Fixed all warnings in MDebug.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1948 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Spoike 2006-02-11 14:51:36 +00:00
parent 3af05720c5
commit 0ad239ca6a
38 changed files with 145 additions and 31 deletions

View file

@ -108,6 +108,7 @@ void CDAudio_Play(int track, qboolean looping)
if (!enabled)
{
#ifndef NOMEDIA
void Media_FakeTrack(int i, qboolean loop);
Media_FakeTrack(track, looping);
#endif
return;

View file

@ -15,10 +15,6 @@ typedef float m3by3_t[3][3];
#include "clq3defs.h"
//cl_ui.c
int VMUI_fopen (char *name, int *handle, int fmode, int owner);
void VMUI_FRead (char *dest, int quantity, int fnum, int owner); //consistancy is in the eye of the beholder.. :)
void VMUI_fclose (int fnum, int owner);
void VMUI_fcloseall (int owner);
typedef struct q3refEntity_s q3refEntity_t;
void VQ3_AddEntity(const q3refEntity_t *q3);
typedef struct q3refdef_s q3refdef_t;
@ -552,7 +548,7 @@ static long CG_SystemCallsEx(void *offset, unsigned int mask, int fn, const long
case CG_FS_READ: //fread
VALIDATEPOINTER(arg[1], 4);
VMUI_FRead(VM_POINTER(arg[0]), VM_LONG(arg[1]), VM_LONG(arg[2]), 1);
VM_LONG(ret) = VMUI_FRead(VM_POINTER(arg[0]), VM_LONG(arg[1]), VM_LONG(arg[2]), 1);
break;
case CG_FS_WRITE: //fwrite
break;

View file

@ -1279,15 +1279,17 @@ void CL_FinishTimeDemo (void)
{
int frames;
float time;
cls.timedemo = false;
// the first frame didn't count
frames = (host_framecount - cls.td_startframe) - 1;
time = Sys_DoubleTime() - cls.td_starttime;
if (!time)
time = 1;
Con_Printf ("%i frames %5.1f seconds %5.1f fps\n", frames, time, frames/time);
Con_Printf("NOTE: times currently depend on load times\n");
}
/*

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@ -24,6 +24,8 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "winquake.h"
#include <sys/types.h>
#include "netinc.h"
#include "cl_master.h"
#include "cl_ignore.h"
#if defined(_WIN32) && !defined(MINGW) && defined(RGLQUAKE)
#define WINAVI

View file

@ -132,6 +132,7 @@ extern serverinfo_t *firstserver;
extern master_t *master;
extern player_t *mplayers;
void Master_SetupSockets(void);
void CL_QueryServers(void);
int NET_CheckPollSockets(void);
void MasterInfo_Request(master_t *mast, qboolean evenifwedonthavethefiles);

View file

@ -2,6 +2,7 @@
#ifdef VM_UI
#include "ui_public.h"
#include "cl_master.h"
#include "shader.h"
int keycatcher;
@ -320,24 +321,24 @@ void VMUI_fclose (int fnum, int owner)
vmui_fopen_files[fnum].data = NULL;
}
void VMUI_FRead (char *dest, int quantity, int fnum, int owner)
int VMUI_FRead (char *dest, int quantity, int fnum, int owner)
{
fnum--;
if (fnum < 0 || fnum >= MAX_VMUI_FILES)
return; //out of range
return 0; //out of range
if (vmui_fopen_files[fnum].owner != owner)
return; //cgs?
return 0; //cgs?
if (!vmui_fopen_files[fnum].data)
return; //not open
return 0; //not open
if (quantity > vmui_fopen_files[fnum].len - vmui_fopen_files[fnum].ofs)
quantity = vmui_fopen_files[fnum].len - vmui_fopen_files[fnum].ofs;
memcpy(dest, vmui_fopen_files[fnum].data + vmui_fopen_files[fnum].ofs, quantity);
vmui_fopen_files[fnum].ofs += quantity;
return quantity;
}
/*
void VMUI_fputs (progfuncs_t *prinst, struct globalvars_s *pr_globals)
@ -880,7 +881,7 @@ long UI_SystemCallsEx(void *offset, unsigned int mask, int fn, const long *arg)
if ((int)arg[0] + VM_LONG(arg[1]) >= mask || VM_POINTER(arg[0]) < offset)
break; //out of bounds.
VMUI_FRead(VM_POINTER(arg[0]), VM_LONG(arg[1]), VM_LONG(arg[2]), 0);
VM_LONG(ret) = VMUI_FRead(VM_POINTER(arg[0]), VM_LONG(arg[1]), VM_LONG(arg[2]), 0);
break;
case UI_FS_WRITE: //fwrite
break;

