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glBlah is evil. Use the realy qglBlah stuff instead.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@805 fc73d0e0-1445-4013-8a0c-d673dee63da5
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@ -748,85 +748,6 @@ GLint GLSlang_GetUniformLocation (int prog, char *name);
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extern PFNGLLOCKARRAYSEXTPROC qglLockArraysEXT;
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extern PFNGLLOCKARRAYSEXTPROC qglLockArraysEXT;
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extern PFNGLUNLOCKARRAYSEXTPROC qglUnlockArraysEXT;
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extern PFNGLUNLOCKARRAYSEXTPROC qglUnlockArraysEXT;
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#define glAlphaFunc qglAlphaFunc
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#define glBlendFunc qglBlendFunc
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#define glBegin qglBegin
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#define glClearDepth qglClearDepth
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#define glClearStencil qglClearStencil
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#define glColor3f qglColor3f
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#define glColor4f qglColor4f
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#define glColor4ub qglColor4ub
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#define glColor4ubv qglColor4ubv
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#define glColorMask qglColorMask
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#define glDisable qglDisable
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#define glEnable qglEnable
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#define glEnd qglEnd
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#define glFlush qglFlush
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#define glScalef qglScalef
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#define glTranslatef qglTranslatef
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#define glGetInteger qglGetInteger
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#define glTexCoord1f qglTexCoord1f
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#define glTexCoord2f qglTexCoord2f
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#define glTexCoord2fv qglTexCoord2fv
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#define glTexParameterf qglTexParameterf
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#define glNormal3f qglNormal3f
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#define glNormal3fv qglNormal3fv
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#define glTexParameteri qglTexParameteri
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#define glTexImage2D qglTexImage2D
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#define glMultMatrixf qglMultMatrixf
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#define glGetIntegerv qglGetIntegerv
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#define glTexEnvf qglTexEnvf
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#define glTexEnvfv qglTexEnvfv
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#define glTexEnvi qglTexEnvi
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#define glTexGeni qglTexGeni
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#define glVertex2f qglVertex2f
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#define glVertex3f qglVertex3f
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#define glVertex3fv qglVertex3fv
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#define glCullFace qglCullFace
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#define glPushMatrix qglPushMatrix
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#define glPopMatrix qglPopMatrix
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#define glViewport qglViewport
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#define glRotatef qglRotatef
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#define glShadeModel qglShadeModel
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#define glDepthMask qglDepthMask
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#define glDepthFunc qglDepthFunc
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#define glClearColor qglClearColor
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#define glFinish qglFinish
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#define glClear qglClear
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#define glHint qglHint
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#define glDepthRange qglDepthRange
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#define glMatrixMode qglMatrixMode
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#define glOrtho qglOrtho
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#define glDrawBuffer qglDrawBuffer
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#define glTexSubImage2D qglTexSubImage2D
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#define glGetString qglGetString
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#define glPolygonMode qglPolygonMode
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#define glReadPixels qglReadPixels
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#define glLoadMatrixf qglLoadMatrixf
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#define glColor4fv qglColor4fv
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#define glFrustum qglFrustum
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#define glGetFloatv qglGetFloatv
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#define glReadBuffer qglReadBuffer
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#define glLoadIdentity qglLoadIdentity
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#define glGetTexLevelParameteriv qglGetTexLevelParameteriv
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//vertex lists
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#define glTexCoordPointer qglTexCoordPointer
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#define glVertexPointer qglVertexPointer
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#define glNormalPointer qglNormalPointer
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#define glColorPointer qglColorPointer
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#define glDrawElements qglDrawElements
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#define glDisableClientState qglDisableClientState
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#define glEnableClientState qglEnableClientState
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#define glDrawArrays qglDrawArrays
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//stencil functions
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#define glStencilOp qglStencilOp
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#define glStencilFunc qglStencilFunc
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#define glPushAttrib qglPushAttrib
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#define glPopAttrib qglPopAttrib
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void GL_Init(void *(*getglfunction) (char *name));
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void GL_Init(void *(*getglfunction) (char *name));
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#endif
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#endif
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