From 3e0b1af72b289ebc90c71a1af5d915ba585483e8 Mon Sep 17 00:00:00 2001 From: Eukara Date: Thu, 13 Feb 2020 01:27:15 +0000 Subject: [PATCH] Remove shader override for clutter... git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5621 fc73d0e0-1445-4013-8a0c-d673dee63da5 --- engine/client/r_part.c | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/engine/client/r_part.c b/engine/client/r_part.c index 471d78330..163f80600 100644 --- a/engine/client/r_part.c +++ b/engine/client/r_part.c @@ -98,7 +98,8 @@ static void R_Clutter_Insert_Soup(clutter_build_ctx_t *ctx, shader_t *shader, ve struct clutter_build_ctx_soup_s *soup = NULL; size_t i; - shader_t *os = shader; + /* useful for debugging mayhaps --eukara */ + /*shader_t *os = shader; shader = R_RegisterShader(va("clutter#replace=%s", os->name), SUF_NONE, "{\n" "program defaultsprite#MASK=0.666\n" @@ -113,7 +114,7 @@ static void R_Clutter_Insert_Soup(clutter_build_ctx_t *ctx, shader_t *shader, ve "}\n" "}\n" ); - *shader->defaulttextures = *os->defaulttextures; + *shader->defaulttextures = *os->defaulttextures;*/ for (i = 0, soup = ctx->soups; i < ctx->numsoups; i++, soup++)