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@ -656,8 +656,10 @@ void CL_EstablishConnection (char *host);
void CL_Disconnect (void);
void CL_Disconnect_f (void);
void CL_Reconnect_f (void);
void CL_NextDemo (void);
qboolean CL_DemoBehind(void);
void CL_SaveInfo(vfsfile_t *f);
void CL_BeginServerConnect(void);
void CLNQ_BeginServerConnect(void);
@ -669,6 +671,8 @@ extern entity_t cl_visedicts_list[2][MAX_VISEDICTS];
extern char emodel_name[], pmodel_name[], prespawn_name[], modellist_name[], soundlist_name[];
qboolean TraceLineN (vec3_t start, vec3_t end, vec3_t impact, vec3_t normal);
//
// cl_input
//
@ -713,9 +717,15 @@ char *Key_KeynumToString (int keynum);
int Key_StringToKeynum (char *str, int *modifier);
char *Key_GetBinding(int keynum);
void CL_UseIndepPhysics(qboolean allow);
void CL_FlushClientCommands(void);
void VARGS CL_SendClientCommand(qboolean reliable, char *format, ...);
int CL_RemoveClientCommands(char *command);
void CL_AllowIndependantSendCmd(qboolean allow);
void CL_DrawPrydonCursor(void);
//
// cl_demo.c
//
@ -728,6 +738,7 @@ void CL_Record_f (void);
void CL_ReRecord_f (void);
void CL_PlayDemo_f (void);
void CL_DemoJump_f(void);
void CL_ProgressDemoTime(void);
void CL_TimeDemo_f (void);
//
@ -744,12 +755,14 @@ void CLQ2_ParseServerMessage (void);
#endif
void CL_NewTranslation (int slot);
qboolean CL_CheckOrEnqueDownloadFile (char *filename, char *localname);
qboolean CL_EnqueDownload(char *filename, char *localname, qboolean verbose, qboolean ignorefailedlist);
qboolean CL_IsUploading(void);
void CL_NextUpload(void);
void CL_StartUpload (qbyte *data, int size);
void CL_StopUpload(void);
void CL_RequestNextDownload (void);
void CL_SendDownloadReq(sizebuf_t *msg);
//
// view.c
@ -764,6 +777,11 @@ void V_ParseDamage (int pnum);
void V_SetContentsColor (int contents);
void GLV_CalcBlend (void);
//used directly by csqc
void V_CalcRefdef (int pnum);
void CalcGunAngle (int pnum);
void DropPunchAngle (int pnum);
//
// cl_tent
@ -803,6 +821,7 @@ void CL_LinkProjectiles (void);
//
#ifdef Q3CLIENT
void VARGS CLQ3_SendClientCommand(const char *fmt, ...);
void CLQ3_SendAuthPacket(netadr_t gameserver);
void CLQ3_SendConnectPacket(netadr_t to);
void CLQ3_SendCmd(usercmd_t *cmd);
qboolean CLQ3_Netchan_Process(void);
@ -821,6 +840,7 @@ char *CG_GetConfigString(int num);
//
#ifdef CSQC_DAT
qboolean CSQC_Init (unsigned int checksum);
void CSQC_RegisterCvarsAndThings(void);
qboolean CSQC_DrawView(void);
void CSQC_Shutdown(void);
qboolean CSQC_StuffCmd(char *cmd);
@ -829,6 +849,7 @@ qboolean CSQC_ConsoleCommand(char *cmd);
qboolean CSQC_KeyPress(int key, qboolean down);
int CSQC_StartSound(int entnum, int channel, char *soundname, vec3_t pos, float vol, float attenuation);
void CSQC_ParseEntities(void);
qboolean CSQC_SettingListener(void);
#endif
//
@ -840,6 +861,7 @@ void CL_PredictUsercmd (int pnum, player_state_t *from, player_state_t *to, user
#ifdef Q2CLIENT
void CLQ2_CheckPredictionError (void);
#endif
void CL_CalcClientTime(void);
//
// cl_cam.c
@ -856,8 +878,11 @@ void Cam_Track(int pnum, usercmd_t *cmd);
int Cam_TrackNum(int pnum);
void Cam_FinishMove(int pnum, usercmd_t *cmd);
void Cam_Reset(void);
void Cam_Lock(int pnum, int playernum);
void CL_InitCam(void);
void vectoangles(vec3_t vec, vec3_t ang);
//
//zqtp.c
//
@ -881,6 +906,15 @@ qboolean TP_FilterMessage (char *s);
qboolean TP_CheckSoundTrigger (char *str);
void TP_SearchForMsgTriggers (char *s, int level);
void TP_ExecTrigger (char *s);
qboolean TP_SuppressMessage(char *buf);
void TP_Init(void);
void TP_CheckVars(void);
void TP_CheckPickupSound(char *s, vec3_t org);
void TP_ParsePlayerInfo(player_state_t *oldstate, player_state_t *state, player_info_t *info);
void CL_Say (qboolean team, char *extra);
//
// skin.c
//
@ -901,6 +935,7 @@ typedef struct
char filler[58];
// unsigned char data; // unbounded
} pcx_t;
qbyte *ReadPCXData(qbyte *buf, int length, int width, int height, qbyte *result);
char *Skin_FindName (player_info_t *sc);
@ -988,9 +1023,6 @@ qboolean CIN_RunCinematic (void);
void MVD_Interpolate(void);
void TP_Init(void);
void TP_CheckVars(void);
void TP_CheckPickupSound(char *s, vec3_t org);
void Stats_NewMap(void);
void Stats_ParsePrintLine(char *line);

