Let the QC know which player the spectator is spectating over mapchanges.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2129 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Spoike 2006-03-23 18:41:31 +00:00
parent 0269b18460
commit 1d22a86161

View file

@ -1245,6 +1245,8 @@ void SV_Begin_f (void)
return;
}
host_client->edict->v->playerclass = host_client->playerclass; //make sure it's set the same as the userinfo
for (split = host_client; split; split = split->controlled)
{
#ifdef Q2SERVER
@ -1277,6 +1279,13 @@ void SV_Begin_f (void)
if (SpectatorConnect)
{
//keep the spectator tracking the player from the previous map
if (split->spec_track > 0)
split->edict->v->goalentity = EDICT_TO_PROG(svprogfuncs, svs.clients[split->spec_track-1].edict);
else
split->edict->v->goalentity = 0;
// copy spawn parms out of the client_t
for (i=0 ; i< NUM_SPAWN_PARMS ; i++)
{
@ -1365,7 +1374,6 @@ void SV_Begin_f (void)
host_client->netchan.good_count = 0;
//check he's not cheating
if (progstype == PROG_QW)
{
pmodel = atoi(Info_ValueForKey (host_client->userinfo, "pmodel"));