diff --git a/engine/gl/gl_backend.c b/engine/gl/gl_backend.c index 02b53fc0c..856b92646 100644 --- a/engine/gl/gl_backend.c +++ b/engine/gl/gl_backend.c @@ -1344,6 +1344,9 @@ void GLBE_Init(void) "}\n" "}\n" ); + //if the shader doesn't work, give up with that. + if (!shaderstate.depthonlyshader || !shaderstate.depthonlyshader->prog) + shaderstate.depthonlyshader = NULL; //make sure the world draws correctly r_worldentity.shaderRGBAf[0] = 1;