View file

@ -1,4 +1,5 @@
#include "quakedef.h"
#include "shader.h"
//urm, yeah, this is more than just parse.

View file

@ -311,6 +311,7 @@ typedef struct {
float glyphScale;
char name[MAX_QPATH];
} fontInfo_t;
void UI_RegisterFont(char *fontName, int pointSize, fontInfo_t *font);
void Netchan_TransmitNextFragment( netchan_t *chan );
@ -318,7 +319,12 @@ void Netchan_TransmitQ3( netchan_t *chan, int length, const qbyte *data );
qboolean Netchan_ProcessQ3 (netchan_t *chan);
qboolean MSG_Q3_ReadDeltaEntity( const q3entityState_t *from, q3entityState_t *to, int number );
void MSGQ3_WriteDeltaEntity(sizebuf_t *msg, const q3entityState_t *from, const q3entityState_t *to, qboolean force);
void MSG_Q3_ReadDeltaPlayerstate( const q3playerState_t *from, q3playerState_t *to );
void MSGQ3_WriteDeltaPlayerstate(sizebuf_t *msg, const q3playerState_t *from, const q3playerState_t *to);
void MSG_Q3_ReadDeltaUsercmd(int key, const usercmd_t *from, usercmd_t *to);
void MSG_WriteBits(sizebuf_t *msg, int value, int bits);
#endif

View file

@ -174,3 +174,5 @@ void Key_WriteBindings (vfsfile_t *f);
void Key_SetBinding (int keynum, int modifier, char *binding, int cmdlevel);
void Key_ClearStates (void);
void Key_ConsoleDrawSelectionBox(void);

