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Support for x11 mwheel conventions instead of traditional support, and hopefully fixed gamma on task switches in the glx renderer.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2908 fc73d0e0-1445-4013-8a0c-d673dee63da5
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1 changed files with 52 additions and 13 deletions
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@ -374,6 +374,7 @@ static void GetEvent(void)
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XEvent event;
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int b;
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qboolean wantwindowed;
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qboolean x11violations = true;
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if (!vid_dpy)
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return;
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@ -421,17 +422,36 @@ static void GetEvent(void)
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case ButtonPress:
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b=-1;
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if (event.xbutton.button == 1)
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b = 0;
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b = K_MOUSE1;
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else if (event.xbutton.button == 2)
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b = 2;
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b = K_MOUSE3;
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else if (event.xbutton.button == 3)
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b = 1;
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b = K_MOUSE2;
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//note, the x11 protocol does not support a mousewheel
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//we only support it because we follow convention. the actual protocol specifies 4+5 as regular buttons
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else if (event.xbutton.button == 4)
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b = 3;
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b = x11violations?K_MWHEELUP:K_MOUSE4;
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else if (event.xbutton.button == 5)
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b = 4;
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b = x11violations?K_MWHEELDOWN:K_MOUSE5;
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//note, the x11 protocol does not support more than 5 mouse buttons
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//which is a bit of a shame, but hey.
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else if (event.xbutton.button == 6)
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b = x11violations?K_MOUSE4:-1;
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else if (event.xbutton.button == 7)
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b = x11violations?K_MOUSE5:-1;
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else if (event.xbutton.button == 8)
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b = x11violations?K_MOUSE6:-1;
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else if (event.xbutton.button == 9)
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b = x11violations?K_MOUSE7:-1;
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else if (event.xbutton.button == 10)
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b = x11violations?K_MOUSE8:-1;
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else if (event.xbutton.button == 11)
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b = x11violations?K_MOUSE9:-1;
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else if (event.xbutton.button == 12)
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b = x11violations?K_MOUSE10:-1;
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if (b>=0)
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Key_Event(K_MOUSE1 + b, true);
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Key_Event(b, true);
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#ifdef WITH_VMODE
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if (vidmode_ext && vidmode_usemode>=0)
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if (!ActiveApp)
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@ -445,21 +465,39 @@ static void GetEvent(void)
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case ButtonRelease:
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b=-1;
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if (event.xbutton.button == 1)
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b = 0;
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b = K_MOUSE1;
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else if (event.xbutton.button == 2)
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b = 2;
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b = K_MOUSE3;
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else if (event.xbutton.button == 3)
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b = 1;
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b = K_MOUSE2;
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//note, the x11 protocol does not support a mousewheel
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//we only support it because we follow convention. the actual protocol specifies 4+5 as regular buttons
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else if (event.xbutton.button == 4)
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b = 3;
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b = x11violations?K_MWHEELUP:K_MOUSE4;
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else if (event.xbutton.button == 5)
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b = 4;
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b = x11violations?K_MWHEELDOWN:K_MOUSE5;
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//note, the x11 protocol does not support more than 5 mouse buttons
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//which is a bit of a shame, but hey.
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else if (event.xbutton.button == 6)
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b = x11violations?K_MOUSE4:-1;
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else if (event.xbutton.button == 7)
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b = x11violations?K_MOUSE5:-1;
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else if (event.xbutton.button == 8)
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b = x11violations?K_MOUSE6:-1;
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else if (event.xbutton.button == 9)
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b = x11violations?K_MOUSE7:-1;
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else if (event.xbutton.button == 10)
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b = x11violations?K_MOUSE8:-1;
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else if (event.xbutton.button == 11)
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b = x11violations?K_MOUSE9:-1;
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else if (event.xbutton.button == 12)
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b = x11violations?K_MOUSE10:-1;
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if (b>=0)
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Key_Event(K_MOUSE1 + b, false);
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Key_Event(b, false);
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break;
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case FocusIn:
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Cvar_ForceCallback(&v_gamma);
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ActiveApp = true;
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#ifdef WITH_VMODE
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if (vidmode_ext && vidmode_usemode>=0)
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@ -474,6 +512,7 @@ static void GetEvent(void)
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XF86VidModeSetViewPort(vid_dpy, scrnum, 0, 0);
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}
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#endif
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Cvar_ForceCallback(&v_gamma);
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break;
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case FocusOut:
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#ifdef WITH_VMODE
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