diff --git a/engine/common/fs.c b/engine/common/fs.c index d31459b0b..b33c06db3 100644 --- a/engine/common/fs.c +++ b/engine/common/fs.c @@ -4157,6 +4157,8 @@ void COM_Gamedir (const char *dir, const struct gamepacks *packagespaths) #define Q3CFG "//schemes quake3\n" "set v_gammainverted 0\nset snd_ignorecueloops 1\nsetfl g_gametype 0 s\nset gl_clear 1\nset r_clearcolour 0 0 0\nset com_parseutf8 0\ngl_overbright "FORWEB("0","2")"\nseta model sarge\nseta headmodel sarge\nseta handicap 100\ncom_gamedirnativecode 1\nsv_port "STRINGIFY(PORT_Q3SERVER)"\ncl_defaultport "STRINGIFY(PORT_Q3SERVER)"\ncom_protocolversion 68\n" //#define RMQCFG "sv_bigcoords 1\n" +#define HLCFG "plug_load ffmpeg\n" + #ifndef UPDATEURL #ifdef HAVE_SSL #define UPDATEURL(g) "/downloadables.php?game=" #g @@ -4281,10 +4283,8 @@ static const gamemode_info_t gamemode_info[] = { //for the luls // {"-diablo2", NULL, "FTE-Diablo2", {"d2music.mpq"}, NULL, {"*", "*fted2"}, "Diablo 2"}, #endif -#if defined(HLSERVER) || defined(HLCLIENT) - //can run in windows, needs hl gamecode enabled. maps can always be viewed, but meh. - {"-halflife", "halflife", "FTE-HalfLife", {"valve/liblist.gam"}, NULL, {"valve", "*ftehl"}, "Half-Life"}, -#endif + /* maintained by FreeHL ~eukara */ + {"-halflife", "halflife", "FTE-HalfLife", {"valve/liblist.gam"}, HLCFG, {"logos", "valve"}, "Half-Life"}, #endif {NULL}