Fix pvs issue on maps with far too many leafs (was still using 16bit leaf indexes, whoops).

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5767 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Spoike 2020-09-28 17:13:51 +00:00
parent e5f358ee5e
commit 24a9634ccc

View file

@ -917,7 +917,7 @@ typedef struct
typedef struct pvscache_s
{
int num_leafs;
unsigned short leafnums[MAX_ENT_LEAFS];
unsigned int leafnums[MAX_ENT_LEAFS];
#if defined(Q2BSPS) || defined(Q3BSPS) || defined(TERRAIN)
int areanum; //q2bsp
int areanum2; //q2bsp