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D3D support should set the video mode via D3D rather than windows - this allows proper support for various duel-driver systems. (where we wouldn't know which screen was which anyway)
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@69 fc73d0e0-1445-4013-8a0c-d673dee63da5
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1 changed files with 3 additions and 3 deletions
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@ -404,8 +404,8 @@ qboolean VID_SetFullDIBMode (rendererstate_t *info)
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int lastmodestate, wwidth, wheight;
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RECT rect;
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if (leavecurrentmode) //make windows change res.
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{
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if (leavecurrentmode && Q_strcasecmp(info->glrenderer, "D3D")) //don't do this with d3d - d3d should set it's own video mode.
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{ //make windows change res.
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gdevmode.dmFields = DM_PELSWIDTH | DM_PELSHEIGHT;
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if (info->bpp)
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gdevmode.dmFields |= DM_BITSPERPEL;
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@ -681,7 +681,7 @@ qboolean VID_AttachGL (rendererstate_t *info)
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{
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zbpp = Q_atoi(com_argv[COM_CheckParm("-zbpp")+1]);
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}
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d3dSetMode(vid_isfullscreen, info->width, info->height, info->bpp, zbpp); //d3d cheats to get it's dimensions and stuff... One that we can currently live with though.
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d3dSetMode(info->fullscreen, info->width, info->height, info->bpp, zbpp); //d3d cheats to get it's dimensions and stuff... One that we can currently live with though.
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gl_ztrickdisabled |= 2; //ztrick does funny things.
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Cvar_Set(&gl_ztrick, "0");
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