git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3466 fc73d0e0-1445-4013-8a0c-d673dee63da5

This commit is contained in:
Magnus 2009-11-18 02:25:16 +00:00
parent 4677f8a644
commit 2432c14a45
6 changed files with 62 additions and 16 deletions

View File

@ -760,6 +760,14 @@ void() PutClientInServer =
W_SetCurrentAmmo(); W_SetCurrentAmmo();
stuffcmd(self, "sizeup\n"); stuffcmd(self, "sizeup\n");
stuffcmd(self, "sizeup\n"); stuffcmd(self, "sizeup\n");
if (world.model == "maps/r_bunker.bsp")
stuffcmd(self, "play music/afterglow\n");
else if (world.map_obj == OBJ_DEADTOWN)
stuffcmd(self, "play music/necropolis\n");
else
stuffcmd(self, "play music/raiders\n");
}; };
@ -1552,6 +1560,7 @@ void() PlayerPreThink =
ArmorCheck(); ArmorCheck();
SneakLevel(); SneakLevel();
self.accept = 0; self.accept = 0;
local float lgrip, rgrip; local float lgrip, rgrip;
@ -1655,7 +1664,22 @@ void() PlayerPreThink =
if (self.ammo_cells < 0) if (self.ammo_cells < 0)
self.ammo_cells = 0; self.ammo_cells = 0;
} }
if (self.musictimer == 0)
{
if (world.model == "maps/r_bunker.bsp")
stuffcmd(self, "play music/afterglow\n");
else if (world.map_obj == OBJ_DEADTOWN)
stuffcmd(self, "play music/necropolis\n");
else
stuffcmd(self, "play music/raiders\n");
self.musictimer = 1;
}
else if (self.musictimer <= 120)
self.musictimer = self.musictimer + 1;
else if (self.musictimer > 120)
self.musictimer = 0;
if (self.regen > 0 && !self.deadflag) //don't come back to life. if (self.regen > 0 && !self.deadflag) //don't come back to life.
{ {

View File

@ -687,6 +687,8 @@ float intermission_running;
.float shadowskill_sneak; .float shadowskill_sneak;
.float shadowskill_science; .float shadowskill_science;
.float musictimer;
.float rescued; .float rescued;
.float scale; .float scale;
.float bandages; .float bandages;

View File

@ -1715,7 +1715,7 @@ string(float iid) GetItemDesc =
if (iid == IID_WP_DKS1) if (iid == IID_WP_DKS1)
return "semi-auto sniper rifle"; return "semi-auto sniper rifle";
if (iid == IID_WP_MOONLIGHT) if (iid == IID_WP_MOONLIGHT)
return "great all-around rifle with extra utility"; return "silenced m16a2 with night-vision scope";
if (iid == IID_WP_G11) if (iid == IID_WP_G11)
return "a prototype rifle that uses caseless ammo"; return "a prototype rifle that uses caseless ammo";
if (iid == IID_WP_GAUSERIFLE) if (iid == IID_WP_GAUSERIFLE)
@ -1723,9 +1723,9 @@ string(float iid) GetItemDesc =
if (iid == IID_WP_PULSERIFLE) if (iid == IID_WP_PULSERIFLE)
return "high-tech plasma weapon released just before the war"; return "high-tech plasma weapon released just before the war";
if (iid == IID_WP_TURBOPLASMA) if (iid == IID_WP_TURBOPLASMA)
return "modified plasma rifle for greater heat and pressure dissipation"; return "modified plasma rifle";
if (iid == IID_WP_PLASMACARBINE) if (iid == IID_WP_PLASMACARBINE)
return "prototype plasma rifle released during the final stages of the war"; return "prototype plasma rifle";
if (iid == IID_WP_FNFAL) if (iid == IID_WP_FNFAL)
return "rifle designed for longer range; high recoil"; return "rifle designed for longer range; high recoil";
if (iid == IID_WP_ROCKETLAUNCHER) if (iid == IID_WP_ROCKETLAUNCHER)
@ -2175,7 +2175,7 @@ string(float iid) GetItemImage =
if (iid == IID_WP_DKS1_S) if (iid == IID_WP_DKS1_S)
return "dks1_s.jpg"; return "dks1_s.jpg";
if (iid == IID_WP_MOONLIGHT) if (iid == IID_WP_MOONLIGHT)
return "XL70E3.jpg"; return "moonlight.jpg";
if (iid == IID_WP_G11) if (iid == IID_WP_G11)
return "g11.jpg"; return "g11.jpg";
if (iid == IID_WP_GAUSERIFLE) if (iid == IID_WP_GAUSERIFLE)

