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fix r_waterstyle 2/3 entity flickering
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5197 fc73d0e0-1445-4013-8a0c-d673dee63da5
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@ -5921,6 +5921,7 @@ void GLBE_DrawWorld (batch_t **worldbatches)
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GLBE_SelectEntity(&r_worldentity);
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// shaderstate.curtime = shaderstate.updatetime = realtime;
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shaderstate.depthrange = 0;
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shaderstate.identitylighting = 1;
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