View file

@ -273,6 +273,8 @@ void M_HideMenu (menu_t *menu);
void M_RemoveMenu (menu_t *menu);
void M_RemoveAllMenus (void);
void DrawCursor(void);
void M_Complex_Key(int key);
void M_Complex_Draw(void);
void M_Script_Init(void);
@ -359,6 +361,7 @@ void MP_Shutdown (void);
void MP_Init (void);
qboolean MP_Toggle(void);
void MP_Draw(void);
void MP_RegisterCvarsAndCmds(void);
void MP_Keydown(int key);
void MP_Keyup(int key);

View file

@ -4,6 +4,7 @@
#ifdef RGLQUAKE
#include "glquake.h" //evil to include this
#include "shader.h"
#endif
#include "pr_common.h"
@ -732,7 +733,10 @@ static qboolean CopyCSQCEdictToEntity(csqcedict_t *in, entity_t *out)
out->skinnum = in->v->skin;
out->fatness = in->v->fatness;
#ifdef Q3SHADERS
out->forcedshader = *(struct shader_s**)&in->v->forceshader;
if (in->v->forceshader > 0)
out->forcedshader = r_shaders + ((int)in->v->forceshader-1);
else
out->forcedshader = NULL;
#endif
out->keynum = -1;
@ -2688,7 +2692,12 @@ static void PF_shaderforname (progfuncs_t *prinst, struct globalvars_s *pr_globa
{
char *str = PF_VarString(prinst, 0, pr_globals);
#ifdef Q3SHADERS
G_INT(OFS_RETURN) = R_RegisterSkin(str);
shader_t *shad;
shad = R_RegisterSkin(str);
if (shad)
G_INT(OFS_RETURN) = shad-r_shaders + 1;
else
G_INT(OFS_RETURN) = 0;
#else
G_INT(OFS_RETURN) = 0;
#endif

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@ -76,7 +76,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#pragma warning(3:4674) // dtor of thrown object is inaccessible
#pragma warning(3:4705) // statement has no effect (example: a+1;)
#pragma warning(4:4013) // function undefined, assuming extern returning int
#pragma warning(3:4013) // function undefined, assuming extern returning int
#pragma warning( 4 : 4267) //truncation from const double to float

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@ -84,7 +84,6 @@ static double cost[7] = {1.000000, 0.623490, -0.222521, -0.900969, -0.900969, -0
#define crand() (rand()%32767/16383.5f-1)
void D_DrawParticleTrans (particle_t *pparticle, int blendmode);
void D_DrawSparkTrans (particle_t *pparticle, vec3_t src, vec3_t dest, int blendmode);
void P_ReadPointFile_f (void);
void P_ExportBuiltinSet_f(void);

View file

@ -314,6 +314,7 @@ qboolean Media_ShowFilm(void);
void Media_CaptureDemoEnd(void);
void Media_RecordAudioFrame (short *sample_buffer, int samples);
void Media_RecordFrame (void);
qboolean Media_PausedDemo (void);
void R_SetRenderer(int wanted);
void RQ_Init(void);

View file

@ -148,8 +148,6 @@ void ResampleSfx (sfx_t *sfx, int inrate, int inwidth, qbyte *data)
//=============================================================================
typedef sfxcache_t *(*S_LoadSound_t) (sfx_t *s, qbyte *data, int datalen, int sndspeed);
sfxcache_t *S_LoadWavSound (sfx_t *s, qbyte *data, int datalen, int sndspeed)
{
wavinfo_t info;

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@ -188,6 +188,9 @@ extern int snd_blocked;
void S_LocalSound (char *s);
sfxcache_t *S_LoadSound (sfx_t *s);
typedef sfxcache_t *(*S_LoadSound_t) (sfx_t *s, qbyte *data, int datalen, int sndspeed);
qboolean S_RegisterSoundInputPlugin(S_LoadSound_t loadfnc); //called to register additional sound input plugins
wavinfo_t GetWavinfo (char *name, qbyte *wav, int wavlength);
void SND_InitScaletable (void);

