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https://github.com/nzp-team/fteqw.git
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Fixed bullet images.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1689 fc73d0e0-1445-4013-8a0c-d673dee63da5
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b511be1e27
commit
127ce4a500
1 changed files with 56 additions and 92 deletions
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@ -139,7 +139,7 @@ int monsterpics;
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typedef struct SIEnemyType_s
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{
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qhandle_t *picture;
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texture *picture;
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float width;
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float height;
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int health;
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@ -154,7 +154,7 @@ typedef struct SIEnemyType_s
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int healthregen;
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int shotdamage;
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qhandle_t *shotpicture;
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texture *shotpicture;
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} SIEnemyType_t;
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typedef struct SIRoute_s
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@ -182,7 +182,7 @@ typedef struct SIaddon_s
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int power;
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float refire;
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float reloadtime;
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qhandle_t *tex;
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texture *tex;
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} SIaddon_t;
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typedef struct SIp_s
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@ -238,7 +238,7 @@ typedef struct SIbullet_s
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float alpha;
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float alphachange;
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qhandle_t *tex;
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texture *tex;
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} SIbullet_t;
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typedef struct ShopRegion_s
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@ -250,10 +250,10 @@ typedef struct ShopRegion_s
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char *text;
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qhandle_t *tex;
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texture *tex;
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qboolean (*AppearCondition) (int ident);
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void (*CallFunc) (int ident);
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qhandle_t *(*Texture) (qhandle_t *def, int ident);
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texture *(*Texture) (texture *def, int ident);
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int ident;
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} ShopRegion_t;
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@ -274,19 +274,19 @@ float leveltime;
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int livingmonsters;
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qhandle_t SIplayertexture; //both
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qhandle_t *SIbaddietexture; //game only
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qhandle_t *SIbullettexture; //game only
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qhandle_t SIexplosiontexture; //game only
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qhandle_t SIhealthtexture; //shop only
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qhandle_t SIleaveshoptexture; //shop only
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qhandle_t SIshrinktexture; //shop only
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qhandle_t SIcannontexture; //game+shop
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qhandle_t SIsideshottexture; //shop only
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qhandle_t SIrapidtexture;
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qhandle_t SIsavegametexture;
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qhandle_t SIloadgametexture;
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qhandle_t SIquittexture;
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texture SIplayertexture; //both
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texture *SIbaddietexture; //game only
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texture *SIbullettexture; //game only
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texture SIexplosiontexture; //game only
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texture SIhealthtexture; //shop only
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texture SIleaveshoptexture; //shop only
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texture SIshrinktexture; //shop only
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texture SIcannontexture; //game+shop
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texture SIsideshottexture; //shop only
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texture SIrapidtexture;
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texture SIsavegametexture;
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texture SIloadgametexture;
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texture SIquittexture;
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/*
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sound SoundWin;
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sound SoundLoose;
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@ -326,7 +326,7 @@ void SISPUpgrade1 (int ident)
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SIp.cannon[M_FORWARD].power++;
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SIp.cash -= 500;
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}
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qhandle_t *SISPUpgrade1Texture (qhandle_t *def, int ident)
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texture *SISPUpgrade1Texture (texture *def, int ident)
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{
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return &SIbullettexture[SIp.cannon[M_FORWARD].power+1];
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}
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@ -535,7 +535,7 @@ bool gamesaved = 2;
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void SISaveGame(int ident)
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{
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int a;
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qhandle_t handle;
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texture handle;
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FS_Open("spaceinv/spaceinv.sav", &handle, 2);
