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don't use chunked downloads with ezquake. its just too buggy.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4474 fc73d0e0-1445-4013-8a0c-d673dee63da5
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@ -148,6 +148,8 @@ cvar_t sv_pupglow = CVARF("sv_pupglow", "", CVAR_SERVERINFO);
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cvar_t sv_master = CVAR("sv_master", "0");
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cvar_t sv_masterport = CVAR("sv_masterport", "0");
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cvar_t pext_ezquake_nochunks = CVARD("pext_ezquake_nochunks", "1", "Prevents ezquake clients from being able to use the chunked download extension. This sidesteps numerous ezquake issues, and will make downloads slower but more robust.");
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cvar_t sv_gamespeed = CVAR("sv_gamespeed", "1");
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cvar_t sv_csqcdebug = CVAR("sv_csqcdebug", "0");
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cvar_t sv_csqc_progname = CVAR("sv_csqc_progname", "csprogs.dat");
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@ -1687,6 +1689,8 @@ static void SV_CheckRecentCrashes(client_t *tellclient)
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struct stat sb;
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if (-1 != stat("crash.log", &sb))
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{
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if (time(NULL) - sb.st_mtime) > 2*24*60*60)
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return; //after 2 days, we stop advertising that we once crashed.
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SV_ClientPrintf(tellclient, PRINT_HIGH, "\1WARNING: crash.log exists, dated %s\n", ctime(&sb.st_mtime));
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}
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#endif
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@ -2437,6 +2441,19 @@ client_t *SVC_DirectConnect(void)
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}
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newcl->zquake_extensions &= SUPPORTED_Z_EXTENSIONS;
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//ezquake's download mechanism is so smegging buggy.
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//its causing far far far too many connectivity issues. seriously. its beyond a joke. I cannot stress that enough.
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//as the client needs to listen for the serverinfo to know which extensions will actually be used (yay demos), we can just forget that it supports svc-level extensions, at least for anything that isn't spammed via clc_move etc before the serverinfo.
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s = Info_ValueForKey(newcl->userinfo, "*client");
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if (!strncmp(s, "ezQuake", 7) && (newcl->fteprotocolextensions & PEXT_CHUNKEDDOWNLOADS))
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{
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if (pext_ezquake_nochunks.ival)
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{
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newcl->fteprotocolextensions &= ~PEXT_CHUNKEDDOWNLOADS;
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Con_Printf("%s: ignoring ezquake chunked downloads extension.\n", NET_AdrToString (adrbuf, sizeof(adrbuf), &adr));
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}
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}
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Netchan_Setup (NS_SERVER, &newcl->netchan, &adr, qport);
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if (huffcrc)
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@ -4334,6 +4351,7 @@ void SV_InitLocal (void)
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Cvar_Register (&sv_minping, cvargroup_servercontrol);
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Cvar_Register (&sv_nailhack, cvargroup_servercontrol);
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Cvar_Register (&pext_ezquake_nochunks, cvargroup_servercontrol);
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Cmd_AddCommand ("sv_impulse", SV_Impulse_f);
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