Remove readonly flag from com_fullgamename and enable setwindowcaption in menuqc

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5436 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Eukara 2019-03-17 15:18:30 +00:00
parent 15b1e813a4
commit 372bee5b8b
2 changed files with 3 additions and 2 deletions

View file

@ -2226,6 +2226,7 @@ static struct {
{"con_printf", PF_SubConPrintf, 392},
{"con_draw", PF_SubConDraw, 393},
{"con_input", PF_SubConInput, 394},
{"setwindowcaption", PF_cl_setwindowcaption, 0},
{"cvars_haveunsaved", PF_cvars_haveunsaved, 0},
//gap
{"buf_create", PF_buf_create, 440},

View file

@ -122,7 +122,7 @@ cvar_t registered = CVARD("registered","0","Set if quake's pak1.pak is available
cvar_t gameversion = CVARFD("gameversion","", CVAR_SERVERINFO, "gamecode version for server browsers");
cvar_t gameversion_min = CVARD("gameversion_min","", "gamecode version for server browsers");
cvar_t gameversion_max = CVARD("gameversion_max","", "gamecode version for server browsers");
cvar_t fs_gamename = CVARAFD("com_fullgamename", NULL, "fs_gamename", CVAR_NOSET, "The filesystem is trying to run this game");
cvar_t fs_gamename = CVARAD("com_fullgamename", NULL, "fs_gamename", "The filesystem is trying to run this game");
cvar_t com_protocolname = CVARAD("com_protocolname", NULL, "com_gamename", "The protocol game name used for dpmaster queries. For compatibility with DP, you can set this to 'DarkPlaces-Quake' in order to be listed in DP's master server, and to list DP servers.");
cvar_t com_protocolversion = CVARAD("com_protocolversion", "3", NULL, "The protocol version used for dpmaster queries."); //3 by default, for compat with DP/NQ, even if our QW protocol uses different versions entirely. really it only matters for master servers.
cvar_t com_parseutf8 = CVARD("com_parseutf8", "1", "Interpret console messages/playernames/etc as UTF-8. Requires special fonts. -1=iso 8859-1. 0=quakeascii(chat uses high chars). 1=utf8, revert to ascii on decode errors. 2=utf8 ignoring errors"); //1 parse. 2 parse, but stop parsing that string if a char was malformed.
@ -7742,4 +7742,4 @@ void VARGS Con_ThrottlePrintf (float *timer, int developerlevel, const char *fmt
else
Con_Printf("%s", msg);
}
#endif
#endif