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@ -1317,7 +1317,10 @@ void R_DrawNameTags(void)
#ifdef RGLQUAKE
if (qrenderer == QR_OPENGL)
{
void GL_Set2D (void);
GL_Set2D();
}
#endif
frame = &cl.frames[cl.parsecount&UPDATE_MASK];

View file

@ -325,9 +325,14 @@ char *VFS_GETS(vfsfile_t *vf, char *buffer, int buflen);
void FS_FlushFSHash(void);
void FS_CreatePath(char *pname, int relativeto);
int FS_Rename(char *oldf, char *newf, int relativeto); //0 on success, non-0 on error
int FS_Rename2(char *oldf, char *newf, int oldrelativeto, int newrelativeto);
int FS_Remove(char *fname, int relativeto); //0 on success, non-0 on error
qboolean FS_WriteFile (char *filename, void *data, int len, int relativeto);
vfsfile_t *FS_OpenVFS(char *filename, char *mode, int relativeto);
vfsfile_t *FS_OpenTemp(void);
void FS_UnloadPackFiles(void);
void FS_ReloadPackFiles(void);
char *FS_GenerateClientPacksList(char *buffer, int maxlen, int basechecksum);
enum {
FS_GAME,
FS_BASE,

View file

@ -134,6 +134,8 @@ void Con_ExecuteLine(console_t *con, char *line); //takes normal console command
void Con_CycleConsole (void);
qboolean Con_IsActive (console_t *con);
void Con_Destroy (console_t *con);
void Con_SetActive (console_t *con);
qboolean Con_NameForNum(int num, char *buffer, int buffersize);
console_t *Con_FindConsole(char *name);
console_t *Con_Create(char *name);
void Con_SetVisible (console_t *con);

View file

@ -72,6 +72,7 @@ float ColorNormalize (vec3_t in, vec3_t out);
void MakeNormalVectors (vec3_t forward, vec3_t right, vec3_t up);
void R_ConcatRotations (float in1[3][3], float in2[3][3], float out[3][3]);
void R_ConcatRotationsPad (float in1[3][4], float in2[3][4], float out[3][4]);
void R_ConcatTransforms (float in1[3][4], float in2[3][4], float out[3][4]);
void FloorDivMod (double numer, double denom, int *quotient,

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@ -64,6 +64,8 @@ extern qbyte net_message_buffer[MAX_UDP_PACKET];
extern cvar_t hostname;
int TCP_OpenStream (netadr_t remoteaddr); //makes things easier
void NET_Init (void);
void NET_InitClient (void);
void NET_InitServer (void);
@ -165,6 +167,8 @@ qboolean NQNetChan_Process(netchan_t *chan);
#ifdef HUFFNETWORK
int Huff_PreferedCompressionCRC (void);
void Huff_EncryptPacket(sizebuf_t *msg, int offset);
void Huff_DecryptPacket(sizebuf_t *msg, int offset);
qboolean Huff_CompressionCRC(int crc);
void Huff_CompressPacket(sizebuf_t *msg, int offset);
void Huff_DecompressPacket(sizebuf_t *msg, int offset);

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@ -453,7 +453,7 @@ int VARGS Plug_ExportNative(void *offset, unsigned int mask, const long *arg)
#ifndef SERVERONLY
else if (!strcmp(name, "S_LoadSound")) //a hook for loading extra types of sound (wav, mp3, ogg, midi, whatever you choose to support)
{
S_RegisterSoundInputPlugin(func);
S_RegisterSoundInputPlugin((void*)func);
currentplug->blockcloses++;
}
#endif

