This function wasn't used anywhere anymore

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@86 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Spoike 2004-08-31 09:19:11 +00:00
parent c2669282d7
commit 304d947a46

View file

@ -847,36 +847,6 @@ float *GLRecursiveLightPoint3C (mnode_t *node, vec3_t start, vec3_t end)
return GLRecursiveLightPoint3C (node->children[!side], mid, end);
}
float *GLR_LightPoint3C (vec3_t p)
{
static vec3_t l = {255, 255, 255};
static vec3_t nl = {0, 0, 0};
float *r;
vec3_t end;
if (!cl.worldmodel->lightdata)
{
return l;
}
if (cl.worldmodel->fromgame == fg_quake3)
return nl;
if (cl.worldmodel->fromgame == fg_doom)
return nl;
end[0] = p[0];
end[1] = p[1];
end[2] = p[2] - 2048;
r = GLRecursiveLightPoint3C (cl.worldmodel->nodes, p, end);
if (r == NULL)
return nl;
return r;
}
#endif
void GLQ1BSP_LightPointValues(vec3_t point, vec3_t res_diffuse, vec3_t res_ambient, vec3_t res_dir)