Don't use Q3 UI/Cgame without opengl support.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1483 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Spoike 2005-10-16 03:55:52 +00:00
parent 0ba371677b
commit 1dd25a4c54

View file

@ -1011,7 +1011,6 @@ static long CG_SystemCallsEx(void *offset, unsigned int mask, int fn, const long
#ifdef _DEBUG
static long CG_SystemCallsExWrapper(void *offset, unsigned int mask, int fn, const long *arg)
{ //this is so we can use edit and continue properly (vc doesn't like function pointers for edit+continue)
fn*=1;
return CG_SystemCallsEx(offset, mask, fn, arg);
}
#define CG_SystemCallsEx CG_SystemCallsExWrapper
@ -1088,6 +1087,7 @@ void CG_Start (void)
if (qrenderer != QR_OPENGL)
{ //sorry.
CG_Stop();
Host_EndGame("Unable to connect to q3 servers without opengl.\n");
return;
}
@ -1111,6 +1111,8 @@ void CG_Start (void)
SCR_EndLoadingPlaque();
Host_EndGame("Failed to initialise cgame module\n");
}
#else
Host_EndGame("Unable to connect to q3 servers without opengl.\n");
#endif
}
@ -1140,7 +1142,7 @@ void CG_Command_f(void)
qboolean CG_KeyPress(int key, int down)
{
if (!cgvm)
if (!cgvm || !(keycatcher&8))
return false;
return VM_Call(cgvm, CG_KEY_EVENT, key, down);
}