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fix for parsetent - added the extra particle types.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@503 fc73d0e0-1445-4013-8a0c-d673dee63da5
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1 changed files with 8 additions and 2 deletions
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@ -47,7 +47,9 @@ int pt_explosion,
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pt_teleportsplash,
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pt_blasterparticles,
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pt_superbullet,
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pt_bullet;
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pt_bullet,
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pt_spark,
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pt_plasma;
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int pe_default,
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pe_size2,
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@ -928,6 +930,9 @@ void R_InitParticles (void)
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pe_default = AllocateParticleType("pe_default");
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pe_size2 = AllocateParticleType("pe_size2");
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pe_size3 = AllocateParticleType("pe_size3");
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pt_spark = AllocateParticleType("pe_spark");
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pt_plasma = AllocateParticleType("pe_plasma");
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}
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@ -2394,6 +2399,8 @@ void GL_DrawTrifanParticle(particle_t *p, part_type_t *type)
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vec3_t v;
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float scale;
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glEnd();
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if (lasttype != type)
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{
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lasttype = type;
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@ -2406,7 +2413,6 @@ void GL_DrawTrifanParticle(particle_t *p, part_type_t *type)
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glShadeModel(GL_SMOOTH);
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}
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glEnd();
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scale = (p->org[0] - r_origin[0])*vpn[0] + (p->org[1] - r_origin[1])*vpn[1]
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+ (p->org[2] - r_origin[2])*vpn[2];
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