From 15e372e2c58dea067f67d608b8befb27152a0957 Mon Sep 17 00:00:00 2001 From: TimeServ Date: Sat, 8 Apr 2006 07:32:24 +0000 Subject: [PATCH] fix default sky box for Q2 maps git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2179 fc73d0e0-1445-4013-8a0c-d673dee63da5 --- engine/client/wad.c | 7 ++++++- 1 file changed, 6 insertions(+), 1 deletion(-) diff --git a/engine/client/wad.c b/engine/client/wad.c index 3bf38ddd8..32d176b66 100644 --- a/engine/client/wad.c +++ b/engine/client/wad.c @@ -484,7 +484,12 @@ void Mod_ParseInfoFromEntityLump(char *data) //actually, this should be in the m return; #endif - skyname[0] = '\0'; + // this hack is necessary to ensure Quake 2 maps get their + // default skybox + if (loadmodel->fromgame == fg_quake2) + strcpy(skyname, "unit1_"); + else + skyname[0] = '\0'; if (data) if ((data=COM_Parse(data))) //read the map info.