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Small fix so it uses the correct maths...
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@841 fc73d0e0-1445-4013-8a0c-d673dee63da5
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1 changed files with 3 additions and 1 deletions
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@ -807,6 +807,7 @@ void SCR_CrosshairPosition(int pnum, int *x, int *y)
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memset(&tr, 0, sizeof(tr));
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tr.fraction = 1;
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cl.worldmodel->hulls->funcs.RecursiveHullCheck (cl.worldmodel->hulls, 0, 0, 1, start, end, &tr);
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start[2]-=16;
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if (tr.fraction == 1)
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{
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*x = rect.x + rect.width/2 + cl_crossx.value;
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@ -822,7 +823,8 @@ void SCR_CrosshairPosition(int pnum, int *x, int *y)
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adj+=4;
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else
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adj+=v_viewheight.value;
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start[2]+=adj/4;
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start[2]+=adj;
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ML_Project(tr.endpos, end, cl.simangles[pnum], start, (float)rect.width/rect.height, r_refdef.fov_y);
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*x = rect.x+rect.width*end[0];
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*y = rect.y+rect.height*(1-end[1]);
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