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Improvements for using FTE as a Q2 client. Helps connecting to r1q2 servers (tastyspleen being an example).
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2969 fc73d0e0-1445-4013-8a0c-d673dee63da5
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1 changed files with 6 additions and 2 deletions
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@ -505,7 +505,10 @@ void CL_SendConnectPacket (
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Q_strncatz(data, va(" %i %i", cls.qport, cls.challenge), sizeof(data));
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//userinfo 0 + zquake extension info.
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if (cls.protocol == CP_QUAKEWORLD)
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Q_strncatz(data, va(" \"%s\\*z_ext\\%i\"", cls.userinfo, SUPPORTED_Z_EXTENSIONS), sizeof(data));
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else
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Q_strncatz(data, va(" \"%s\"", cls.userinfo), sizeof(data));
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for (c = 1; c < clients; c++)
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{
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Info_SetValueForStarKey (playerinfo2, "name", va("%s%i", name.string, c+1), MAX_INFO_STRING);
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@ -2060,7 +2063,7 @@ void CL_ConnectionlessPacket (void)
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if ((*s2 < '0' || *s2 > '9') && *s2 != '-')
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break;
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}
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if (*s2)
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if (*s2 && *s2 != ' ')
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{//and if it's not, we're unlikly to be compatible with whatever it is that's talking at us.
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#ifdef NQPROT
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if (cls.protocol == CP_NETQUAKE || cls.protocol == CP_UNKNOWN)
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@ -2139,6 +2142,7 @@ void CL_ConnectionlessPacket (void)
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if (nl)
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{
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msg_readcount = c + nl-s + 1;
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msg_badread = false;
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*nl = '\0';
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}
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