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Just shoving that bit in here
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5123 fc73d0e0-1445-4013-8a0c-d673dee63da5
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@ -1197,6 +1197,10 @@ static void R_HalfLife_WalkMeshes(entity_t *rent, batch_t *b, batch_t **batches)
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}
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}
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}
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if ( rent->forcedshader ) {
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b->shader = rent->forcedshader;
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}
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b->buildmeshes = R_HL_BuildMesh;
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b->ent = rent;
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