fix r_waterstyle 2/3 entity flickering

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5197 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Spoike 2018-01-06 18:29:36 +00:00
parent 3f0f3e20b5
commit 2d68fbfb55

View file

@ -5921,6 +5921,7 @@ void GLBE_DrawWorld (batch_t **worldbatches)
GLBE_SelectEntity(&r_worldentity);
// shaderstate.curtime = shaderstate.updatetime = realtime;
shaderstate.depthrange = 0;
shaderstate.identitylighting = 1;