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@ -559,7 +559,7 @@ void SILoadGame(int ident)
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{
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int a;
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int len;
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qhandle_t handle;
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texture handle;
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len = FS_Open("spaceinv/spaceinv.sav", &handle, 1);
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if (len < 0)
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@ -585,7 +585,7 @@ void SILoadGame(int ident)
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bool SILoadGameThere(int ident)
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{
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qhandle_t handle;
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texture handle;
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if (gamesaved = 2)
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{
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if (FS_Open("spaceinv/spaceinv.sav", &handle, 1) >= 0)
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@ -717,7 +717,7 @@ void Draw_String2C(int x, int y, char *string, int extraparam)
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}
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}
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void Draw_Picture(qhandle_t tex, float x, float y, float w, float h)
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void Draw_Picture(texture tex, float x, float y, float w, float h)
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{
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Draw_Image(x, y, w, h, 0, 0, 1, 1, tex);
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}
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@ -799,6 +799,8 @@ void SI_2D (void)
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{
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Draw_Colour4f(1, 1, 1, 1);
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/*
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was a flame trail. :(
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grDisable(GL_TEXTURE_2D);
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grShadeModel(GL_SMOOTH);
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grBegin(GL_TRIANGLES);
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@ -895,71 +897,25 @@ void SI_2D (void)
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{
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switch (SIbullet[a].type)
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{
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case 1:
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/* grDisable(GL_TEXTURE_2D);
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grBegin(GL_LINES);
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case 1:
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for (b = 0; b < SIbullet[a].charge; b++)
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{
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// frame = (int)random() * 1000;
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grColor4f(random(), random(), random(), SIbullet[a].alpha);
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#if 1
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grVertex2f (SIbullet[a].xpos+SIbullet[a].width/2, SIbullet[a].ypos+SIbullet[a].height/2);
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#else
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grVertex2f (SIbullet[a].xpos+SIbullet[a].width/2+(float)sin((frame+1)*(a+1)*(b+1))*SIbullet[a].width, SIbullet[a].ypos+SIbullet[a].height/2+(float)cos((frame+1)*(a+1)*(b+1))*SIbullet[a].height);
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#endif
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grVertex2f (SIbullet[a].xpos+SIbullet[a].width/2+(float)sin((frame+2)*(a+1)*(b+1))*SIbullet[a].width, SIbullet[a].ypos+SIbullet[a].height/2+(float)cos((frame+2)*(a+1)*(b+1))*SIbullet[a].height);
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Draw_Colour4f(random(), random(), random(), SIbullet[a].alpha);
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Draw_Line (SIbullet[a].xpos+SIbullet[a].width/2,
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SIbullet[a].ypos+SIbullet[a].height/2,
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SIbullet[a].xpos+SIbullet[a].width/2+(float)sin((frame+2)*(a+1)*(b+1))*SIbullet[a].width,
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SIbullet[a].ypos+SIbullet[a].height/2+(float)cos((frame+2)*(a+1)*(b+1))*SIbullet[a].height);
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}
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grEnd();
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grEnable(GL_TEXTURE_2D);
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break;
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*/
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/* case 2:
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case 2:
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x=realtime*50;
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grColor4f(1, 1, 1, SIbullet[a].alpha);
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grDisable(GL_TEXTURE_2D);
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grShadeModel(GL_SMOOTH);
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grBegin(GL_QUADS);
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x = SIbullet[a].xpos+SIbullet[a].width/2;
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y = SIbullet[a].ypos+SIbullet[a].height/2;
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Draw_Colour4f(1, 1, 1, SIbullet[a].alpha);
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Draw_Picture(*SIbullet[a].tex, SIbullet[a].xpos, 0, SIbullet[a].width, SIbullet[a].ypos+SIbullet[a].height);
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grColor4f(1, 1, 1, 0);
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grVertex2f(x+SIbullet[a].width, y);
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grColor4f(1, 1, 1, SIbullet[a].alpha);
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grVertex2f(x, y);
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grVertex2f(x, 0);
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grColor4f(1, 1, 1, 0);
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grVertex2f(x+SIbullet[a].width, 0);
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grColor4f(1, 1, 1, SIbullet[a].alpha);
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grVertex2f(x, y);
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grColor4f(1, 1, 1, 0);
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grVertex2f(x-SIbullet[a].width, y);
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grVertex2f(x-SIbullet[a].width, 0);
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grColor4f(1, 1, 1, SIbullet[a].alpha);
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grVertex2f(x, 0);
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grColor4f(1, 1, 1, 0);
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grVertex2f(x+SIbullet[a].width, y);