View file

@ -768,9 +768,9 @@ int Q1BSP_ClipDecal(vec3_t center, vec3_t normal, vec3_t tangent1, vec3_t tangen
}
//This is spike's testing function, and is only usable by gl. :)
/*
void Q1BSP_TestClipDecal(void)
{
/*
int i;
int numtris;
vec3_t fwd;
@ -838,8 +838,8 @@ void Q1BSP_TestClipDecal(void)
qglEnd();
qglEnable(GL_TEXTURE_2D);
qglEnable(GL_DEPTH_TEST);
*/
}
*/
#endif
/*

View file

@ -42,6 +42,10 @@ void Plug_Init(void);
void Plug_SBar(void);
void Plug_DrawReloadImages(void);
int Plug_ConnectionlessClientPacket(char *buffer, int size);
qboolean Plug_ChatMessage(char *buffer, int talkernum, int tpflags);
qboolean Plug_ServerMessage(char *buffer, int messagelevel);
qboolean Plug_CenterPrintMessage(char *buffer, int clientnum);
#endif
@ -63,6 +67,19 @@ qboolean UI_DrawStatusBar(int scores);
qboolean UI_DrawIntermission(void);
qboolean UI_DrawFinale(void);
int UI_MenuState(void);
int VMUI_fopen (char *name, int *handle, int fmode, int owner);
int VMUI_FRead (char *dest, int quantity, int fnum, int owner);
void VMUI_fclose (int fnum, int owner);
void VMUI_fcloseall (int owner);
int VMQ3_GetFileList(char *path, char *ext, char *output, int buffersize);
//sans botlib
int Script_LoadFile(char *filename);
void Script_Free(int handle);
int Script_Read(int handle, struct pc_token_s *token);
void Script_Get_File_And_Line(int handle, char *filename, int *line);
#endif
#ifdef VM_CG

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@ -86,6 +86,7 @@ Zone block
void Memory_Init (void *buf, int size);
void VARGS Z_Free (void *ptr);
int Z_MemSize(void *c);
void *Z_Malloc (int size); // returns 0 filled memory
void *Z_MallocNamed (int size, char *, int); // returns 0 filled memory
//#define Z_Malloc(x) Z_MallocNamed2(x, __FILE__, __LINE__ )

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@ -859,6 +859,7 @@ struct model_s *CM_TempBoxModel(vec3_t mins, vec3_t maxs);
void Mod_ParseInfoFromEntityLump(char *data);
void VARGS CMQ2_SetAreaPortalState (int portalnum, qboolean open);
void CMQ3_SetAreaPortalState (int area1, int area2, qboolean open);
#endif

View file

@ -23,6 +23,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#ifdef RGLQUAKE
#include "glquake.h"
#include "renderque.h"
#ifdef Q3SHADERS
#include "shader.h"

View file

@ -27,6 +27,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include <time.h>
void GLSCR_UpdateScreen (void);
void GLDraw_TextureMode_Changed (void);
extern qboolean scr_drawdialog;
@ -283,7 +284,7 @@ void GLSCR_UpdateScreen (void)
if (r_worldentity.model && uimenu != 1)
{
V_RenderView ();
Q1BSP_TestClipDecal();
// Q1BSP_TestClipDecal();
}
else
GL_DoSwap();

View file

@ -222,6 +222,7 @@ extern const char *gl_extensions;
#ifdef Q3SHADERS
void R_UnlockArrays (void);
void R_IBrokeTheArrays(void);
void R_ClearArrays (void);
#endif
#if defined(RGLQUAKE)
@ -282,6 +283,8 @@ void EmitSkyPolys (msurface_t *fa);
void R_DrawSkyChain (msurface_t *s);
void R_ClearSkyBox (void);
void R_DrawSkyBox (msurface_t *s);
void R_ForceSkyBox (void);
void R_AddSkySurface (msurface_t *fa);
//
@ -363,6 +366,7 @@ typedef struct {
//gl_ppl.c
void PPL_DrawWorld (void);
qboolean PPL_ShouldDraw(void);
void RotateLightVector(vec3_t *angles, vec3_t origin, vec3_t lightpoint, vec3_t result);
#endif

