mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-11-25 13:21:36 +00:00
changed spikeset's emp effect
fixed rocket trails and rail spiral git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1580 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
parent
b318d46ea7
commit
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2 changed files with 144 additions and 108 deletions
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@ -16,7 +16,7 @@ char *particle_set_spikeset =
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"diesubrand 0.7\n"
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"randomvel 1\n"
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"rgb 255 50 10\n"
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"rgbdelta -255 -25 -5\n"
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"rgbdelta -230 -45 -9\n"
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"gravity -25\n"
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"scalefactor 1\n"
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"assoc rocketsmoke\n"
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@ -93,7 +93,7 @@ char *particle_set_spikeset =
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"blend add\n"
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"type beam\n"
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"spawnmode spiral\n"
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"spawnorg 100 0\n"
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"spawnvel 100 0\n"
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"cliptype te_railtrail\n"
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"friction 0.7\n"
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"}\n"
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@ -332,58 +332,6 @@ char *particle_set_spikeset =
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"assoc expgib\n"
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"}\n"
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"r_part empcentral\n"
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"{\n"
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"texture \"particles/emp\"\n"
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"count 100\n"
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"scale 100\n"
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"alpha 0.4\n"
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"die 6\n"
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"veladd -1\n"
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"rgb 128 128 255\n"
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"friction 0.2\n"
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"blend add\n"
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"assoc shrapnal\n"
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"spawnmode circle\n"
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"spawnorg 64\n"
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"spawnvel 72 0\n"
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"}\n"
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"r_part empinner\n"
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"{\n"
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"texture \"particles/emp\"\n"
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"count 75\n"
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"scale 100\n"
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"alpha 0.4\n"
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"die 4\n"
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"veladd -1\n"
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"rgb 128 128 255\n"
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"friction 0.2\n"
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"blend add\n"
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"assoc empcentral\n"
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"spawnmode circle\n"
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"spawnorg 8 0\n"
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"spawnvel 64 0\n"
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"}\n"
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//the blob tempent is used quite a bit with teamfortress emp grenades.
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"r_part te_blob\n"
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"{\n"
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"texture \"particles/emp\"\n"
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"count 100\n"
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"scale 100\n"
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"alpha 0.4\n"
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"die 4\n"
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"veladd -1\n"
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"rgb 128 255 128\n"
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"friction 1\n"
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"blend add\n"
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"assoc empinner\n"
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"spawnmode circle\n"
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"spawnorg 64 0\n"
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"spawnvel 256 0\n"
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"}\n"
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"r_part gunshotsparks\n"
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"{\n"
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"scalefactor -3\n"
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@ -538,6 +486,76 @@ char *particle_set_spikeset =
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"blend add\n"
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"}\n"
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// emp effect, based off of purplehaze's idea
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"r_part empshocktrail\n"
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"{\n"
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"texture \"particles/spark\"\n"
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"step 3.2\n"
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"scale 3\n"
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"alpha 0.7\n"
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"die 0.2\n"
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"rgb 64 0 255\n"
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"blend add\n"
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"scalefactor 1\n"
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"spawnorg 12 0\n"
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"}\n"
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"r_part empcore\n"
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"{\n"
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"texture \"particles/flame\"\n"
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"count 90\n"
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"scale 55\n"
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"scaledelta -110\n"
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"die 0.55\n"
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"rgb 168 128 255\n"
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"spawnmode circle\n"
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"spawnorg 12\n"
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"spawnvel -192\n"
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"blend add\n"
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"scalefactor 0.8\n"
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"emit empshocktrail\n"
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"emitinterval -1\n"
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"}\n"
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"r_part empflash\n"
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"{\n"
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"die 0.1\n"
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"texture \"particles/flash\"\n"
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"alpha 1\n"
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"count 1\n"
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"scale 400\n"
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"scaledelta -4000\n"
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"alphachange 0\n"
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"rgb 192 160 255\n"
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"blend add\n"
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"scalefactor 1\n"
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"assoc empcore\n"
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"}\n"
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"r_part te_blob\n"
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"{\n"
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"texture \"particles/emp\"\n"
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"count 120\n"
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"scale 35\n"
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"die 0.75\n"
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"alpha 0.4\n"
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"rgb 128 0 255\n"
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"rampmode delta\n"
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"ramp -32 0 0 0\n"
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"ramp -32 0 0 0\n"
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"ramp -32 0 0 2\n"
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"friction -0.9\n"
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"blend add\n"
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"spawnmode uniformcircle\n"
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"spawnorg 24 0\n"
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"spawnvel 280 0\n"
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"scalefactor 1\n"
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"emit empshocktrail\n"
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"emitinterval -1\n"
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"assoc empflash\n"
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"}\n"
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// TE_LIGHTNING2 replacement, (c) 2005 TimeServ
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// If you steal this GPLed code you will be violating several international laws
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// as well as several laws of physics.