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grColor4f(1, 1, 1, SIbullet[a].alpha);
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grVertex2f(x, y);
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grColor4f(1, 1, 1, 0);
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grVertex2f(x, y+SIbullet[a].height);
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grVertex2f(x+SIbullet[a].width, y+SIbullet[a].height);
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grVertex2f(x, y+SIbullet[a].height);
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grColor4f(1, 1, 1, SIbullet[a].alpha);
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grVertex2f(x, y);
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grColor4f(1, 1, 1, 0);
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grVertex2f(x-SIbullet[a].width, y);
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grVertex2f(x-SIbullet[a].width, y+SIbullet[a].height);
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grEnd();
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grEnable(GL_TEXTURE_2D);
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break;
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*/
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/* case 3:
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x=realtime*50;
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grColor4f(1, 1, 1, SIbullet[a].alpha);
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@ -1665,9 +1621,9 @@ void SI_KeyDown(int k)
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SIp.contols |= CONT_FIREKEY;
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else if (k == K_MOUSE2)
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SIp.contols |= CONT_MOUSE;
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else if (k == K_F1)
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else if (k == '1')
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SIp.health = 9;
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else if (k == K_F2)
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else if (k == '2')
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SIp.cash += 100;
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else if (k == K_ESCAPE)
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Menu_Control(0);
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@ -1726,6 +1682,7 @@ void SI_Initialize(void)
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free(SIbaddietexture);
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free(SIbullettexture);
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SIbullettexture = NULL;
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free(SISquad);
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free(SIRoute);
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@ -1809,8 +1766,15 @@ void SI_Initialize(void)
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SIweapons[a].alpha = (float)atof(val);
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else if (!strcasecmp(s, "alphachange"))
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SIweapons[a].alphachange = (float)atof(val);
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// else if (!strcasecmp(s, "texturenum"))
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// SIweapons[a].tex = (int)atoi(val)-1; //allow different pictures
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else if (!strcasecmp(s, "texturenum"))
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{
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if (!SIbullettexture)
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{
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SIbullettexture = malloc(sizeof(texture) * weaponlevels);
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memset(SIbullettexture, 0, sizeof(texture) * weaponlevels);
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}
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SIweapons[a].tex = &SIbullettexture[atoi(val)-1]; //allow different pictures
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}
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else if (!strcasecmp(s, "charge"))
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SIweapons[a].charge = atoi(val); //allow different pictures
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else if (!strcasecmp(s, "type"))
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@ -1863,6 +1827,12 @@ void SI_Initialize(void)
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}
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}
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if (!SIbullettexture)
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{
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SIbullettexture = malloc(sizeof(texture) * weaponlevels);
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memset(SIbullettexture, 0, sizeof(texture) * weaponlevels);
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}
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SIEnemyType = malloc(sizeof(SIEnemyType_t) * ENEMYTYPES);
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memset(SIEnemyType, 0, sizeof(SIEnemyType_t) * ENEMYTYPES);
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SImonster = malloc(sizeof(SImonster_t) * MAXMONSTERS);
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@ -1872,19 +1842,12 @@ void SI_Initialize(void)
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SIbaddietexture = malloc(sizeof(texture) * ENEMYTYPES);
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memset(SIbaddietexture, 0, sizeof(texture) * ENEMYTYPES);
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SIbullettexture = malloc(sizeof(texture) * weaponlevels);
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memset(SIbullettexture, 0, sizeof(texture) * weaponlevels);
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SIRoute = malloc((sizeof(SIRoute_t)+(MAXROUTEPOINTS-1)*sizeof(vec3_t)) * MAXROUTES);
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memset(SIRoute, 0, (sizeof(SIRoute_t)+(MAXROUTEPOINTS-1)*sizeof(vec3_t)) * MAXROUTES);
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SISquad = malloc(sizeof(SISquad_t) * MAXSQUADS);
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memset(SISquad, 0, sizeof(SISquad_t) * MAXSQUADS);
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for (a = 0; a < weaponlevels; a++)
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{
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SIweapons[a].tex = &SIbullettexture[(int)SIweapons[a].tex];
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}
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//loaded elsewhere
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// SIweapons = mmalloc(sizeof(SIbullet_t) * weaponlevels);
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@ -2342,6 +2305,7 @@ int Plug_Init(int *args)
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Cmd_AddCommand("spaceinv");
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SI_Initialize();
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SI_LoadTextures();
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return 1;
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}
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