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Fix pvs issue on maps with far too many leafs (was still using 16bit leaf indexes, whoops).
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5767 fc73d0e0-1445-4013-8a0c-d673dee63da5
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@ -917,7 +917,7 @@ typedef struct
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typedef struct pvscache_s
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{
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int num_leafs;
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unsigned short leafnums[MAX_ENT_LEAFS];
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unsigned int leafnums[MAX_ENT_LEAFS];
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#if defined(Q2BSPS) || defined(Q3BSPS) || defined(TERRAIN)
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int areanum; //q2bsp
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int areanum2; //q2bsp
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