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@ -13,7 +13,7 @@ r_part rockettrail
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diesubrand 0.7
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randomvel 1
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rgb 255 50 10
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rgbdelta -255 -25 -5
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rgbdelta -230 -45 -9
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gravity -25
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scalefactor 1
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assoc rocketsmoke
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@ -90,7 +90,7 @@ r_part te_railtrail
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blend add
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type beam
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spawnmode spiral
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spawnorg 100 0
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spawnvel 100 0
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cliptype te_railtrail
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friction 0.7
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}
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@ -329,58 +329,6 @@ r_part te_explosion
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assoc expgib
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}
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r_part empcentral
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{
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texture "particles/emp"
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count 100
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scale 100
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alpha 0.4
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die 6
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veladd -1
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rgb 128 128 255
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friction 0.2
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blend add
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assoc shrapnal
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spawnmode circle
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spawnorg 64
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spawnvel 72 0
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}
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r_part empinner
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{
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texture "particles/emp"
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count 75
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scale 100
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alpha 0.4
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die 4
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veladd -1
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rgb 128 128 255
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friction 0.2
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blend add
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assoc empcentral
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spawnmode circle
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spawnorg 8 0
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spawnvel 64 0
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}
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//the blob tempent is used quite a bit with teamfortress emp grenades.
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r_part te_blob
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{
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texture "particles/emp"
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count 100
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scale 100
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alpha 0.4
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die 4
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veladd -1
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rgb 128 255 128
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friction 1
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blend add
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assoc empinner
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spawnmode circle
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spawnorg 64 0
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spawnvel 256 0
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}
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r_part gunshotsparks
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{
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scalefactor -3
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@ -535,6 +483,76 @@ r_part ef_entityparticles
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blend add
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}
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// emp effect, based off of purplehaze's idea
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r_part empshocktrail
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{
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texture "particles/spark"
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step 3.2
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scale 3
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alpha 0.7
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die 0.2
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rgb 64 0 255
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blend add
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scalefactor 1
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spawnorg 12 0
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}
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r_part empcore
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{
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texture "particles/flame"
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count 90
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scale 55
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scaledelta -110
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die 0.55
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rgb 168 128 255
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spawnmode circle
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spawnorg 12
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spawnvel -192
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blend add
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scalefactor 0.8
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emit empshocktrail
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emitinterval -1
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}
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r_part empflash
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{
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die 0.1
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texture "particles/flash"
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alpha 1
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count 1
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scale 400
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scaledelta -4000
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alphachange 0
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rgb 192 160 255
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blend add
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scalefactor 1
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assoc empcore
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}
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r_part te_blob
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{
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texture "particles/emp"
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count 120
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scale 35
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die 0.75
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alpha 0.4
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rgb 128 0 255
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rampmode delta
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ramp -32 0 0 0
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ramp -32 0 0 0
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ramp -32 0 0 2
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friction -0.9
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blend add
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spawnmode uniformcircle
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spawnorg 24 0
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spawnvel 280 0
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scalefactor 1
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emit empshocktrail
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emitinterval -1
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assoc empflash
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}
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// TE_LIGHTNING2 replacement, (c) 2005 TimeServ
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// If you steal this GPLed code you will be violating several international laws
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// as well as several laws of physics.
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