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@ -226,6 +226,8 @@ typedef struct shader_s {
int registration_sequence;
} shader_t;
extern shader_t r_shaders[];

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@ -169,8 +169,10 @@ typedef struct progexterns_s {
int (*useeditor) (progfuncs_t *prinst, char *filename, int line, int nump, char **parms); //called on syntax errors or step-by-step debugging.
} progparms_t, progexterns_t;
//FIXMEs
void QC_AddSharedVar(progfuncs_t *progfuncs, int start, int size);
void QC_AddSharedFieldVar(progfuncs_t *progfuncs, int num, char *relstringtable);
void ED_Print (progfuncs_t *progfuncs, struct edict_s *ed);
#if defined(QCLIBDLL_EXPORTS)
__declspec(dllexport)

View file

@ -1038,6 +1038,7 @@ void SV_GibFilterInit(void);
void SV_CleanupEnts(void);
void SV_CSQC_DroppedPacket(client_t *client, int sequence);
void SV_CSQC_DropAll(client_t *client);
//
// sv_nchan.c

View file

@ -1261,7 +1261,7 @@ void SV_Begin_f (void)
sendangles = true;
split->istobeloaded = false;
f = PR_FindFunc(svprogfuncs, "RestoreGame", PR_ANY);
f = PR_FindFunction(svprogfuncs, "RestoreGame", PR_ANY);
if (f)
{
pr_global_struct->time = sv.time;

View file

@ -5,6 +5,8 @@
#ifdef Q3SERVER
float RadiusFromBounds (vec3_t mins, vec3_t maxs);
#define USEBOTLIB
@ -1662,11 +1664,11 @@ void *BL_HunkMalloc(int size)
int BL_FOpenFile(const char *name, fileHandle_t *handle, fsMode_t mode)
{
return VMUI_fopen(name, handle, mode, Z_TAG_BOTLIB);
return VMUI_fopen((char*)name, (int*)handle, mode, Z_TAG_BOTLIB);
}
int BL_FRead( void *buffer, int len, fileHandle_t f )
{
return VMUI_FRead(buffer, len, f, Z_TAG_BOTLIB);
return VMUI_FRead(buffer, len, (int)f, Z_TAG_BOTLIB);
}
//int BL_FWrite( const void *buffer, int len, fileHandle_t f )
//{
@ -1674,7 +1676,7 @@ int BL_FRead( void *buffer, int len, fileHandle_t f )
//}
int BL_FCloseFile( fileHandle_t f )
{
VMUI_fclose(f, Z_TAG_BOTLIB);
VMUI_fclose((int)f, Z_TAG_BOTLIB);
return 0;
}
//int BL_Seek( fileHandle_t f )

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@ -229,4 +229,5 @@ extern qbyte *r_warpbuffer;
struct palremap_s *D_IdentityRemap(void);
struct palremap_s *D_GetPaletteRemap(int red, int green, int blue, qboolean desaturate, qboolean fullbrights, int topcolor, int bottomcolor);
void D_DereferenceRemap(struct palremap_s *palremap);

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@ -163,4 +163,7 @@ extern qbyte FASTCALL Trans(qbyte p, qbyte p2);
extern qbyte FASTCALL AddBlend(qbyte p, qbyte p2);
extern qbyte *pal555to8;
void D_ShutdownTrans(void);
#endif

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@ -310,8 +310,14 @@ void SWR_SetupFrame (void);
void R_InitSkyBox (void);
void R_InitSkyBox (void);
void SWR_BuildLightmaps(void);
void R_WipeDecals(void);
void SWR_NetGraph (void);
qbyte *SWMod_LeafPVS (model_t *model, mleaf_t *leaf, qbyte *buffer);
void D_DrawSparkTrans (particle_t *pparticle, vec3_t src, vec3_t dest, int blendmode);
void D_Shutdown (void);
#endif //def SWQUAKE