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fix default sky box for Q2 maps

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2179 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
TimeServ 2006-04-08 07:32:24 +00:00
parent b85e3c46ca
commit 15e372e2c5

View file

@ -484,7 +484,12 @@ void Mod_ParseInfoFromEntityLump(char *data) //actually, this should be in the m
return; return;
#endif #endif
skyname[0] = '\0'; // this hack is necessary to ensure Quake 2 maps get their
// default skybox
if (loadmodel->fromgame == fg_quake2)
strcpy(skyname, "unit1_");
else
skyname[0] = '\0';
if (data) if (data)
if ((data=COM_Parse(data))) //read the map info. if ((data=COM_Parse(data))) //read the map info.