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@ -1013,8 +1013,10 @@ void() brotherhood_soldier =
self.xslot7 = SlotVal(IID_AM_ENERGYCELL, 100); self.xslot7 = SlotVal(IID_AM_ENERGYCELL, 100);
self.xslot8 = SlotVal(IID_AM_CASELESS, 100); self.xslot8 = SlotVal(IID_AM_CASELESS, 100);
self.xslot9 = SlotVal(IID_AM_NEEDLER, 100); self.xslot9 = SlotVal(IID_AM_NEEDLER, 100);
self.xslot12 = SlotVal(IID_EQUIP_STEALTHBOY, 1); self.xslot10 = SlotVal(IID_EQUIP_STEALTHBOY, 1);
self.xslot13 = SlotVal(IID_EQUIP_BACKPACK, 1); self.xslot11 = SlotVal(IID_EQUIP_BACKPACK, 1);
self.xslot12 = SlotVal(IID_ARM_COMBAT, 1);
self.xslot13 = SlotVal(IID_ARM_SEVA, 1);
self.xslot14 = SlotVal(IID_WP_AK112, 1); self.xslot14 = SlotVal(IID_WP_AK112, 1);
self.xslot15 = SlotVal(IID_WP_ACR, 1); self.xslot15 = SlotVal(IID_WP_ACR, 1);
self.xslot16 = SlotVal(IID_WP_AK112_M, 1); self.xslot16 = SlotVal(IID_WP_AK112_M, 1);

View File

@ -631,7 +631,7 @@ if (coop == 1) // Players vs Monsters
te = find(te, classname, "monster"); te = find(te, classname, "monster");
} }
/*
if (musicplay == 0) if (musicplay == 0)
{ {
musicplay = 1; musicplay = 1;
@ -644,18 +644,18 @@ if (coop == 1) // Players vs Monsters
while (ze != world) while (ze != world)
{ {
if (musictrack == 1) if (musictrack == 1)
stuffcmd(ze, "play music/battle\n"); stuffcmd(ze, "play music/battle_a\n");
if (musictrack == 2) if (musictrack == 2)
stuffcmd(ze, "play misc/zombies\n"); stuffcmd(ze, "play music/zombies\n");
ze = find (ze, classname, "player"); ze = find (ze, classname, "player");
} }
} }
else if (musicplay < 20) else if (musicplay < 120)
musicplay = musicplay + 1; musicplay = musicplay + 1;
else if (musicplay >= 20) else if (musicplay >= 120)
musicplay = 0; musicplay = 0;*/
te = find(world, classname, "player"); te = find(world, classname, "player");
while (te) while (te)

View File

@ -737,7 +737,7 @@ void () spawn_ghoul_copy =
local entity te, ze; local entity te, ze;
local vector jojo; local vector jojo;
local float zomc, pcount, loadzombie; local float zomc, pcount, loadzombie;
local string finder, waterlev; local string finder, waterlev, diag;
local vector stuff; local vector stuff;
@ -797,13 +797,14 @@ void () spawn_ghoul_copy =
ze = find (world, netname, "ghoul"); ze = find (world, netname, "ghoul");
zomc = 0; zomc = 0;
pcount = 0;
while (ze) while (ze)
{ {
zomc = zomc + 1; zomc = zomc + 1;
ze = find (ze, netname, "monster"); ze = find (ze, classname, "monster");
} }
ze = find(world, classname, "player"); ze = find(world, classname, "player");
@ -815,14 +816,31 @@ void () spawn_ghoul_copy =
ze = find(ze, classname, "player"); ze = find(ze, classname, "player");
} }
if (zomc > 30*pcount)
if (zomc > 60*pcount)
return; return;
zomc = 0;
te = findradius (self.origin, 1000);
while (te)
{
if (te.classname == "monster")
zomc = zomc + 1;
te = te.chain;
}
if (zomc >= 25)
return;
zombie = spawn (); zombie = spawn ();
zombie.owner = self; zombie.owner = self;
self = zombie; self = zombie;
self.solid = SOLID_SLIDEBOX; self.solid = SOLID_SLIDEBOX;
self.movetype = MOVETYPE_STEP; self.movetype = MOVETYPE_STEP;
setmodel (self, "progs/ghoul.mdl"); setmodel (self, "progs/ghoul.mdl");
setsize (self, '-8 -8 -24', '8 8 24'); setsize (self, '-8 -8 -24', '8 8 24');
self.health = 90; self.health = 90;