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fix spr32 loading for sw renderer
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2119 fc73d0e0-1445-4013-8a0c-d673dee63da5
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1 changed files with 4 additions and 0 deletions
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@ -3572,6 +3572,7 @@ void * SWMod_LoadSpriteFrame (void * pin, mspriteframe_t **ppframe, int version)
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else
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ppixout[i] = GetPaletteNoFB(ppixin[i*4], ppixin[i*4+1], ppixin[i*4+2]);
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}
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size *= 4;
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}
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else
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Q_memcpy (&pspriteframe->pixels[0], (qbyte *)(pinframe + 1), size);
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@ -3593,6 +3594,7 @@ void * SWMod_LoadSpriteFrame (void * pin, mspriteframe_t **ppframe, int version)
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else
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p16out[i] = ((ppixin[i*4]*32/255)<<10) + ((ppixin[i*4+1]*32/255)<<5) + ((ppixin[i*4+2]*32/255)<<0);
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}
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size *= 4;
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}
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else
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{
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@ -3618,6 +3620,8 @@ void * SWMod_LoadSpriteFrame (void * pin, mspriteframe_t **ppframe, int version)
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for (i=0 ; i<size ; i++)
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p32out[i] = p32in[i];
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size *= 4;
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}
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else
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{ //upgrade
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