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particle fix
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@388 fc73d0e0-1445-4013-8a0c-d673dee63da5
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cb66a2e005
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1 changed files with 7 additions and 3 deletions
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@ -1499,6 +1499,10 @@ int R_RunParticleEffectType (vec3_t org, vec3_t dir, float count, int typenum)
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if (!ptype->loaded)
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return 1;
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// get msvc to shut up
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j = k = l = 0;
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m = 0;
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while(ptype)
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{
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// init spawn specific variables
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@ -1516,9 +1520,9 @@ int R_RunParticleEffectType (vec3_t org, vec3_t dir, float count, int typenum)
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m = (M_PI*2)/m;
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break;
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case SM_TELEBOX:
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j = k = -ptype->areaspread;
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case SM_LAVASPLASH:
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l = -ptype->areaspreadvert;
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case SM_LAVASPLASH:
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j = k = -ptype->areaspread;
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break;
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}
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@ -1542,7 +1546,7 @@ int R_RunParticleEffectType (vec3_t org, vec3_t dir, float count, int typenum)
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b = bfirst = free_beams;
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free_beams = free_beams->next;
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}
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b->texture_s = i;
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b->texture_s = i; // TODO: FIX THIS NUMBER
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b->flags = 0;
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b->p = p;
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VectorClear(b->dir);
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