 +4650,6 @@ SOURCE=..\sw\vid_win2.c # PROP Default_Filter "" # Begin Source File -SOURCE=..\nqnet\net.h -# End Source File -# Begin Source File - SOURCE=..\nqnet\net_dgrm.c # End Source File # Begin Source File @@ -4641,6 +4672,10 @@ SOURCE=..\nqnet\net_win.c SOURCE=..\nqnet\net_wipx.c # End Source File +# Begin Source File + +SOURCE=..\nqnet\nqnet.h +# End Source File # End Group # Begin Group "common" @@ -4744,6 +4779,7 @@ SOURCE=..\QCLIB\pr_edict.c # Begin Source File SOURCE=..\QCLIB\Pr_exec.c +# SUBTRACT CPP /WX # End Source File # Begin Source File @@ -7553,6 +7589,10 @@ SOURCE=..\gl\gl_model.h # End Source File # Begin Source File +SOURCE=..\nqnet\net_dgrm.h +# End Source File +# Begin Source File + SOURCE=..\common\protocol.h # End Source File # End Group